I can provide data for blue ancestor, Tell me how you want it. I can do it in a few days
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Seeking help to revive BEASTLY's Calculator Hub
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Originally posted by effanx11 View PostI can provide data for blue ancestor, Tell me how you want it. I can do it in a few days
TY!New calculator site (in progress): http://beastlygrowtopia.site11.com
Old calculator thread:
http://www.growtopiagame.com/forums/...CalculatorHub
Comment

Originally posted by ID: BEASTLY View PostIf you don't know what I'm talking about when I say "BEASTLY's Calculator Hub", press with link in my signature. Basically, they are calculators for activities ingame, like gem yields and seed profit from farming.
Anyway, I want to revive them, because they're fairly outdated. However, I don't have much time to work on them, and it's a really big job.
I'm seeking help to revive the calculators. I don't just mean coding help. I need help finding formulas (especially for providers), help with advertising, help coming up with ideas.
I only need a bit of coding help. I'll make a GitHub repo, I think. Mainly, frontend web development would be helpful. I suck at CSS.
Please, read the task list below and comment how you think you can help. I'll update this thread with more specifics soon.
CURRENT TASK LIST
 Find exact formulas:
*Seed falling from tree
*Gem drop formulas
*Blue/red/yellow ances activation rates
*Buddy blockhead activation rate
*Guild potion
*All provider drops
*Role quest levels and experience
 Document all data in a huge database
*Including all data in old forum threads
 Finish item info database
*Need max tree drops and rarity
*Already has all spliceable items until 2018 Easter
 Advertise to players
*Signature pictures
*Ingame calculator world
 Develop a website
*Frontend that optimises to all devices
*Hosting a webserver and backend
 Test
*Bugs
*Accuracy
*Device support
Developer of Growrr
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New calculator site (in progress): http://beastlygrowtopia.site11.com
Old calculator thread:
http://www.growtopiagame.com/forums/...CalculatorHub
Comment

I could try creating a picture. Does anyone know the optimal size of a sigpic?
Also what do you mean by an ingame calculator world? For advertising? There might be something that I, accompanied with a few other builders can do about that.sigpic
Contact Me:
GrowID: Skullifer
Instagram: @skullifergt
Discord: Skull#5347
If I'm not responsive ingame, I might be AFK!
Thanks to Intensifies for the avatar!
Comment

Originally posted by Skullifer View PostI could try creating a picture. Does anyone know the optimal size of a sigpic?
Also what do you mean by an ingame calculator world? For advertising? There might be something that I, accompanied with a few other builders can do about that.
I own the white door lock in CALCULATOR and the world lock in CALCULATE. Another world name could work.New calculator site (in progress): http://beastlygrowtopia.site11.com
Old calculator thread:
http://www.growtopiagame.com/forums/...CalculatorHub
Comment

Originally posted by ID: BEASTLY View PostA world with some info about farmables, providers, etc.. Have it advertise the calculator website too. Send SBs from the world, to let people know the calculators exist.
I own the white door lock in CALCULATOR and the world lock in CALCULATE. Another world name could work.sigpic
Contact Me:
GrowID: Skullifer
Instagram: @skullifergt
Discord: Skull#5347
If I'm not responsive ingame, I might be AFK!
Thanks to Intensifies for the avatar!
Comment

Originally posted by Skullifer View PostI'll get to designing it tomorrow, if I have time. SB's might be problematic though, as I'm trying to save my gems. I'll try my best!New calculator site (in progress): http://beastlygrowtopia.site11.com
Old calculator thread:
http://www.growtopiagame.com/forums/...CalculatorHub
Comment

Originally posted by Skullifer View PostI'll get to designing it tomorrow, if I have time. SB's might be problematic though, as I'm trying to save my gems. I'll try my best!
IGN: R4Z
vv I Provide Services To Most Stuff In Game vv
â€¢ Geiger Charging
â€¢ Cooking
â€¢ Ghost Killing
â€¢ Sewing
â€¢ Forging
â€¢ Harvesting With Harvester And DCS
â€¢ Chemsynth
â€¢ Provider
All Of Them Are Free
Hit my Discord Pitou#3213
Comment

Originally posted by R4Z View Postwill be waiting for your picsigpic
Contact Me:
GrowID: Skullifer
Instagram: @skullifergt
Discord: Skull#5347
If I'm not responsive ingame, I might be AFK!
Thanks to Intensifies for the avatar!
Comment

Sorry, won't start monitoring the chands drop today. Working on a script that would calculate the drops for me from a text file. Will post it here once done, maybe someone will decide to use it too.
EDIT: It's done. Script will be in spoiler. Not putting the program itself here to not get blamed for trying to steal save.dat or anything. It's written in c++. The program will calculate the gems drop rate, seeds dropped and blocks dropped as well as blocks broken. Supports up to 25 gems dropped.
Instructions:
1) Create a txt file called data.txt
2) Input the gems dropped count in it. To separate them, use space or enter.
INPUT SEEDS AS 50 AND BLOCKS AS 100. IF YOU WANT TO FINISH, INPUT 999
Example of data.txt file: 17 50 15 12 10 9 0 1 6 3 5 7 5 3 9 15 50 100 100 50 5 9 10 999
If you encounter errors/bugs, tell me.
Script:
#include <fstream>
#include <cmath>
using namespace std;
void read(int A[], int &n) //INPUT SEEDS AS 50 AND BLOCKS AS 100! If data ends, input 999!
{
int i, x;
x=1;
n=0;
ifstream df ("data.txt"); //name your input data file as data.txt
df>>A[0];
while(x!=0)
{
if(A[n]!=999)
{
n=n+1;
df>>A[n];
}
else
x=0;
}
df.close();
}
void calculations(int A[], int n)
{
int a0, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21, a22, a23, a24, a25, seed, block, sum, i;
a0=0; a1=0; a2=0; a3=0; a4=0; a5=0; a6=0; a7=0; a8=0; a9=0; a10=0; a11=0; a12=0; a13=0; a14=0; a15=0;
a16=0; a17=0; a18=0; a19=0; a20=0; a21=0; a22=0; a23=0; a24=0; a25=0; seed=0; block=0;
ofstream rf ("results.txt");
for(i=0; i<n; i++)
{
if(A[i]==0)
a0=a0+1;
if(A[i]==1)
a1=a1+1;
if(A[i]==2)
a2=a2+1;
if(A[i]==3)
a3=a3+1;
if(A[i]==4)
a4=a4+1;
if(A[i]==5)
a5=a5+1;
if(A[i]==6)
a6=a6+1;
if(A[i]==7)
a7=a7+1;
if(A[i]==8)
a8=a8+1;
if(A[i]==9)
a9=a9+1;
if(A[i]==10)
a10=a10+1;
if(A[i]==11)
a11=a11+1;
if(A[i]==12)
a12=a12+1;
if(A[i]==13)
a13=a13+1;
if(A[i]==14)
a14=a14+1;
if(A[i]==15)
a15=a15+1;
if(A[i]==16)
a16=a16+1;
if(A[i]==17)
a17=a17+1;
if(A[i]==18)
a18=a18+1;
if(A[i]==19)
a19=a19+1;
if(A[i]==20)
a20=a20+1;
if(A[i]==21)
a21=a21+1;
if(A[i]==22)
a22=a22+1;
if(A[i]==23)
a23=a23+1;
if(A[i]==24)
a24=a24+1;
if(A[i]==25)
a25=a25+1;
if(A[i]==50)
seed=seed+1;
if(A[i]==100)
block=block+1;
}
rf<<"0 gems: "<<a0<<endl;
rf<<"1 gem: "<<a1<<endl;
rf<<"2 gems: "<<a2<<endl;
rf<<"3 gems: "<<a3<<endl;
rf<<"4 gems: "<<a4<<endl;
rf<<"5 gems: "<<a5<<endl;
rf<<"6 gems: "<<a6<<endl;
rf<<"7 gems: "<<a7<<endl;
rf<<"8 gems: "<<a8<<endl;
rf<<"9 gems: "<<a9<<endl;
rf<<"10 gems: "<<a10<<endl;
rf<<"11 gems: "<<a11<<endl;
rf<<"12 gems: "<<a12<<endl;
rf<<"13 gems: "<<a13<<endl;
rf<<"14 gems: "<<a14<<endl;
rf<<"15 gems: "<<a15<<endl;
rf<<"16 gems: "<<a16<<endl;
rf<<"17 gems: "<<a17<<endl;
rf<<"18 gems: "<<a18<<endl;
rf<<"19 gems: "<<a19<<endl;
rf<<"20 gems: "<<a20<<endl;
rf<<"21 gems: "<<a21<<endl;
rf<<"22 gems: "<<a22<<endl;
rf<<"23 gems: "<<a23<<endl;
rf<<"24 gems: "<<a24<<endl;
rf<<"25 gems: "<<a25<<endl;
rf<<"seeds: "<<seed<<endl;
rf<<"blocks: "<<block<<endl;
sum=a0+a1+a2+a3+a4+a5+a6+a7+a8+a9+a10+a11+a12+a13+ a14+a15+a16+a17+a18+a19+a20+a21+a22+a23+a24+a25+se ed+block;
rf<<"Total amount of blocks broken: "<<sum;
rf.close();
}
int main()
{
int A[100000], n;
read(A, n);
calculations(A, n);
return 0;
}
Last edited by Vale0203; 11142019, 07:57 PM.
Comment

Originally posted by Vale0203 View PostSorry, won't start monitoring the chands drop today. Working on a script that would calculate the drops for me from a text file. Will post it here once done, maybe someone will decide to use it too.
EDIT: It's done. Script will be in spoiler. Not putting the program itself here to not get blamed for trying to steal save.dat or anything. It's written in c++. The program will calculate the gems drop rate, seeds dropped and blocks dropped as well as blocks broken. Supports up to 25 gems dropped.
Instructions:
1) Create a txt file called data.txt
2) Input the gems dropped count in it. To separate them, use space or enter.
INPUT SEEDS AS 50 AND BLOCKS AS 100. IF YOU WANT TO FINISH, INPUT 999
Example of data.txt file: 17 50 15 12 10 9 0 1 6 3 5 7 5 3 9 15 50 100 100 50 5 9 10 999
If you encounter errors/bugs, tell me.
Script:
#include <fstream>
#include <cmath>
using namespace std;
void read(int A[], int &n) //INPUT SEEDS AS 50 AND BLOCKS AS 100! If data ends, input 999!
{
int i, x;
x=1;
n=0;
ifstream df ("data.txt"); //name your input data file as data.txt
df>>A[0];
while(x!=0)
{
if(A[n]!=999)
{
n=n+1;
df>>A[n];
}
else
x=0;
}
df.close();
}
void calculations(int A[], int n)
{
int a0, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21, a22, a23, a24, a25, seed, block, sum, i;
a0=0; a1=0; a2=0; a3=0; a4=0; a5=0; a6=0; a7=0; a8=0; a9=0; a10=0; a11=0; a12=0; a13=0; a14=0; a15=0;
a16=0; a17=0; a18=0; a19=0; a20=0; a21=0; a22=0; a23=0; a24=0; a25=0; seed=0; block=0;
ofstream rf ("results.txt");
for(i=0; i<n; i++)
{
if(A[i]==0)
a0=a0+1;
if(A[i]==1)
a1=a1+1;
if(A[i]==2)
a2=a2+1;
if(A[i]==3)
a3=a3+1;
if(A[i]==4)
a4=a4+1;
if(A[i]==5)
a5=a5+1;
if(A[i]==6)
a6=a6+1;
if(A[i]==7)
a7=a7+1;
if(A[i]==8)
a8=a8+1;
if(A[i]==9)
a9=a9+1;
if(A[i]==10)
a10=a10+1;
if(A[i]==11)
a11=a11+1;
if(A[i]==12)
a12=a12+1;
if(A[i]==13)
a13=a13+1;
if(A[i]==14)
a14=a14+1;
if(A[i]==15)
a15=a15+1;
if(A[i]==16)
a16=a16+1;
if(A[i]==17)
a17=a17+1;
if(A[i]==18)
a18=a18+1;
if(A[i]==19)
a19=a19+1;
if(A[i]==20)
a20=a20+1;
if(A[i]==21)
a21=a21+1;
if(A[i]==22)
a22=a22+1;
if(A[i]==23)
a23=a23+1;
if(A[i]==24)
a24=a24+1;
if(A[i]==25)
a25=a25+1;
if(A[i]==50)
seed=seed+1;
if(A[i]==100)
block=block+1;
}
rf<<"0 gems: "<<a0<<endl;
rf<<"1 gem: "<<a1<<endl;
rf<<"2 gems: "<<a2<<endl;
rf<<"3 gems: "<<a3<<endl;
rf<<"4 gems: "<<a4<<endl;
rf<<"5 gems: "<<a5<<endl;
rf<<"6 gems: "<<a6<<endl;
rf<<"7 gems: "<<a7<<endl;
rf<<"8 gems: "<<a8<<endl;
rf<<"9 gems: "<<a9<<endl;
rf<<"10 gems: "<<a10<<endl;
rf<<"11 gems: "<<a11<<endl;
rf<<"12 gems: "<<a12<<endl;
rf<<"13 gems: "<<a13<<endl;
rf<<"14 gems: "<<a14<<endl;
rf<<"15 gems: "<<a15<<endl;
rf<<"16 gems: "<<a16<<endl;
rf<<"17 gems: "<<a17<<endl;
rf<<"18 gems: "<<a18<<endl;
rf<<"19 gems: "<<a19<<endl;
rf<<"20 gems: "<<a20<<endl;
rf<<"21 gems: "<<a21<<endl;
rf<<"22 gems: "<<a22<<endl;
rf<<"23 gems: "<<a23<<endl;
rf<<"24 gems: "<<a24<<endl;
rf<<"25 gems: "<<a25<<endl;
rf<<"seeds: "<<seed<<endl;
rf<<"blocks: "<<block<<endl;
sum=a0+a1+a2+a3+a4+a5+a6+a7+a8+a9+a10+a11+a12+a13+ a14+a15+a16+a17+a18+a19+a20+a21+a22+a23+a24+a25+se ed+block;
rf<<"Total amount of blocks broken: "<<sum;
rf.close();
}
int main()
{
int A[100000], n;
read(A, n);
calculations(A, n);
return 0;
}
It's great to see the code, but I'm not sure I need it. As a tip for you, I recommend you use an array for the aX variables, then you can loop through it instead of repeating yourself.New calculator site (in progress): http://beastlygrowtopia.site11.com
Old calculator thread:
http://www.growtopiagame.com/forums/...CalculatorHub
Comment

Originally posted by ID: BEASTLY View PostWow, you're going to count the frequency of getting each amount of gems? That would be sooo helpful!
It's great to see the code, but I'm not sure I need it. As a tip for you, I recommend you use an array for the aX variables, then you can loop through it instead of repeating yourself.
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