Hopefully we can test the parkour world in Beta, I'm super curious...
As for the prizes, I think that the parkour paths should give people the exact same prize, not randomly generated upon completion. Example: Parkour Difficulty Hard gives Prize A, Medium gives Prize B, etc, instead of being randomly generated. Since the branch tiers were originally guaranteed, the new prizes should be too.
Yes, I'm a bit biased due to getting guild carriages over and over again from the emperor's reward, while other members got war hammers and auras... I'm fine with the clash rewards being RNG, but the token store should have guaranteed prizes, even if it is through a parkour challenge.
As for the prizes, I think that the parkour paths should give people the exact same prize, not randomly generated upon completion. Example: Parkour Difficulty Hard gives Prize A, Medium gives Prize B, etc, instead of being randomly generated. Since the branch tiers were originally guaranteed, the new prizes should be too.
Yes, I'm a bit biased due to getting guild carriages over and over again from the emperor's reward, while other members got war hammers and auras... I'm fine with the clash rewards being RNG, but the token store should have guaranteed prizes, even if it is through a parkour challenge.
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