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  • #31
    My suggestion would have to be a mannequin or display stand of some sort. I have a full backpack and I want to display the sets of clothes i have collected to other players. with having to change clothes.

    And I think a chest would be a good idea, to store blocks and stuff in

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    • #32
      Originally posted by YouKrazy View Post
      My suggestion would have to be a mannequin or display stand of some sort. I have a full backpack and I want to display the sets of clothes i have collected to other players. with having to change clothes.

      And I think a chest would be a good idea, to store blocks and stuff in
      Mannequins would be awesome. And to make them even cooler, give a wrench option to swap clothing with them, so you can use them as storage and for quickly swapping into other outfits too.(and of course a remove option to take the clothes back off normally)

      I think those would even be fine perma-items in the shop. Not as expensive as world locks etc though. Maybe 200-500 gems each. With each one being able to hold a full set of clothing like the player character.

      Comment


      • #33
        Techinical things

        i know this is a bit to early to suggest this but
        Technical things

        As jelly suggested of shiny buttons there should be more to it

        Wire=black block+???
        Levers=wood block+stone block
        Piston??=steel+wood??

        A wire act like a wire in terraria(if you ever heard of it) and minecraft, it brings a signal or power to a substance
        can be placed anywhere (even behind backgrounds) and only seen by the player who placed it (cant be seen if the block or background is destroyed but only seen by the player if he/she equips the wrench)
        When equipping the wrench the user can "punch" the wire cutting off the power to everything if it connects to anything

        One of the suggestions wa to change the background
        Add a day or night cycle if it is possible to be done

        There would be lights! And flashlights would work
        There would be creepy maps
        Haunted houses
        Can only see 5 blocks ahead of you (unless you have alot of players with flashlights)
        But it should be a machine or some sort to make it happen
        Darkness machine= darkness+???

        Bringing back to the topic here
        Levers
        Levers can act as a two way thing
        It can power up the wire up or not
        It can power such things as lights, pistons, doors, and other doohickeys
        It can be nice to make a pin code for puzzle maps and things

        Pistons
        pistons can push and retract blocks and things
        Same thing as a wire it cant be seen(but only the owner, equpping the wrench can see the piston)
        It can be used for traps and things just for fun uses too
        It can bring the block onto on top of the block(turning the first block as a bg but when the second block pushed, turns back into a collidable block)
        It can be wired or powered directly by a lever or a shiny button(jelly's idea) from a wall

        im tired from typing
        May thing of other things later
        Its late like 10 pm here
        That it from me :33
        Ill think of more doohickeys later
        Bye!!

        ((ill be on until 2am in alabama))
        Goals

        Recent drawn garbage

        Comment


        • #34
          Originally posted by Seil View Post
          I think those would even be fine perma-items in the shop. Not as expensive as world locks etc though. Maybe 200-500 gems each. With each one being able to hold a full set of clothing like the player character.
          I agree that that would be a good idea, I would buy I few of those.

          Also, are you an administrator/moderator seil?

          Comment


          • #35
            Originally posted by YouKrazy View Post
            I agree that that would be a good idea, I would buy I few of those.

            Also, are you an administrator/moderator seil?
            I'm a mod, yeah.

            And another suggestion, this one's just an item idea I came up with earlier though haha: a red wind scarf a la Shinobi or something similar to complement the ninja set. Maybe with a speed mod or something? Since it would be a back slot item it would mean giving up fairy wings though x.x I would miss my double jump...

            I was also genuinely surprised when Devil Horns didn't react with Rubber Duckies. Because that seemed like such an obviously awesome thing haha.

            Comment


            • #36
              I thought maybe a Mexican outfit, with like a poncho, a sombrero and a taco or something and what do you mean didn't react to rubber duckies?
              Last edited by YouKrazy; 01-18-2013, 12:59 PM.

              Comment


              • #37
                Suggestion for items,: kitchen set. I make a real home in some worlds and still have my kitchen room empty. Maybe an oven that can open with ashes effect when we punch.

                And a different color of furniture. Like red block+bathtub be red bedtubs. Many posibilities can come from that.

                Also, animals items? I think more about farm animal like cow or horse that can make voice when get punch. Domestic animal like dog or cat will look weird if they not move. So far, i dont see moving items, but that can be great feature too.

                Last, permanent gems machine items that will drop 2-3 gem a day when the owner punch it..?

                Sorry if i asking too much. Im not programer but i can imagine that can be hard to make. Just suggestion.


                And sorry if my english is bad. Not native. *remain me to my flag issue, will write it in another thread.*
                My Noobs' Goals stage 2:
                Have 20 Manekins
                A world storage with all seeds (PRIVATE) (spam seed gems pack)



                DONE


                Current activity in game: Noobing

                I'm proud to call myself Noob. Master of none. This way I stay open for new knowledge everyday. Cause when people start to called themself master, they limit their perspective to their current state.

                Comment


                • #38
                  trading system?

                  If two players want to trade items with each other but dont want ti be scammed
                  One or them equips a wrench and taps on the othere trading player, open the interface and request to trade
                  The other player decides to hit yes or no depending if he wants to trade

                  When the trading system opens they can open their backpack and select the items and the number he wants to place
                  They have a small chatbar in which they can negotiate terms with each other
                  Once the items are placed they can see each other items to trade
                  Then they must bot hit accept in the middle or the trading interface
                  Then if they finished trading(provided they have enough backpack space) the items will respectfully be placed in their backpacks and go on with the game

                  Gems might have the same kind too

                  The only problem is having multiple accounts and otheer things might happen

                  But on the bright side no one gets scammed, they know what item they get and drop trading isnt a problem
                  Goals

                  Recent drawn garbage

                  Comment


                  • #39
                    Full disclosure, this post is a little ramble-y (and possibly a little redundant in some places).

                    One group of things I think the game could really benefit from would be a set of building tools. Basically, I think it would make sense to have a way in-game of speeding up building, to a certain point. I realize that there's probably good reasons for not wanting to have a world editor like I talk about below, because it would allow players to build things too quickly, allow for too much individual action (i.e., if it's a pain in the ass to build something, people are more likely to get a group together to do it rather than build it by themselves) and I know that one of the goals with this game is to encourage player/player interaction (notably through having special events be more likely to happen on more populated servers).

                    For instance, I want to build a castle in-game and use it as hosting for games. The thing is though, is that as of right now in-game, there's not really anything that I can use for quick-building, like a row/column building tool, or even planning things out, like a grid. By planning things out, I'm thinking of a grid which could have blocks on it greyed out which the player could then move to and fill in with whatever block they wanted, just something that would help with planning larger structures.

                    Some stuff I would like to have:

                    World editor - something that would allow you to quickly build things in game (but not destroy them) or even just plan them (I can understand if there's a philosophical reason for not including this in the game, but I think it would be really helpful, especially because it would lower the wall to being creative with building in the game). I see this as allowing someone to zoom out to an entire world, see a grid superimposed on the world, and then build, using blocks/backgrounds that they possess. I would also like to see a sort of grid system, where you could easily build rows/columns, rather than having to make some sort of scaffolding if you want to do tall vertical walls. I could also see these sort of features as requiring crafting items to do it, say if you want to have a building grid (even if not a full-world one, a larger one than the player currently has) that you have to build something like a surveying tool (maybe a steel block + cyclopean laser (though I don't think right now that combination is possible?)). I also think that enabling a world editor could possibly be made costly enough that the harm done to the communal aspect of the game could be mitigated.

                    Dynamite- some sort of explosive block or something, like a drilling tool that would enable faster digging than the pickaxe (maybe at the cost of not having the tiles drop anything, if I want to build a world and I want to clear out all of the dirt and rock and start over, I'd be fine with giving up drops). Something like this I think would probably need to be enabled for users who have a world block on the world, for obvious reasons.

                    Location notifier- something to tell me that I'm at position (20,30). This would help a lot with planning buildings, measuring out distances between points and that sort of thing. For instance, in the planning I've done so far for castle building, I had to manually figure out how many blocks could be seen with the standard view of the game by laying out blocks and then counting them, which took a fair amount of time. I've figured out that the standard view size is 15x10 and that at max, the view size is 30x20.

                    Also, I know someone had talked about previously about wanting some way in a course to have savepoints where if people died that they would respawn to that point instead of the standard entry door into the world. One thing I was thinking about doing with my plans for my castle course is having the structure itself not contain the course, but instead having say five rooms in the castle, with one door in each room. The door in the room would lead to another world, where that section of the course would be located, at the end of that course would be the door to the next room. So there would be in this case, one world with the five rooms in it, with the first being an entry room, and the last room having the prizes located in it. The first four rooms would each have a door going to another world, which in turn would have a door leading to the next room. So there would be four course worlds, where if the person died, they would return to the spawn point of that world, essentially making entry in to each course world a sort of savepoint. Having things set up like this would mean that I could easily reconfigure the course (ignoring the cost of having all of the locks needed to secure everything), meaning I could do different story lines and order. So say one day I have the course story be that Dracula is going through time, so the obstacle course worlds would be a world of dirt and volcanoes, a castle with death spikes and dungeon doors, to a spaceship with robots, etc. This would allow for a lot of flexibility, meaning I could use one world as a staging ground for an essentially infinite number of courses and storylines.

                    I hope I've been fairly clear in this post, I'm currently packing before going to the airport (which I need to be at in a few hours). Let me know what you guys think, I'd love to hear your feedback. If stuff I've said is unclear, I'll be glad to give another shot at explaining it.

                    Comment


                    • #40
                      Originally posted by Count View Post

                      Stuff here.
                      I find that making rows is incredibly easy if you know where to hold your finger as you run. Columns are more difficult, jumping and placing beneath you isn't always very effective, and the other fastest way involves making a 2 wide column x.x

                      Some form of planning tool could be cool, but I would probably be fine with just laying down dirt foundations and replacing it with whatever I want after I get the shape right. I'm not against the idea though, I would totally use something like that if it were implemented. But I think that's more of a "If you ever have downtime where you're looking for something to do, think about this" concept than a priority.

                      Location: Totally a great idea for a command. This would probably be pretty easy to add to a /pos command or something.

                      And I'm probably the person you're thinking of when it comes to the checkpoints if referring to a forum post. And I actually thought of using multiple worlds but realized a huge problem with it. Once someone makes it to a level, they know the world name. Then anyone can find out and instantly jump to that point. Since the respawn location is also the entrance to the world, the only way to keep legit players only using it would require manually granting access to users on locks or something =/

                      Comment


                      • #41
                        Thanks, we are making notes and appreciating the suggestions.

                        Hamumu says kitchen stuff sounds good, he's going to add it.

                        About location notifer: I will make /status show your X/Y coordinates on the map, not great, but easy to add for now, may help with mapping out building a bit.

                        There is a plan to add an option to create giant jpgs of your full world later (so people can tweet/facebook them to show off etc)

                        Savepoints are coming soon.

                        World editor: Well, this one I have to think about, but there may be an inbetween we can do - for instance, a Builders Hat that lets you build up to 20 blocks away, but only if you're the owner of the world lock, or something like that.

                        Trading system: Yeah, like 50% of the /broadcasts are "so and so cheated me" so I'm thinking about this.

                        We're still in "put out the fires and get emergency fixes in like mod tools" mode but hope to get serious about more interesting additions soon.
                        Seth A. Robinson
                        Robinson Technologies

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                        • #42
                          Originally posted by Seth View Post
                          Thanks, we are making notes and appreciating the suggestions.

                          Hamumu says kitchen stuff sounds good, he's going to add it.

                          About location notifer: I will make /status show your X/Y coordinates on the map, not great, but easy to add for now, may help with mapping out building a bit.

                          There is a plan to add an option to create giant jpgs of your full world later (so people can tweet/facebook them to show off etc)

                          Savepoints are coming soon.

                          World editor: Well, this one I have to think about, but there may be an inbetween we can do - for instance, a Builders Hat that lets you build up to 20 blocks away, but only if you're the owner of the world lock, or something like that.

                          Trading system: Yeah, like 50% of the /broadcasts are "so and so cheated me" so I'm thinking about this.

                          We're still in "put out the fires and get emergency fixes in like mod tools" mode but hope to get serious about more interesting additions soon.
                          Woo kitchen stuff! And adding location to status sounds good. Savepoints are awesome too.

                          I'm starting to cave on the the idea of a trading system too since it seems like the vast majority of people want it and at this point the "con" of it is becoming really really insignificant.

                          Comment


                          • #43
                            Originally posted by Seil View Post
                            And I'm probably the person you're thinking of when it comes to the checkpoints if referring to a forum post. And I actually thought of using multiple worlds but realized a huge problem with it. Once someone makes it to a level, they know the world name. Then anyone can find out and instantly jump to that point. Since the respawn location is also the entrance to the world, the only way to keep legit players only using it would require manually granting access to users on locks or something =/
                            I thought about that too. Unless players started working in tandem, I don't see why someone would work their way through a course just to tell other people which world to go to next, except to grief, which would only really be a problem for the person running the game. You could also work in a verification system, with each world having a sign at the end of it with something on it, and the winner has to give the right phrase or whatever to receive their prize at the end, forcing there at least to have been someone or a group of people to have made it through each course. I also think it would probably be easy enough for the person running the game to verify that the person winning the course went through all the worlds by setting up their own private system of doors that would let them keep tabs on the progress being made.

                            Edit: I see that we're going to see savepoints soon, which is awesome, as is having a location command.

                            Comment


                            • #44
                              Oh. Right. This is something I thought of forever ago and never mentioned. Something like a "Gravity Manipulator" or something for use in world locked worlds. Allows you to make jetpacks and fairy wings ineffective, etc, to ensure fairness in challenge maps.

                              I say leave in punching and mud globs etc though. Some chaos is fun sometimes =p

                              Comment


                              • #45
                                Originally posted by Seil View Post
                                Woo kitchen stuff! And adding location to status sounds good. Savepoints are awesome too.

                                I'm starting to cave on the the idea of a trading system too since it seems like the vast majority of people want it and at this point the "con" of it is becoming really really insignificant.
                                Yeah, I think it makes sense for there to be a trading system. I think if there was a greater capacity in-game for some sort of user-maintained scammer list that it would be more do-able to leave out a trading system, but that as of right now like Seth noted it's creating a quite considerable chunk of the broadcast traffic.

                                Also, thank you guys for being so responsive to user input on various things. I haven't really seen any major issues while in-game, which is really something for all of the traffic that you've been having to deal with. I totally understand that your focus right now is on dealing with fires, and I think you're doing a good job of it.

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