Okay, so we practically all know how in a BFG if an autofarmer is caught by mod you get warned/your BFG can get nuked right? Autofarmers are practically bots, now so are spammers, aren't they? So, why do BFG owners need to constantly watch out for BOTS in their world or they'll get nuked, but mods can just ban spammers in Trade Worlds and it's no biggy?
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i can ban auto farmer but i cant do it all the time. if anyone want to start with the crap "if u want open bfg, u must take responsibility to ban botter bla bla bla..."
then like op said, i can say "if u want to open trade world, u must take responsibility to ban botter too"
i wonna wait see all trade world use royal lock
its suppose to be mods and game responsibility to begin with.
i dont mind helping them ban botter, but punishing player if the player doesnt do so? it sound like the mods push their job to us players.
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Kind of agreed. Some might say the traffic in BUY+ worlds r large compared to BFG worlds. But even so, mods r actively banning spammers in their worlds without punishing the owner. Not even a warning. Then, for BFG worlds we have to get punished just bcuz there is 1 pathetic autofarmer which doesnt even affect the entire world that much compared to spammers
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Originally posted by Jedaki View PostI've seen some owners refuse to ban spammers in their worlds just because they want a moderator to do that
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Originally posted by Jedaki View PostIts also the owner's job
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Originally posted by R4Z View Postowner ban or not, they shouldnt be punished
You own a casino and you catch a cheater. You know that he cheats but instead of kicking him out, you let him keep playing and basically steal from the legit players.
I assume that the owner would be punished in real life (not sure though, I'm not a lawyer.)
Jedaki
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Originally posted by Jedaki View PostExample in real life:
You own a casino and you catch a cheater. You know that he cheats but instead of kicking him out, you let him keep playing and basically steal from the legit players.
I assume that the owner would be punished in real life (not sure though, I'm not a lawyer.)
If they are there, it's still their choice to ban or not.
Some owner are tried of doing so. They just keep coming back.
My points is, u cant just punish a player if he/she didnt have time to ban someone.
U cant compare real life logic to growtopia logic.
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Originally posted by R4Z View PostThe owner isnt there in bfg/trade world 24/7.
If they are there, it's still their choice to ban or not.
Some owner are tried of doing so. They just keep coming back.
My points is, u cant just punish a player if he/she didnt have time to ban someone.
U cant compare real life logic to growtopia logic.IGN : Oakum
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Originally posted by R4Z View PostThe owner isnt there in bfg/trade world 24/7.
If they are there, it's still their choice to ban or not.
Some owner are tried of doing so. They just keep coming back.
My points is, u cant just punish a player if he/she didnt have time to ban someone.
U cant compare real life logic to growtopia logic.
Jedaki
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IGN: R4Z
vv I Provide Services To Most Stuff In Game vv
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Originally posted by Nesqwik View PostOkay, so we practically all know how in a BFG if an autofarmer is caught by mod you get warned/your BFG can get nuked right? Autofarmers are practically bots, now so are spammers, aren't they? So, why do BFG owners need to constantly watch out for BOTS in their world or they'll get nuked, but mods can just ban spammers in Trade Worlds and it's no biggy?
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