The Battle Gauntlet (New way to use battle pets in a "never ending" gauntlet!)
Currently we have 3 ways to use our battle pets.
1. The Grand Tournament (Which has died out since its initial release. But still has some popularity due to the GDS)
2. Against other players normally(Other players don't enjoy this very much due to no reward but some players still do it)
3. Pet Trainers (Whose rewards have dropped in price causing little to no people doing them unless they pop up or challenges.)
I have a great idea for such a great feature which has sadly been dropped, with no new abilities for years, no new additions besides a few items to pet trainers, and nothing more.
But onto the idea! The Battle Gauntlet!
This Gauntlet is accessible from calling 44550 and getting teleported in for the cost of 3 wls.
The reason for the wl price is for a good wl sink in the game. it isnt too high and you will be doing this over and over again.
Heres what it would kinda look like
Once you get into the gauntlet Master Peng will be there. Talking to him will allow you to start, You can leave and enter the world before while in the hub but once you start you can no longer get back in if you leave.
Work you way up the tower with pet battles, the higher you go the better the prizes/greater chance for said prizes. But of coarse has you get higher the AI gets harder and harder pets are put in. And if ubisoft is smart even have AI and pet battle sets based off the top decks and players!
I will not be going into rewards due to this is mainly just the feature but...
Lower Tiers will have their main prizes being the tournament blocks, has you get higher these will become a bonus along with your prize.
The Higher tier should have an item that is needed in a quest/recipe. There fore it becomes valuable and makes people keep wanting to run this tower.
This next part I am not too sure about details, but some sort of guild competition and solo with this tower. Not sure how it will work but high in the tower = more points.
Also this tower is capped at 10, 10 is where you get your max prize (This should be adjusted if theres info in the code that shows 90% of the time players are hitting Floor 10.) If the cap stays at 10, then allow players to continue. You get 15 new floors and has you go on 5+ from the original 10 will keep going (Ex. 10>15>20>25, etc.) Your prize comes later yes but your saving wls by continuing!
Decreasing gene splicing price
Ascended pets (Legendary Pet Quests)
New items with pet medal...trophies?
New sprites for pet trainers
Decrease the size of battle balls
Screen pop-up for pet battles (Setting)
Can't see opponents pet abilities
Make non-competitive PVP Pb like Card PVP
Pet Battle Abilities
CHALLENGERS APPORACH PETS
BLOCKTOR'S ORDERS
Clock-Work Fish Leash (Air): Gear Grind (Bind your opponent, every time they attack for the next 10 seconds, they deal 5 dmg.) Cooldown 30 seconds
GROSS OUT
Puggly (Water): Regurgitate (Puke back a status effect onto your foe if hit with one in the next 5 seconds) Cooldown 22 seconds
Bob the Gross Blob (Earth): Toxic Aura (Passive: Every time this pet is swapped out, inflict poison onto your opponents unactive pet, for 2 dmg every second for 3 seconds.)
DRAGON INVASION
Dragon Turtle (Air): Shell Shocked (Passive: If hit with a move, opponent deals 3 damage to itself)
Emergency Dragon Claw (Air): Healing Breath (Passive: If this pet is not active, and your active pet is hit with a move, heal them for 5 health)
Ghost Dragon Charm (Earth): Dragon's Blessing (Passive: Dragon skills on this pet have a reduced cooldown of 1 second but have 15% less health)
Gourmet Dragon Claw (Fire): Smoke Screen (Weather effect: No one can see each others pets for 8 seconds, they can only see their abilities and health bars) Cooldown: 20 seconds
Prehistoric Dragon Claw (Earth): Bone Crushing Dive (Fly into the sky, swapping out, your new active cannot swap out until 10 seconds have passed, where then it will switch back out having this pet do 40 dmg. It cannot be dmg while in the air, cannot be blocked.) Cooldown 35 seconds
Star Dragon Claw (Air): Galaxy stars : A galaxy appears upon your opponent and 3 stars blast your opponent for 5 damage/second. Lasts for 3seconds. CD : 18 seconds
Super Dragon Mask (Fire): Laser Strike (Do 15 dmg, cannot be blocked) Cooldown 20 seconds.
I will do more later, or make up abilties and i can put them here, just make sure you give me the update it (they) came from. also balancing for these is appreciated!
A new way to use battle pets!
Currently we have 3 ways to use our battle pets.
1. The Grand Tournament (Which has died out since its initial release. But still has some popularity due to the GDS)
2. Against other players normally(Other players don't enjoy this very much due to no reward but some players still do it)
3. Pet Trainers (Whose rewards have dropped in price causing little to no people doing them unless they pop up or challenges.)
I have a great idea for such a great feature which has sadly been dropped, with no new abilities for years, no new additions besides a few items to pet trainers, and nothing more.
But onto the idea! The Battle Gauntlet!
This Gauntlet is accessible from calling 44550 and getting teleported in for the cost of 3 wls.
The reason for the wl price is for a good wl sink in the game. it isnt too high and you will be doing this over and over again.
Heres what it would kinda look like
Once you get into the gauntlet Master Peng will be there. Talking to him will allow you to start, You can leave and enter the world before while in the hub but once you start you can no longer get back in if you leave.
Work you way up the tower with pet battles, the higher you go the better the prizes/greater chance for said prizes. But of coarse has you get higher the AI gets harder and harder pets are put in. And if ubisoft is smart even have AI and pet battle sets based off the top decks and players!
I will not be going into rewards due to this is mainly just the feature but...
Lower Tiers will have their main prizes being the tournament blocks, has you get higher these will become a bonus along with your prize.
The Higher tier should have an item that is needed in a quest/recipe. There fore it becomes valuable and makes people keep wanting to run this tower.
This next part I am not too sure about details, but some sort of guild competition and solo with this tower. Not sure how it will work but high in the tower = more points.
Also this tower is capped at 10, 10 is where you get your max prize (This should be adjusted if theres info in the code that shows 90% of the time players are hitting Floor 10.) If the cap stays at 10, then allow players to continue. You get 15 new floors and has you go on 5+ from the original 10 will keep going (Ex. 10>15>20>25, etc.) Your prize comes later yes but your saving wls by continuing!
Decreasing gene splicing price
I think this is a barrier for alot of people. Because remember the pets themselves already cost quite a bit. The price should be reduced down to 5... For pets that are tradable... Pets that are untradable (Puppy, Legendary Dragon, etc.) should keep their price of 10 wls. This is due to their worth and there now ability to be traded. Besides, remember that we have tons of new cheap pets to use, the fish leashes, stone egg dragons, and such that allow easy access into the feature when these get abilities.
Ascended pets (Legendary Pet Quests)
Through Master Peng, You should be able to go out and find Ascended pets. These would have a very complex moves, and they are untradable of coarse. The first 4 in game will be for the 4 elements but has time goes on more should be added. (Maybe through special conditions they will unlock, which i think is a cool idea. For example having all 4 of the legendary pets, your level, etc.) There will be 20 steps, similar to the legendary wizard. You could say these are legendary pets. Which is what i had them named has originally, but then the legendary dragon gets involved and everything gets complex. These are separate and very special.
Examples of what you will need to be are: Bringing in alot of some pet/item (Ex. Bring me 200 prehistoric dragons!, bring me 2000 basic blue blocks, etc.) Go out and fight and find so-and-so (Through a riddle you will be lead to a world/destination, for example in WW? theres a hidden door that leads to another special world with 1, lets say gym leader or master who will then be very powerful. Defeat them and your good!) Examples of worlds would be a Wolfworld with a secret path, entering a special destination in a door similar to the Illuminati quest, and such. Then doing other activities like doing a parkour, or puzzle and such. Just know theyre similar to legendary quest!
Examples of what you will need to be are: Bringing in alot of some pet/item (Ex. Bring me 200 prehistoric dragons!, bring me 2000 basic blue blocks, etc.) Go out and fight and find so-and-so (Through a riddle you will be lead to a world/destination, for example in WW? theres a hidden door that leads to another special world with 1, lets say gym leader or master who will then be very powerful. Defeat them and your good!) Examples of worlds would be a Wolfworld with a secret path, entering a special destination in a door similar to the Illuminati quest, and such. Then doing other activities like doing a parkour, or puzzle and such. Just know theyre similar to legendary quest!
New items with pet medal...trophies?
You can combine 100 pet trainer medals for 1 PB trophy. This allows for more items from trainers. Maybe even an item similar to diamond dragon! (400 Whistles worth to block out the double medal bonus) World Lock Sinks! Just make sure its worth getting!
New sprites for pet trainers
Nothing much, just allow variety with trainer looks, not all trainers look the same you know!.
Decrease the size of battle balls
They're way too large (and quite ugly lol) decrease their size to make them look nicer! And maybe add skins obtainable through achievements and more! These skins could give special vanity effects such as a firework if you win!
Screen pop-up for pet battles (Setting)
Instead of it being in chat, make it a pop-up similar to a super duper broadcast, you should be able to disable this through the options menu.
Can't see opponents pet abilities
So this feature is based on pokemon yes? Well in pokemon you can only see your opponent's pokemon, like what it is, not its moves. Same should be applied to pet battles. All you'll know when offering to battle is the first pet, and not even the ability, it would just say "This battle ball contains what looks like to be a Red Dragon, and an Ice Calf." This would help with snipping in tournament! and give alot more challenge!
Make non-competitive PVP Pb like Card PVP
after this fix the server issue make it so you can get gems and exp from pet battles, make the player lose some gems to compensate for losing cards if you lose. (Maybe around 50 gems at level 0?)
Pet Battle Abilities
CHALLENGERS APPORACH PETS
Hilarious Honker (Air): Clowning Around (Mess up the cooldowns of your opponent make the numbers glitch out. Making it hard to tell if an ability is ready. This last for 5 seconds. Cooldown 19 seconds.)
Chimera's Call (Fire): Chimera's Breath (Do 18 Dmg + inflict poison for 2 dmg every second for 4 seconds then block for 2 seconds) 25 second cooldown
Nano Nurse Bot (Water): Cure (Passive: If any status effect were to be put on you, negotiate it, and gain a boost of 2% more dmg for your next attack)
Claw of Growganoth (Air): (Strike of the maw : Strikes your opponent by 5 damage and sets a mark. Each mark increases the damage by 3. Stacks up to 20 damage . If the opponent swaps out, the mark will be removed and inflicts 1/3 of the damage built up instead. CD : 8 seconds.)
Tainted Cheese (Earth): The Cheese! (Give cheese to your teammate, heal 30 however it swaps them out to the active pet) Cooldown 28 seconds
Friendship Dragon Claw (Water): Friendship forever : When your partner is hit for 10 damage, swap out and heals it for 8 HP. CD : 12 seconds
Chimera's Call (Fire): Chimera's Breath (Do 18 Dmg + inflict poison for 2 dmg every second for 4 seconds then block for 2 seconds) 25 second cooldown
Nano Nurse Bot (Water): Cure (Passive: If any status effect were to be put on you, negotiate it, and gain a boost of 2% more dmg for your next attack)
Claw of Growganoth (Air): (Strike of the maw : Strikes your opponent by 5 damage and sets a mark. Each mark increases the damage by 3. Stacks up to 20 damage . If the opponent swaps out, the mark will be removed and inflicts 1/3 of the damage built up instead. CD : 8 seconds.)
Tainted Cheese (Earth): The Cheese! (Give cheese to your teammate, heal 30 however it swaps them out to the active pet) Cooldown 28 seconds
Friendship Dragon Claw (Water): Friendship forever : When your partner is hit for 10 damage, swap out and heals it for 8 HP. CD : 12 seconds
BLOCKTOR'S ORDERS
Clock-Work Fish Leash (Air): Gear Grind (Bind your opponent, every time they attack for the next 10 seconds, they deal 5 dmg.) Cooldown 30 seconds
Puggly (Water): Regurgitate (Puke back a status effect onto your foe if hit with one in the next 5 seconds) Cooldown 22 seconds
Bob the Gross Blob (Earth): Toxic Aura (Passive: Every time this pet is swapped out, inflict poison onto your opponents unactive pet, for 2 dmg every second for 3 seconds.)
DRAGON INVASION
Dragon Turtle (Air): Shell Shocked (Passive: If hit with a move, opponent deals 3 damage to itself)
Emergency Dragon Claw (Air): Healing Breath (Passive: If this pet is not active, and your active pet is hit with a move, heal them for 5 health)
Ghost Dragon Charm (Earth): Dragon's Blessing (Passive: Dragon skills on this pet have a reduced cooldown of 1 second but have 15% less health)
Gourmet Dragon Claw (Fire): Smoke Screen (Weather effect: No one can see each others pets for 8 seconds, they can only see their abilities and health bars) Cooldown: 20 seconds
Prehistoric Dragon Claw (Earth): Bone Crushing Dive (Fly into the sky, swapping out, your new active cannot swap out until 10 seconds have passed, where then it will switch back out having this pet do 40 dmg. It cannot be dmg while in the air, cannot be blocked.) Cooldown 35 seconds
Star Dragon Claw (Air): Galaxy stars : A galaxy appears upon your opponent and 3 stars blast your opponent for 5 damage/second. Lasts for 3seconds. CD : 18 seconds
Super Dragon Mask (Fire): Laser Strike (Do 15 dmg, cannot be blocked) Cooldown 20 seconds.
I will do more later, or make up abilties and i can put them here, just make sure you give me the update it (they) came from. also balancing for these is appreciated!
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