It has become evident over the past year that more and more recipes are going long without being discovered. We have yet to find recipes for:
The problem with recipe-finding nowadays is that it seems that every recipe is simply a chance factor depending on typical sources (i.e. BBM, Startopia, a loot box of the sort) and a few depending on specific and niche sources - sometimes with added conditions - (i.e. break a block, fish with a Magical Fishing Rod). These types of recipes are becoming unengaging and unenjoyable to try and find for those who enjoy doing such. Quite often, the item is found by a random player and kept secret until they start popping up everywhere and the source is revealed. This encourages players to just sit back and wait for all the recipes to be naturally found, which is okay to an extent as it can be exciting to any player to randomly and surprisingly come across a new item, but for 80% of the update's contents, it becomes a waiting game.
Secrets of Growtopia (SoGs) were implemented into the game to reduce dependency on the developers for having to step in and assist with hints. They are a consumable (which are easily mass-producible to an extent) that reveal a 'secret of growtopia', e.g. a hint, for a certain item, e.g. Villain Portrait - Shockinator can't be created by splicing seeds. Since their introduction, numerous types of hints have been added to them due to the many new sources of items being added to Growtopia. However, with the large expansion of items since then (around 10,000~ items now) and the many new sources not receiving hints for, it has become more and more futile and tedious to use SoGs to find recipes when I have spent hours boringly using tens of thousands of SoGs to just try and find one hint. Most of the recipes that players have gotten stuck on are recipes that have no hints for in SoGs and rely on obscure and niche conditions, thus requiring a developer to step in and assist with hints. To even use SoGs to try and get a hint for a new item relies on luck, with 10,000-20,000 different messages in SoGs, it could take up to 10,000-25,000 SoGs to be used to find that hint - and perhaps you don't even find a hint for it, or there isn't even a hint for it. They need to be updated because using them becomes more and more useless. Flamingo Wings weren't found publicly until much later despite their recipe being in SoGs, showing that hardly anybody uses them anymore.
Items with specific traits that lack logical connection to their sources are not enjoyable to look for, e.g. (Halloween) Druid set from Card PvP (all year round). Recipes that lack balancing in their resource consumption are deterring and feel as if the developers are out of touch with the game's economy, e.g. 2000 Sequoia for one Woven Wood Bolt or CoTD bait having items obtained through incredibly low chance.
We have no direction and no hints for the currently undiscovered items. Nothing has been said about the Growmoji Lol Mask, where its counterparts have no consistency from where they are obtained from despite all being chance factors. Axolotl Scarf seems to be a low RNG chance on an expensive bait (that many do not even use in somewhat large amounts) tied to a condition that, a) we do not know of specifically; and b) never triggered or considered by any player who does end up fishing with CoTD. Armored WinterBot - Feet had 2 weeks to be found where its source is most likely (rumoured to be) a chance factor on some obscure and niche activity.
These are all chance factors and all have no hints for.
Searching for recipes that rely on low chance RNG is not fun, especially when it is from obscure and niche sources that nobody does. Having to sit and wait for a developer to acknowledge the lack of discovery and give out a hint is also not fun, especially when most of the staff members who did do such are now gone and fewer and fewer people care to alert the developers about undiscovered items.
More and more players just sit in NEWS to be fed the recipes to them as less and less players bother to look for them.
- Armored WinterBot - Feet (341 days since)
- Axolotl Scarf* (92 days since)
- Growmoji Lol Mask (86 days since)
The problem with recipe-finding nowadays is that it seems that every recipe is simply a chance factor depending on typical sources (i.e. BBM, Startopia, a loot box of the sort) and a few depending on specific and niche sources - sometimes with added conditions - (i.e. break a block, fish with a Magical Fishing Rod). These types of recipes are becoming unengaging and unenjoyable to try and find for those who enjoy doing such. Quite often, the item is found by a random player and kept secret until they start popping up everywhere and the source is revealed. This encourages players to just sit back and wait for all the recipes to be naturally found, which is okay to an extent as it can be exciting to any player to randomly and surprisingly come across a new item, but for 80% of the update's contents, it becomes a waiting game.
Secrets of Growtopia (SoGs) were implemented into the game to reduce dependency on the developers for having to step in and assist with hints. They are a consumable (which are easily mass-producible to an extent) that reveal a 'secret of growtopia', e.g. a hint, for a certain item, e.g. Villain Portrait - Shockinator can't be created by splicing seeds. Since their introduction, numerous types of hints have been added to them due to the many new sources of items being added to Growtopia. However, with the large expansion of items since then (around 10,000~ items now) and the many new sources not receiving hints for, it has become more and more futile and tedious to use SoGs to find recipes when I have spent hours boringly using tens of thousands of SoGs to just try and find one hint. Most of the recipes that players have gotten stuck on are recipes that have no hints for in SoGs and rely on obscure and niche conditions, thus requiring a developer to step in and assist with hints. To even use SoGs to try and get a hint for a new item relies on luck, with 10,000-20,000 different messages in SoGs, it could take up to 10,000-25,000 SoGs to be used to find that hint - and perhaps you don't even find a hint for it, or there isn't even a hint for it. They need to be updated because using them becomes more and more useless. Flamingo Wings weren't found publicly until much later despite their recipe being in SoGs, showing that hardly anybody uses them anymore.
Items with specific traits that lack logical connection to their sources are not enjoyable to look for, e.g. (Halloween) Druid set from Card PvP (all year round). Recipes that lack balancing in their resource consumption are deterring and feel as if the developers are out of touch with the game's economy, e.g. 2000 Sequoia for one Woven Wood Bolt or CoTD bait having items obtained through incredibly low chance.
We have no direction and no hints for the currently undiscovered items. Nothing has been said about the Growmoji Lol Mask, where its counterparts have no consistency from where they are obtained from despite all being chance factors. Axolotl Scarf seems to be a low RNG chance on an expensive bait (that many do not even use in somewhat large amounts) tied to a condition that, a) we do not know of specifically; and b) never triggered or considered by any player who does end up fishing with CoTD. Armored WinterBot - Feet had 2 weeks to be found where its source is most likely (rumoured to be) a chance factor on some obscure and niche activity.
These are all chance factors and all have no hints for.
Searching for recipes that rely on low chance RNG is not fun, especially when it is from obscure and niche sources that nobody does. Having to sit and wait for a developer to acknowledge the lack of discovery and give out a hint is also not fun, especially when most of the staff members who did do such are now gone and fewer and fewer people care to alert the developers about undiscovered items.
More and more players just sit in NEWS to be fed the recipes to them as less and less players bother to look for them.
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