Originally posted by Starkos
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[DISCUSSION] Season Clash Update!
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Originally posted by Starkos View PostNo plans for a legendary branch at this time, in part for exactly that reason. Also because we want this to be a more chill and fun event, not a mandated grind, y'know?
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Originally posted by Starkos View PostCreating all-new events is something we discussed, but for now, we'd like to keep it to our current pool. That said, with a much lower frequency of total events in a season, we can try to focus on more skill-based activities such as Surgery, Cooking, etc. - at least compared to Block Bashers
And as stated in the dev diary, there will be a consolation prize for players who fail to complete any of the parkour tracks in time.
I hope the rewards will be balanced so that that won't happen. I would myself suggest a different type of a world, since the players who get the finale key have already basically reached the final milestone and should have a quarantee of something good.
Here is my suggestion:
A single parkour course with rewards in between, you're quaranteed the top prize upon entering the world and the other rewards will be just bonuses. Afterall, the players have already reached the final milestone and should be quaranteed something good.
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Originally posted by Starkos View PostFinale Keys are, as of this writing, tradeable. If you're not good at parkour, I'm certain you could find someone who is, and trade the key to them so they can attempt it. Considering that there will be a wide range of prizes in the parkour (some definitely better than others), this could be a very profitable/stable approach to Clashes, as you wouldn't have to risk getting a low-value prize.
However, if there will be no clash tokens and the other rewards will be similiar to what they've been before, the finale key being tradable could make just buying the key from others better than actually participating in the events. I hope there will either be clash tokens or you will seriously balance the other milestone rewards to match a certain percentage in value of the final prize. (That's not easy, I know)Last edited by Joni2; 06-16-2019, 08:11 AM.. because yes ,
Changed my name to Proni2
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Originally posted by Starkos View PostNo plans for a legendary branch at this time, in part for exactly that reason. Also because we want this to be a more chill and fun event, not a mandated grind, y'know?IGN: bllade (used to be BladeGamer)
All epic quests completed, waiting for sponsor.
Achievements completed: 153/169
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well, ty for making this my worst nightmare. Just great. I do blarney 1. 1h and 2. i do in 1-2h so yeah and 4 takes 1-2h and rest of them, i cant go much further than white door. I just dropped out from this. All aren't good in parkours and now this whole thing is based on some parkours, just great!
Who wants buy crappy guild with many potions and nice name? Take offers via pm ty!
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Originally posted by QueenChloe View Postwell, ty for making this my worst nightmare. Just great. I do blarney 1. 1h and 2. i do in 1-2h so yeah and 4 takes 1-2h and rest of them, i cant go much further than white door. I just dropped out from this. All aren't good in parkours and now this whole thing is based on some parkours, just great!
Who wants buy crappy guild with many potions and nice name? Take offers via pm ty!. because yes ,
Changed my name to Proni2
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Can we have an implementation of "Reach the MRP set by Guild Leader" then can collect the prizes, so as to prevent leechers too, even though its just 3 days a month.
And I would like to find out more about the Finale Parkour thing. Is the timer a duration in which most people can accomplish all 3 paths or extra speed buffs are required? Because not all people, especially the above average in wealth cant do parkour too, as seen by some of the wolfworlds and blarney parkours
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Originally posted by Olaf1234_gt View PostCan we have an implementation of "Reach the MRP set by Guild Leader" then can collect the prizes, so as to prevent leechers too, even though its just 3 days a month.
And I would like to find out more about the Finale Parkour thing. Is the timer a duration in which most people can accomplish all 3 paths or extra speed buffs are required? Because not all people, especially the above average in wealth cant do parkour too, as seen by some of the wolfworlds and blarney parkours
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Originally posted by Joni2 View PostStarkos mentioned the finale key will probably be tradable. So don't worry too much.
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There's 3 difficulties for a reason, if you want a prize go the easiest parkour, unless you suck at jumping and moving around
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People whine about getting something skill-based and events that are less stressful with a lot of break time. And once they get these changes, they complain about how they are bad in skill-based games and how time is now a trouble. HmmmIGN: IxHeroxI
Ooga Booga, Pensive time.
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Dragon speaking...
Can we get this : a rest of guild block must be obtainable by buying at the store. So, builder could experience with this seasonal blocks.Last edited by Electrolava9; 06-20-2019, 03:34 PM.
Bluragon's can go anywhere, if i will on there, don't get surprised.
Check out of this video ^^
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Originally posted by SupForce View PostPeople whine about getting something skill-based and events that are less stressful with a lot of break time. And once they get these changes, they complain about how they are bad in skill-based games and how time is now a trouble. Hmmm
So devs, pls confirm, no untradeable prizes?
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