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WOTD Tokens

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  • Illu
    replied
    Brilliant Idea +1

    If you're bad at parkour start practicing now, you won't grow if you keep being a bitter.

    Addition to prevent WOTD winners from abusing their privileged
    WOTD Stone will disappear after 24Hours placing it.
    Owner's or Admin's can't pull players while WOTD stone is still Active,
    can't edit the world while WOTD Stone is Active (Best hint for the devs to recycle a code just like a Game Generator Running).

    Leave a comment:


  • Skullifer
    replied
    I accidentally clicked on no, but yeah I meant yes.

    People need a reason to visit WOTDs.

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  • druid0
    replied
    bumpt bumb

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  • SixFace
    replied
    As much as this idea seems rather interesting, I am generally impartial about it.

    Sure, the good side is that everyone who visits the world and completes it is eligible to receive some so-called WOTD tokens, which indeed allows them to appreciate the beauty of WOTDs themselves. The untradable clothing item suggestion is indeed good, but it wouldn't be wise for someone who is crowned as the WOTD champion for 30 times to have 30 of the same untradable pieces of clothing.

    However, if a WOTD stone is included (Which is similar to the cases of BLARNEY parkour worlds), owners/admins are able to 'sell' those, which makes them even richer then they should be when they already have the trophy, to begin with.

    Leave a comment:


  • druid0
    replied
    some WOTD randomly should have a revisited "token"

    maybe once in 2 days, we would have a second "wotd blarney stone" from a OLD wotd, so also the old ones and the new will be relevant and not unused.

    Leave a comment:


  • Ezekiel GT
    replied
    Originally posted by CandleJack View Post
    WOTD owners can sell easy access to the WOTD Stone.
    Ofc, it would be just for players that don't have access on the world.

    Leave a comment:


  • Chief
    replied
    Pretty cool idea for sure. Another thing I would suggest would be that once the world is labeled the world would be un touchable by the owner. This would be so that no abusive action is taken, for example they'd change the layout to make it easier or to benefit someone with easy tokens. It would also prevent owners from pulling people into the end of the parkour/world.

    Leave a comment:


  • 2ego
    replied
    A very interesting idea that I honestly support! I also think those stones should perish right after a new WOTD gets picked, and that a moderator should place the stone (some creators are really late to the party). WOTDs should have a schedule, to be on time every time, and not on random I also believe. And I do agree with the clothing thing... maybe once in three months a new clothing prize for getting WOTD was added?

    Leave a comment:


  • Bardes
    replied
    Very nice idea, some of WOTD’s aren’t parkour based though.

    - - - Updated - - -

    Originally posted by CandleJack View Post
    WOTD owners can sell easy access to the WOTD Stone.
    The owners will not be able to access the stone if an update like this will be released.

    Leave a comment:


  • GrowPixel
    replied
    This reward stone must be unbreakable and it will disappear when the new wotd is selected(daily). Also you can't do anything in this 1day(getting key, placing or breaking block). Because owner can simply place a portal next to this stone or try to sell world for overprice.
    Last edited by GrowPixel; 03-20-2020, 09:03 PM.

    Leave a comment:


  • m456
    replied
    I can't really see any downsides to this idea (apart from selling access to the stone, which is IMO kind of a non-problem), assuming all rewards are untradeable. +1!

    Leave a comment:


  • Odric
    replied
    Very interesting ideas! You've got my +1!

    Reopening thread; looking to get some more feedback about this. As someone who builds worlds for the enjoyment of the players, I'd love to see a more account-oriented reward so WotD can feel like a real goal!

    Leave a comment:


  • Veteran
    replied
    Bump!


    Bump

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  • Veteran
    replied
    Bump!



    Bump

    Leave a comment:


  • Anton0202
    replied
    I’ve thought of some reward system before aswell, and this could definitely work. Perhaps you would use them by calling the salesman just like how you use caduceis.

    They should also just change to World of two/three or more days. You just don’t want to play most of the worlds as most are effortless without much intention.
    I would definitely start playing 2-3 QUALITY worlds per week, especially if I got a small bonus prize.

    I also think that around 5-10 tokens would be exchangable for a Growtoken, which is another nice bonus source of them.
    Another great thing about this ^^^ is that tokens as of now are only earned by either paying big amounts of world locks, or by grinding in some way. Playing some GOOD worlds 2-3 times a week would be an enjoyable way to earn these tokens instead of constantly working for them.

    Just make this happend

    Leave a comment:

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