Thank you Ubisoft, very cool.
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[DISCUSSION] Season Clash Update!
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Remove all pristine delicate elegant tools too, add in an item like Chef's Rolling Pin and when you wear it you will be scoring points for your guild (assuming there is a chef challenge going on) but, here's the catch. The aim is to lessen the grind so when an event comes, implement a time cap per guild event. So the moment you start cooking and stop, the amount of time you used to cook will be in your event time cap, which should be 5 hours. So people can cook food within the 3 days but only can cook up to 5 hours worth of food only
This could also make it much more skill based then it currently is
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Originally posted by Maxillion View PostI have a few questions and ideas that I have in mind:
1. Event Schedules - Are the monthly events gonna happen on random days? Just like for carnival, they occur for a random 3 days in a month, will the events be announced and have a specific date or would it just be random? My suggestion: I think the best time for the events would be on a Friday so players who are either busy in school or work, has the chance to grind it out on weekends.
2. Parkour Event - Are the levels (Easy, Medium, Hard) gonna be in separate worlds? For example FINALEWORLD_1, FINALEWORLD_2, FINALEWORLD_3, consecutively. I'm also wondering if it acts like WOLFWORD, wherein, if you get dc'd, you can still use your FINALE KEY to enter again but the timer remains being counted as if you were there. Also, since you only have one chance to complete each path, if you dc, it's game over? For the rewards, is it a random loot or a fixed one per difficulty? I need some clarification on the whole "relocation" of rewards.
3. Reliable Anomalizers - First off, THANK YOU. For making it unbreakable with a twist of low points. Everyone can join summer clash now without worrying of spending so much in game. I'm just wondering on how this item would work differently across 4 events. If those 3 days are still random or it would have an announcement regarding what type of event would comeforth. Also, I hope you have counter measures against auto clickers regarding on the abuse of points since it's deemed unbreakable.
4. Suggestion - I feel like we need a more action packed event. More on the aspect of a PvP style gameplay wherein guilds will go head-to-head with each other and whoever wins gets seasonal token rewards. That would be a nice addition to the wait-time of how many days before a new event starts. Maybe some mini battles in between events? Like how the Game Pack works, 4 guilds will be scheduled to have a pvp game for 10 mins of Capture the Flag. Something like that.
5. Overall - Thanks for listening to your community. I'm glad that you've been listening to our feedbacks and comments regarding the issue with past clashes. It has been deemed unrewarding with the amount of wls spent and the time, and it's really too expensive for most part and with this new change, I'm looking forward to actively participating in summer clash events. Thank you! Hope other people will give out more of their opinions and extra suggestions that can be included in our future summer clash events.
2. Current plan is to have them all in a single world, but that's not certain yet. And yes, it should be like Wolfworlds where the timer keeps going, but you can get back in. You can die and retry - it's not a one-shot - as long as you have time left on the clock. Loot is random from a pool specific to the difficulty. Aurora Wings, for instance, will likely be a rare drop from the Hard path.
3. You are very welcome. We're trying to get some good autoclicker deterrents in, but they'll likely be event-specific (not as worried about bots for Surgery Stars, for instance).
4. Cool idea! Maybe for the future, but not the initial implementation.
5. Yay!
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Originally posted by Starkos View PostOutside of the soulstones, there should be no untradeable prizes, at least at this time. Be free, my friend.
So thing is, we were forced to compete, because we felt, if we wont, then we miss this one time opportunity get item what wont ever come back and we will regret and then if we regret too much, we will quit. And that causes huge stress.. So making this change, gives more freedom to us. I can join in guild to experience 1-2 events just for fun, but no need be there if i don't enjoy. So this is why i don't like l branch. And cause last was boy hair.. I use always ring of shrinking, so i have 2 hand items what i can't use with my set and cause hair makes me look like transgender, i got total 3 useless l branch items. I love those 2 first ones still, even when i don't use them, but in long run, i can tell for sure, i would start hate guilds more and more in every season, cause of all stress and cause of untradeables. So yeah. I am super happy now.
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Originally posted by Starkos View PostOutside of the soulstones, there should be no untradeable prizes, at least at this time. Be free, my friend.. because yes ,
Changed my name to Proni2
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Originally posted by OldGertie View PostNO LEGENDARY PRIZE?!
One of the things we struggled with in rebalancing the Season Clashes was the natural devaluation of prizes that would occur if we made things easier. While we feel we've solved this issue in regard to the branch rewards via the use of the Final World and its prize pools, we simply can't do the same for the legendary branch. Remember, it was called "legendary" for a reason: It involved three full months of tremendous effort.
Without legendary effort, you can't have legendary rewards. The new Clash isn't set up that way, so... it won't.
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Don't think this was mentioned, so will we be able to get old (not legendary) clash rewards from the parkour thing?
Especially things like dancemasters crown, since it's untradable if it doesn't return it's gonna skyrocket to an absurd price every year.hello
Grossout event items are underrated, eyes on stalks are a masterpiece.
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i still had exq in buyhammer69 it will become 10 pristine fot each hammer?Daily Challenge Possibilities :
https://www.growtopiagame.com/forums...vember-10-2020
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Complaint - Season Clash Update
I was originally writing a Complaint thread, then checked the Updates Discussion and saw a Feedback Thread for the Announcement, but brain-farted and forgot to copy-paste my response there. Well rip me, here's a thread.
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I'm not too fond of the balancing changes, but I'll start with something I'm happy about; the events are finally going to have bigger intervals than 1 week, it only took a year but we made it. This is great, I mean: in the Spring Clash just gone, Clash started 3:00 PM Friday and ended 3:00 PM Monday for me. So essentially I had Friday, Saturday and Sunday to get my min done. No, not Monday, I work Mondays until approximately 4:00 PM. My uncle had a wedding on Saturday during the clash, we went up to and stayed at the place the wedding was taking place, on Friday, and what kind of person would I be playing Growtopia the night before his wedding? The day of the wedding I obviously had no time for Growtopia, and the following Sunday we had lunch at my grandparent's place because it's a rare event for all the extended family to get together. I ended up getting my minimum done Sunday around 12:00-4:00 AM my time. Now that's not reflective of my guild, they'd have more than understood if I couldn't make that event, however each event you miss, is more tokens you need to make up to get the Legendary Branch.
I got a little side-tracked, but essentially I have a question, if there is some form of Untradeable Legendary item, will it be obtainable without participating in all four events? A MAJOR oversight was not mending that the contest happens over a period of 3 days, now a life-event, like a wedding, will cost me 25% of the available "token pool". I'm glad we're not doing this on a weekly basis but with such big gaps between Events, surely we could have some leeway for *slightly* longer events to allow for the inevitable life.
I don't usually get up in arms over my suggestions being disregarded because they can sometimes be a bit extreme and I tend to throw out suggestions left right and centre. However, one suggestion, that is a logical move, is replacing the nefarious anomalizing tools with "anomalizing tokens". It's simple, ALL events will use these tokens the same way they used to use tools, only you don't need to replace your hand item (Max Startopia Exp Please) and anomalizing items will translate across all events. It's simple, just make it possible to change the existing tools into tokens, and in future sell tokens for Guild Events. "What about the people who have 1,000+ Pristine tools?" Obviously make a "Pile of Pristine Tokens", like has been done with Growtokens, Mac N' Cheese Stars, Zombie Brains, etc. With even less repetition of events, there could potentially be over a year between repeats of an event, leftover tools are really going to be collecting dust.
Get rid of trash events like fishing, or give us options of one out of X events. If our single event for a whole month is fishing most people will call it quits - especially now that you've removed Exquisite Rods. To reach the same point goal with Pristine Tools is pretty strenuous. Either give fishing a serious rebalance or throw that trash in the bin, Anomarods included.
Originally posted by StarkosYou already know the legendary branch prizes aren't coming back, but if we suddenly made things easier, the value of any returning branch rewards - rewards you fought tooth and nail for - would get undercut, so we didn't want that, either.
Onto this parkour business, it's great that you're finally branching into the skill-based side of the game. But parkour isn't the only skill, yes it's hard to measure skill in a 2D platformer but look to your underloved features! Pet Battling and Crime! They are the most skill-requiring activities out of the batch (well strategy but I'm using skill because they kind of rely on that too). Essentially anybody who isn't good at parkour has had their final branch prizes locked behind a hard parkour wall, on top of that there's only a chance you'll get final branch items, so it's RNG-based too, everyone's favourite!
I do have mixed feelings about this parkour business, as long as you don't make it ridiculously hard - like BLARNEY9, WOLFWORLD7, etc. Level Difficult, things should go well. Otherwise you're going to be excluding people from Guild Clash Prizes and that's very un-fun. This quote along makes me consider dropping Guild Events:
Originally posted by StarkosThe best and most-skilled players will be able to beat all three before the timer runs out. Those who don't complete any paths in time will get a low-tier consolation prize.
Removing Exquisite Tools? Unless you rebalance Pristine and Elegant to give a bigger bonus, you are intentionally making this more of a grind than it should be. Here's the catch, it's 10 times the work it would be with Exquisite Tools, but still in 3 DAYS!
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Just learned there's no Legendary Prize. Disregard my previous question, this is all the stuff I can think of for now. Overall I'm quite pleased with the bigger gap between events, but I have several concerns that I've outlined in this post, sorry if this post comes off as aggressive, or something of the sort, it wasn't my intention - just keen to get my 2 cents on the update in while it's relevant.GrowID: Oldsock/JudahBowe
Instagram: @sockia
Discord: Oldsock#0653
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