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  • #31
    FAQ: Why does your game allow people to do horrible things?

    Our game doesn't "allow" anything other than freedom of speech and action. Once a player has created an account, they make choices about how they are going to act, what they are going to say, and what they are going to do with their time, worlds or items. We feel that this is one of the things that makes our game unique. People like to be able to make decision and get creative. This ability to make decisions, while being the key to keeping people interested and active in the game, means that it is possible for people make poor decisions. For example...
    • choosing to trust people who shouldn't be trusted
    • choosing to take things that don't belong to you
    • choosing not to properly secure your items
    • choosing to be verbally abusive
    • choosing to lie to friends and/or strangers
    • choosing not to read the rules
    • choosing not to read the instructions provided with an item or action
    • choosing to allow people access to your world/lock
    • choosing to lend someone an item
    • choosing to trade an expensive item for a promise or a fake item
    • choosing to give a fake email when you create the account
    • choosing to click impulsively past a warning the game is giving you
    • choosing to share your password
    • choosing to download a hacking app
    • choosing to use a spoofed receipt
    • choosing to act abusively toward other people

    These are all things players can choose to do. These choices often lead to consequences that people don't like. For example...
    • you lose an item
    • you lose a world
    • you lose your account
    • you are no longer allowed to talk
    • you are no longer allowed to play
    • your trade doesn't go as planned
    • you don't get the prize that was promised
    • you earn a reputation as a scammer

    Growtopia is about punching, building and growing. But it's also about making choices and dealing with the consequences. The mind-bending thing about humanity is that when you give a person freedom of choice she may choose to do something incredibly noble, something horrendously evil or something on one of the millions of points along this spectrum. A person with freedom of choice may choose to do something clever and intelligent or something foolish and ignorant. The words of humanity can be combined in an infinite number of ways, expressing joy or anger, kindness or aggression, truthfulness
    or falsehood.

    We know that not everyone is looking for this kind of experience while gaming. That's okay. There are lots of games out there that don't require you to interact with real-life people and their real-life choices out there. There are safe games that protect you from everything bad, allow you to re-do every decision, and prevent you from doing things that might get you into trouble. Lots of them are really fun.

    But they aren't Growtopia.
    "But you cannot will this to happen. It is a matter of persistence and faith and hard work. So you might as well just go ahead and get started."
    ~ Anne Lamott


    • #32
      FAQ: Is my casino illegal?


      After a lot of discussion and input from everyone, we’ve decided to take a big step in Growtopia. We are going to ban any form of betting in-game. Whichever way we came down on this decision, it was going to upset a lot of people, but the deciding factor was the extreme harm that the players running casinos have done to our community. So many thousands of players have gotten extremely upset, or quit the game, as a result of casinos (both by being scammed, and simply by losing legitimately). At this point, with casinos in the game, it feels like our game is teetering on the edge of no longer bringing joy to people, but rather bringing sadness. Growtopia is a game. Its primary purpose is to entertain and make people happy. So when we have such a terrible number of people being upset and having real unhappiness in their lives as a result of our game, it’s time to re-calibrate and figure out a way around it. This is the only solution we have been able to find. This is not a decision we have made lightly. We have spent days going over the opinions being posted on the forums and discussing it internally. It’s not perfect, and many people will be very upset about this as well (but far far fewer than are currently upset, which is the heart of the decision), but it is the best we can do:


      We will not enforce this rule at all until July 13th (a week from now), and then until July 20th, we will only be warning players about it and possibly doing “mass curses” (sending everyone in the world to hell for 1 minute) when we spot casinos to make sure the message gets across. But after July 20th, asking players to bet on something will result in a ban from the game for as long as we deem necessary. Just like with drop games, we’re not going to bother ourselves with technicalities - you know what gambling is, and you know if you’re doing it. We can tell too. Just because you call your casino a PVPino or whatever you want to say, or you only use signs to direct the players, or you just say “1 WL” instead of “bet 1 WL on this roll of dice”, we are not stupid. We will punish you, and we won’t remove the punishment.

      Just like with drop games, participating can also result in a punishment, but you won’t get banned for that, just a shorter curse/tape.

      Until July 13th: we will not enforce this at all, we’re just letting you know it is coming.
      Until July 20th: the most punishment you will get for being involved in betting is a warning and a 1 minute curse.
      After July 20th: you will be banned similarly to a drop game if you host betting. Participating in betting will also result in punishment, to a lesser extent.
      Last edited by Solorien; 07-06-2015, 11:32 PM. Reason: Updated for official new policy
      "But you cannot will this to happen. It is a matter of persistence and faith and hard work. So you might as well just go ahead and get started."
      ~ Anne Lamott