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  • Will they update crimefighting?

    I made this thread for my opinion on crimefighting in growtopia and mostly people start to when they were kinda noobs... I really wanted them to update crimefighting. Crimefighting getting boring. Usually they need to do something like spice something with the style of crimefighting. Serious they have alot of fortunities. Let's see the reasons what were they missing.

    *Too much clothing and lacking building blocks at all
    Aren't you getting bore from getting the same clothing but with different colors.
    Or lacking blocks for building atleast a decent police station. For me if I remember correctly that crimefighting doesn't have that much blocks just tons of accessories that you can make a garage sale from it. Exception the cards you can get and answer this "Whats much better use it as a block or use it in battle?" Like they need more suggestions about making blocks for the theme. For most myself crimefighting was one of the basic things that you do in growtopia in the old days.

    *Crimefighting Role
    I dunno why this isn't even a thing. They had everything but they just ignore this as it wasn't a every growtopian job. Why Ringmaster even has a quest "that you need to clean this city from criminal scums" Like people waste there time just fighting but not enjoying the prizes.

    *Crime Day
    I don't know why wasn't this a thing. Let say when this day comes in random worlds they will spawn the biggest troubles around the world meaning Bosses are occasionally spawning. Defeating them receiving the biggest rewards. Like ghost day and geiger day basically.

    *Crimefighting as a Seasonal Event
    I guess they should include this since crimefighting has the right things needed in the event. Usually every event has a tool, A hand item. As very ironically it sounds but why not crimefighting can't cope with surgery and with the other daily growtopia job. The Baton for the criminals, right? Since they usually seen people opposing the law, right?

    *You must define how hard a villain is
    I know they have a threat Mastermind,Supervillain and I don't know the easy threat, But we dont know if they are Easy, Medium, Hard, Extremely Hard. So we know what is the chance defeating a villain.

    *Growtopians read the instructions but not that long.
    Why not make a tutorial crime bot that teaches them what are the basics of crime fighting. Like Surgery Blast, it haves everything train bots, New blocks, And New Mechanics.

    *Crime has to be everywhere with more villains
    Theres alot of things you can do in growtopia like Cooking, Star Voyages, Surgery, Fishing and so much more. I don't know why there is like no monsters, minions, and boss villains. You know they can be use as a new mechanic.

    *Need more cards and event cards
    Thats kinda related to the theme of elements of the cards

    Kinda share your feedbacks.......
    Originally posted by Yasuo
    *Hasagi*
    Originally posted by AlsoYasuo
    *Soryegadon*

  • #2
    Originally posted by TeachMeHow View Post
    *You must define how hard a villain is
    I know they have a threat Mastermind,Supervillain and I don't know the easy threat, But we dont know if they are Easy, Medium, Hard, Extre

    *Need more cards and event cards
    Thats kinda related to the theme of elements of the cards
    i think the part about how hard a villain is is perfectly fine with the current way and NO, we dont need more cards (event cards are fine) inventory slots crying
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    • #3
      Yes, update crimes! I agree to all what OP wrote.

      Comment


      • #4
        Originally posted by xKaizoku View Post
        we dont need more cards (event cards are fine) inventory slots crying
        But, if they implement some way to store all card into 1 slot in PAW.. im good with more cards (100 new type cards plz)
        I might be selfish, but I speak what in my mind
        Originally posted by Aleksis St
        Protects the rights of ancestral seed
        THEY BUFFED IT 2X

        Originally posted by Odric
        That's a really awesome item! Great work!
        Well then, add that thing!

        Originally posted by Oma357
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        • #5
          This need to be know.. I want more action
          Originally posted by Yasuo
          *Hasagi*
          Originally posted by AlsoYasuo
          *Soryegadon*

          Comment


          • #6
            Originally posted by TeachMeHow View Post
            I made this thread for my opinion on crimefighting in growtopia and mostly people start to when they were kinda noobs... I really wanted them to update crimefighting. Crimefighting getting boring. Usually they need to do something like spice something with the style of crimefighting. Serious they have alot of fortunities. Let's see the reasons what were they missing.

            *Too much clothing and lacking building blocks at all
            Aren't you getting bore from getting the same clothing but with different colors.
            Or lacking blocks for building atleast a decent police station. For me if I remember correctly that crimefighting doesn't have that much blocks just tons of accessories that you can make a garage sale from it. Exception the cards you can get and answer this "Whats much better use it as a block or use it in battle?" Like they need more suggestions about making blocks for the theme. For most myself crimefighting was one of the basic things that you do in growtopia in the old days.

            *Crimefighting Role
            I dunno why this isn't even a thing. They had everything but they just ignore this as it wasn't a every growtopian job. Why Ringmaster even has a quest "that you need to clean this city from criminal scums" Like people waste there time just fighting but not enjoying the prizes.

            *Crime Day
            I don't know why wasn't this a thing. Let say when this day comes in random worlds they will spawn the biggest troubles around the world meaning Bosses are occasionally spawning. Defeating them receiving the biggest rewards. Like ghost day and geiger day basically.

            *Crimefighting as a Seasonal Event
            I guess they should include this since crimefighting has the right things needed in the event. Usually every event has a tool, A hand item. As very ironically it sounds but why not crimefighting can't cope with surgery and with the other daily growtopia job. The Baton for the criminals, right? Since they usually seen people opposing the law, right?

            *You must define how hard a villain is
            I know they have a threat Mastermind,Supervillain and I don't know the easy threat, But we dont know if they are Easy, Medium, Hard, Extremely Hard. So we know what is the chance defeating a villain.

            *Growtopians read the instructions but not that long.
            Why not make a tutorial crime bot that teaches them what are the basics of crime fighting. Like Surgery Blast, it haves everything train bots, New blocks, And New Mechanics.

            *Crime has to be everywhere with more villains
            Theres alot of things you can do in growtopia like Cooking, Star Voyages, Surgery, Fishing and so much more. I don't know why there is like no monsters, minions, and boss villains. You know they can be use as a new mechanic.

            *Need more cards and event cards
            Thats kinda related to the theme of elements of the cards

            Kinda share your feedbacks.......
            +1 to me
            Crime Fighting is crying at the corner while Surgeries are getting more cool update every year ;(

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            • #7
              I Think I saw this thread long time ago.. Nvm
              And yea, I want dis.

              Comment


              • #8
                about 28 packs not update (including crime wave/Crime packs) and yes i want this!
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                • #9
                  Originally posted by Colmar View Post
                  But, if they implement some way to store all card into 1 slot in PAW.. im good with more cards (100 new type cards plz)
                  GOTTA CATCH EM ALL !
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                  • #10
                    Needs a raise
                    Originally posted by Yasuo
                    *Hasagi*
                    Originally posted by AlsoYasuo
                    *Soryegadon*

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                    • #11
                      I would really love some villain that poses an ACTUAL challenge, whom could have around 50hp, use exclusive cards and stuff lol
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                      • #12
                        Well, there's no word that crime fighting will be updated anytime soon. But your suggestions can be listed down for consideration.

                        Also, in the future please post your suggestion thread in the proper subforum (in the Suggestion Box).

                        Comment


                        • #13
                          I hope to say that they are now focusing on older content (seen by this month's update), with long-term goals (Angel of Mercy's Wings), refreshing activities (maladies) and helping early players ease into surgery (surgery blast, tutorial bots).

                          There are many activities that need treatment - pet battles (including tournaments), fishing (including lobster traps), crystals, crime fighting, sewing, game generator, unicorns, science stations, night-of-the-comet, carnival, locke, daily challenges, forging, wolfworlds, steam, ghost-hunting (including boss ghost), DNA processing, pandemic, balloon wars, ancestral items, roles, treasure update and gross-out.

                          That list does seem daunting.

                          Some of these don't need much attention. Some need a few new items to work towards, some need new encounters, some need balancing of old and new content, some need updating to keep them relevant, some just need refreshment. Some of those activities aren't as dreadful as another, some need desperate attention, and others need little tweaks and few items. They may as well see what they have already, tweak it and making it relevant so that these activities have new and varying ways to play them. Strange Crystals update provided crystals with new ways to go about harmonizing crystals, but that was later deemed unnecessary as harmonizing isn't really an issue or worth the extra world locks to reduce.

                          One thing I have seen them do is adding on top of old content with new activities derived from the base activity (maladies, fishing's environments). This will only work if the base activity is strong. Fishing's base activity doesn't seem so strong and needs changes to its issues, so environments whilst feeling refreshing and being new content, did not help fishing's core problems.

                          If they are heading towards a focus on older content, then I am stoked to see what they have to change. With each month coming with little tweaks (like this month's pandemic changes) and major updates (Blocktor's orders), we may finally get to see older content come into the light and become worthwhile.
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                          4 World Building Competitions placed in.

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                          • #14
                            Originally posted by NekoRei View Post
                            Well, there's no word that crime fighting will be updated anytime soon. But your suggestions can be listed down for consideration.

                            Also, in the future please post your suggestion thread in the proper subforum (in the Suggestion Box).
                            I know it's for a consideration for the crime fighting to slide in. Telling the thing that crime fighting needs. But it's okay anyways it's like a suggestion type too.

                            - - - Updated - - -

                            Originally posted by Techy View Post
                            I hope to say that they are now focusing on older content (seen by this month's update), with long-term goals (Angel of Mercy's Wings), refreshing activities (maladies) and helping early players ease into surgery (surgery blast, tutorial bots).

                            There are many activities that need treatment - pet battles (including tournaments), fishing (including lobster traps), crystals, crime fighting, sewing, game generator, unicorns, science stations, night-of-the-comet, carnival, locke, daily challenges, forging, wolfworlds, steam, ghost-hunting (including boss ghost), DNA processing, pandemic, balloon wars, ancestral items, roles, treasure update and gross-out.

                            That list does seem daunting.

                            Some of these don't need much attention. Some need a few new items to work towards, some need new encounters, some need balancing of old and new content, some need updating to keep them relevant, some just need refreshment. Some of those activities aren't as dreadful as another, some need desperate attention, and others need little tweaks and few items. They may as well see what they have already, tweak it and making it relevant so that these activities have new and varying ways to play them. Strange Crystals update provided crystals with new ways to go about harmonizing crystals, but that was later deemed unnecessary as harmonizing isn't really an issue or worth the extra world locks to reduce.

                            One thing I have seen them do is adding on top of old content with new activities derived from the base activity (maladies, fishing's environments). This will only work if the base activity is strong. Fishing's base activity doesn't seem so strong and needs changes to its issues, so environments whilst feeling refreshing and being new content, did not help fishing's core problems.

                            If they are heading towards a focus on older content, then I am stoked to see what they have to change. With each month coming with little tweaks (like this month's pandemic changes) and major updates (Blocktor's orders), we may finally get to see older content come into the light and become worthwhile.
                            I was inspired hahaha. But something to work with too. So many dead events and packs that can't be used too much.
                            Originally posted by Yasuo
                            *Hasagi*
                            Originally posted by AlsoYasuo
                            *Soryegadon*

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                            • #15
                              Originally posted by Techy View Post
                              There are many activities that need treatment - pet battles (including tournaments), fishing (including lobster traps), crystals, crime fighting, sewing, game generator, unicorns, science stations, night-of-the-comet, carnival, locke, daily challenges, forging, wolfworlds, steam, ghost-hunting (including boss ghost), DNA processing, pandemic, balloon wars, ancestral items, roles, treasure update and gross-out.
                              Personally I don't think some of the things (like crystals, unicorns, science stats, night of the comet, carnival, etc) need to be boosted as much because not every provider needs to constantly be used and the event items are only there a few days a month
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