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  • #16
    Argument Against Category 3, I mostly agree with everything else

    As for pine guards, there should be a catch all blocker. Think about it, would you want to have a ghost charm, fire house, food stopper, balloon stopper, and all the other consumables you can use blocked one by one? No, most certainly not. But then you may ask, what good is a ghost charm? Say some ghosts your world before it's pine guarded, then, you can still get spooked, however more can't be added. The pine guard is a nerf in a way to the ghost charm, but it doesn't make it 100% useless
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    • #17
      NOPE the only one that I agree is the magplant and while you’re at it remove the roulette wheel like seriously what point does it serve outside of casino XD

      The rest are too well ingrained in the game it would harm the game more than it would help.

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      • #18
        Gaurdian pineapple doesn't prevent ghost from spawning when world is inactive for too long.

        They already buff ghost charm, letting it having a higher drop rate from the ssu.

        Old growtoken system is gud, but it generate alot of token scammers which is toxic for the community.
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        • #19
          1. Basically, make it unused after put 200 blocks. might a controversial, but its not bad. maybe 350 or 500 would be reasonable
          2. if 500/1000, its reasonable. so anyone could buy from vend
          3. Sure, need balance. Make firehouse can be collected by put out 5000 fires and makes wildfire spawned every 1 month in some worlds (wildfire event, 12 hours to defeat gigantic fire that burns out almost of all world-locked world (not sl/hl, just wl locked world), wildfire cant spawn in firehoused world
          4. Yes, uhm. no words
          5. Lets prepare the seeds for splicing bois
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          • #20
            Some other solution to autofarming that does not hurt the bfg owner would be prefered but otherwise +1
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            • #21
              Title is misleading: on the contrary, it needs a buff, despite how many updates we've had, nothing beats pure old smashing and planting in terms of gems - not even Bountiful Roots.

              Target 1: Magplants

              Yep these really could use a fix, BFGs are crazy overpowered. The nerf you suggested wouldn't work, it would just create an inconvenience.

              Alternate solution is destroy BFG monopoly by releasing magplant functionality in another IOTM. 2 issues, first is people whining about the price dropping drastically - this could be resolved by announcing a year in advance that in 1 year magplant functionality would return - fairly gradual drop apart from an initial big drop. 2nd issue is it would undermine Builder Role recipe rewards, however builder role could use this as a chance to get some different items - rather than be focused entirely on crafting powered-down magplants.

              Target 2: Vending Machines

              Vending machines are such a staple in the game that at this point nerfing them would not only be difficult with vends already stacked past 200, but also extremely inconvenient. I disagree with this suggestion.

              Target 3: Pineapple Guardian

              Nerfing this would be bad, it's a nice item to have in a world - it's cost is on par with Ghost Charm anyway - and it blocks people from using consumables on you AS WELL AS preventing ghosts from being released in your world. Pineapple Guardian preventing Pocket Lighters is a bonus it needs to keep, however I wouldn't be against Firehouses also preventing Pocket Lighters/Eldritch's Flames from being used in a world. The reason Firehouses are still useful are that there is an event called Wildfires where fire spawns all over your world, and when cooking without water on the oven there is a chance your oven will set on fire.

              Also it's not like Pineapple Guardian is on all the time, the downside is you need to turn it off sometimes, to use items such as Megaphones. The Ghost Charm has 2 functionalities, 1 is blocking ghosts being released and the other is blocking ghosts from spawning, the latter is a feature the Pineapple Guardian doesn't have. You can leave a world inactive and not stress about ghosts spawning OR you can leave a Pineapple Guardian off to use consumables, without worrying about people spawning ghosts in.

              Target 4: GrowTokens

              This will not make the playerbase more active, the method they are currently obtained is far better than it has ever been. It's a well-balanced method that makes it equally fair for players to obtain them.

              Target 5: Unspliceable Items

              This is the only subject that I *kind of* agree on, too many unspliceable items these days, but at the same time, the game isn't what it used to be, all items can be spliced by buying seeds and these spliced items will drop in value. Future updates with revisions to previous updates, such as a revisit to Startopia, for example, could include several different spliceable recipes of items that tie into the update. I very much disagree with them all being rarity: 100, one of the main issues with how Growtopia used to be is the time it takes for trees to grow, I know it would have made farming overpowered, but it also made it really inconvenient to get blocks easily.
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              • #22
                200 items for the magplant and vending machine is wayyyyy too limited.
                I aced the LSAT

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                • #23
                  i +1 but imo we should just remove gtokens entirely
                  Originally posted by Jedaki;n6926758
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                  • #24
                    Almost disagree with all of your statement,except the unspliceable item
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                    • #25
                      Originally posted by Warfreak10 View Post
                      autofarmers isnt stupid they will find another way
                      like auto fishing... fishing have a random time to catch but how it work???
                      vending price will rising
                      Yeah, again his suggestion hurts only legit farmers, while autofarmer, makes his bot to take this remote always without doing anything himself. Ppl doesn't see that most of their suggestions would hurt always just legit farmers. They just ignore this fact that autofarmer can make his bot to do what ever. I once saw autofarmer who collected gems after each broken block, so they can actually move and i'm sure they could wrench mags too.

                      And pine guard, it helps only in ghost pranks, but it wont help if ghosts spawn in world cause it's old world. So you actually need charm if you want protect your world from ghosts, what aren't planted there.
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                      • #26
                        Originally posted by Oldsock (IGN) View Post
                        Target 1: Magplants
                        Alternate solution is destroy BFG monopoly by releasing magplant functionality in another IOTM. 2 issues, first is people whining about the price dropping drastically - this could be resolved by announcing a year in advance that in 1 year magplant functionality would return - fairly gradual drop apart from an initial big drop. 2nd issue is it would undermine Builder Role recipe rewards, however builder role could use this as a chance to get some different items - rather than be focused entirely on crafting powered-down magplants.
                        Yeah I'm also thinking Ubisoft have an idea of not returning items on same functionality and that's wrong. Instead of adding issue on issue release less powered (unlike Teserract) magplant obtainable im some way other than IOTM.

                        Target 3: Pineapple Guardian

                        Nerfing this would be bad, it's a nice item to have in a world - it's cost is on par with Ghost Charm anyway - and it blocks people from using consumables on you AS WELL AS preventing ghosts from being released in your world. Pineapple Guardian preventing Pocket Lighters is a bonus it needs to keep, however I wouldn't be against Firehouses also preventing Pocket Lighters/Eldritch's Flames from being used in a world. The reason Firehouses are still useful are that there is an event called Wildfires where fire spawns all over your world, and when cooking without water on the oven there is a chance your oven will set on fire.

                        Also it's not like Pineapple Guardian is on all the time, the downside is you need to turn it off sometimes, to use items such as Megaphones. The Ghost Charm has 2 functionalities, 1 is blocking ghosts being released and the other is blocking ghosts from spawning, the latter is a feature the Pineapple Guardian doesn't have. You can leave a world inactive and not stress about ghosts spawning OR you can leave a Pineapple Guardian off to use consumables, without worrying about people spawning ghosts in.
                        I still believe it needs to be nerfed based on its price, making them harder to obtain is could work. It needs to be balanced compared to other availabilities.

                        Target 4: GrowTokens

                        This will not make the playerbase more active, the method they are currently obtained is far better than it has ever been. It's a well-balanced method that makes it equally fair for players to obtain them.
                        It's not only ruining the point of Growtokens, it also turns game into profit game other than building creative worlds. So what a person get after creating creative worlds today? WOTD? It's not enough for that amount of builders. Growtokens should be available to get by worlds in some way as it both rewarding the world owner and bringing back its point.
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                        • #27
                          Originally posted by Phemus View Post
                          Most of you will probably deny what I will say here, because they're making game easier but this game is fun when it's not easy.

                          The game is really not fun when it’s riddled with inconveniences. I don’t understand why you would want to bring the game back to its old days. Apparently it’s because manually running a shop and every single time you need something you have to wait for the owner is β€œfun.” Because having to pay an exorbitant amount to block consumables is β€œfun.” Because having an inconvenienced magplant is β€œfun.”

                          Also, bring back the old growtoken system will not increase the active player base - why would it? People who want growtokens would just abuse the system, not build good worlds.
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                          • #28
                            Originally posted by Phemus View Post
                            TARGET 3 - PINEAPPLE GUARDIAN
                            You can't use consumables here. And ghost jars as well? So what's the point of having Ghost Charm then? Pineapple Guardian is even effective you don't even need Firehouse to prevent your world from these fires. Pineapple Guardian is even cheaper than Charm.

                            What's the solution?
                            Balance it in some way.
                            But how do you balance it? The price is set by the community, where people thinks it is worth it or not.

                            Everything else seems to be very good.
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                            • #29
                              +1 i want splicing back. It's my favourite part of the game and it's dying out.
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                              • #30
                                Originally posted by Phemus View Post
                                TARGET 2 - VENDING MACHINES
                                What happened to all those oldschool shops where you punch to get owner? They died a d you know why. Another toy making player's lives easier, I can feel many people owning a vend shop will disagree with that but hey, admit that you had more fun at Growtopia before it was in game.
                                Hell no, ssp shops, profit shops and others exist ya know. It's not a big deal either

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