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Nominate Your World for WOTD Here! [September - November Cycle]
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JUNGLEAPOCALYPSE for WOTD
You woke up today with a funny feeling that something tragic is going to happen. At midday you receive a call from the army telling you that they need you for an emergency. You arrive at their army base and they send you in this mysterious cave.
“It is your mission to escape this cave and fight the apocalypse, GO NOW.”
World has:
-PZ Jammer
-FireHouse
-Jungle weather
-Different themes of parkour
-story board
-credits board
-medium parkour
Fun to play
I enjoyed spending my time building this world. If you like it jump in and try it out and give me feedback about it.
GrowID-FireFuryXD
World-JUNGLEAPOCALYPSE
[ATTACH=CONFIG]227120
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This map includes 2 worlds: THESINISTERCASTLE & THESINISTERCASTLE3
The map was inspired by the 2D Game Genre, I tried to implement the 2D Adventure Vibes for the second world. You will be sent into the second world upon finishing the first world.
Features:- Songs for both worlds transcribed by MusicOfMine
- Fully jammed worlds
- 2 worlds to play
- A Story
- Parkour
Song: The Legend of Zelda: BOTW OST - Hyrule Castle (2 Variations)
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ID: 2ego
World: Casefiles
Story:
At your house: "You are a 29 year old unemployed man. At this point, you're doing nothing but waiting for nothingness. October is here, october 7th, the exact day your daughter disappeared without a single trace. She is buried in the forest that burned down years ago, she is buried next to her mother who died in that forest fire. Go visit them now that it's the day..."
Visiting a Detective Morgue that you either way would have to pass when visiting your family's graves: The administration immediately says this to you: "Hello sir. What servic-- oh, it's just you... What do you need? You're not welcome here. I mean, you'd be welcome if you actually worked on some case again, but that won't happen, will it?" You ask them whether you can visit the top, because that is formerly where you used to work in, and in response you get: "T-the top? Ah...it's too dark in there, not really fond of letting people in there... M-Maybe if you paid a bit?"
Some things I tried conveying to the readers here: It shows that you used to work there, at this detective morgue. The staff asserting their confidence and "control" by saying "but that won't happen, will it?" In the world, it does not say that you used to work there, I left that for the readers to deduce themselves. Once asked whether you could visit the top, you can easily spot the panic of the staff. The stutter at the last sentence is hinting that the "if you paid a bit" was an excuse made up to get you away from them.
Visiting your dear friend Canute, because you have to walk past his house when visiting your family's graves: First, Canute says this to you once you see him: "Of course I'm okay, I'm always okay. Stop asking that." The bulletin board that continues the story: "I seem to have a bad habit of asking people whether they're doing good or not. It always creeps people out. I can't tell whether a person is feeling bad though, so I will not try to break out of this habit - if someone feels horrible and I fail to notice...I wouldn't be able to forgive myself." Your character explaining your relationship with Canute: "Canute has been a really good friend of mine for over a decade, he's a real buddy! He's a mysterious fellow though, he never seems to talk about himself or his family. Well, it's better to not force people to open up, will just create unnecessary awkwardness! And well, it's his personal life I suppose."
Some things I tried conveying to the readers here: your character being insecure and terrified of losing dear people, and in attempt to cope with that fear, he, your character, asks friends whether they're doing good or not, asks that way too often, to a point they feel creeped out. I had this habit many years ago which also developed due to a tragedy, so this does happen in real life I believe, but probably very rarely.
Once you reach your family's graves: "Visiting two empty graves, that gives you a pretty empty feeling... How can I ensue my life with this...you...you're not even resting properly, are you Kayte, Lizanna? Of course I wouldn't do a different case, of course I would stick to trying to solve your case, Kayte, you're my daughter...were my daughter.. Eventually they dismissed me even from your case. Still a cold case - but nobody is dedicating anything to it...to this chain of disappearances that happened between 2004 and 2009 in our dear little town. Sure, they stopped, but they stopped from our perspectives; perfect crimes exist; the crimes that happen and permanently remain a cold case without any shared connections in the book. That's all, Kayte, Lizanna, that's all I have to say this time, I'll come again to talk with you two. G-goodbye."
Some things I tried conveying to the readers here: The character's confusion and lack of power to cope with the situation. You can see the stuttering, you can see how the character continuously mixes words up; unable to speak properly. Notice how at the first part of the story it's said that the daughter disappeared yet he decided to visit her grave? That implies that she is officially "dead," even though evidence of that does not exist. The stutter at the very end shows how hurt he is, shows that stuttering and communication problems begin when remembering this situation; and since forgetting something like this wouldn't happen...
Same board: "I guess I'll check the cavern system that is the only thing that suggests that it was a kidnapping rather than just running away; the cavern system that one must enter through the house at the right side." This is just a plot device, since that's the only way I can make the player play the parkour at least for a somewhat believable reason.
When you get to the bottom of the cavern system: "A key? What's it fo-- it says "Canute" on i-- wait, is it the Canute I know? "Canute" isn't a very "common" name, so it must be my Canute's key. I guess I'll bring it to him?"
Some things I tried conveying to the readers here: First, I tried showing the readers how impulsive the character is. Before checking the key properly, he instantly said "A key? What's it fo--" rather than properly inspecting it. He also made a joke by saying "isn't a very 'common' name," the joke is, such a name is never used anymore, and probably only a few people in the world have it at this day.
Since Canute was gone at the moment, you sneak into his basement merely out of curiosity (Previously said "He's a mysterious fellow though, he never seems to talk about himself or his family" to foreshadow this act): "What is this? What is this basement? Why is there a corpse at the end of the tunnel?! C-Canute, h-he...I can't think of anything that could explain this! It's his basement alright! Sure, I did a bad thing by sneaking in here while he's away, but we're long time buddies, h-he wouldn't get mad, right?! M-my curiosity took over...forgive me please. Anyhow, f-friend or not, I better take some evidence of this scene. The rope seems sufficient! I can't carry anything else right now, and Canute might be back any second now! (Bring the rope to the Detective Morgue)"
Some things I tried conveying to the readers here: Notice how the first two sentences did not have an exclamation mark? That was because he begun describing the place before seeing the corpse, therefore he was remotely calm, even while noticing how dirty and malicious it looked. Used the word "tunnel" rather than "basement" to give the writing more aesthetic quality. "I can't think of anything that could explain this," shows how caring he is, even while being in a situation such as that, the first thing he does is try to think of something that could justify it all. Then, he begins conflicting with himself, being confused, asking for forgiveness even while he did not do anything wrong. Why the detective morgue? Because they said you'd be welcome there if you worked on a case again, and well, technically the rope could pass and be enough to convince them.
Once you visit the morgue and show them the evidence, they welcome you, and thus you instantly decide to once again check the evidence of your daughter's disappearance: "I was let in the evidence room because I begun working on a case again, t-technically (all you did was bring in a piece of evidence that is not nearly enough to do anything). Nonetheless, I can review the evidence of my daughter's disappearance now. These pieces of evidence are borderline nothing though, they don't lead to anything at all, and have been reviewed tens of times already. Still, I feel...obliged to do it again."
In a very clever way I introduce halloween blocks as "evidence" there (plus points), one of the pieces of evidences being an "adventure banana," using that you can enter a new parkour stage and continue the story. At the bottom of the gorilla-dungeon (the place where you use the banana in) there is something that you could call a body-dumping hole, a pile of old bones and bodies cramped up with an excessive amount of cobwebs surrounding it, and due to the foul smell, you say this: "This place...this smell...How many people have died here? 20? 30? No, even more. Around 60 people have died here." After exploring that dungeon, you get a torch.
The torch suffices as the "payment" the morgue staff were talking about, and thus you enter the top. They lock you out instantly, making you unable to leave: "t-this is... how could this be? These corpses are thrown around without a single care in the world. T-this morgue... This morgue has a dark secret, and with this - I might be able to expose it's dark secret! However, the exit is locked, so how am I supposed to leave this place with the evidence? (The "evidence" is a goblet, and goblets break on death, and since the exit was locked by them, the only way to leave the top is to respawn). There is no way... I will have to find a different piece of evidence. The torch could prove useful in the cavern system (there is a special cave in there that you can enter only while having a special light source).
Once you're at the end of the special cave: "this is?! This is from the morgue, I'm sure of it! It also has "the dirt" on it! If I bring it outside, it will definitely expose their misdeeds! I will shove it right next to their faces!" Shoving it right next to their faces doesn't sound like a smart idea, but well, the character is pretty impulsive...
Once you're at the morgue with the evidence: the staff tells you: "W-we got it, we'll take you to our leader!" Once you're there, you can see cult-like design, fire wallpapers, and dozens of cult portraits (been foreshadowed at an early stage with cult portraits AND by an item shelf in Canute's basement that had a cult outfit in it): "Seems like The Detective Morgue was involved in some sort of cult activity... The more I get to know about them - the more unsettling it gets..." Once you walk in that malicious-looking dungeon for a bit, you see a cultist which seems to be a guardian of something, he tells you: "You found evidence - but you are now stuck here." Once you're past him, you enter a portal which leads you to another stage. At the end of the stage, you get a key (and since you already have one, you can enter a vent at the end of the cavern system, since it had the requirement of two keys): "This seems to be the exit, luckily. Now that I got a key that does...I'm not sure what-- BUT should work as evidence, I will be able to expose the dark criminal life of the morgue!"
You enter some sort of science laboratory, however, it seems like it's an abandoned one. You find a text saying "Human experimentation: Area 1," which completely shocked your character. You also find the cultist portraits in one of the rooms, proving the connections of the three. In one of the rooms you find books, two of them, one of them holds the records of the kidnappings that happened through the years, one of them saying "Kayte"... The other book shows the records of the human experimentation they committed; proving that Kayte is in fact, long dead, along with every other person that got kidnapped by this heinous criminal organization. The way you came from automatically closed up once you got inside the laboratory, and so you use the laboratory's emergency exit.
Once you parkoured your way out, you said this: "Being honest, I was petrified after reading that, as the realization sunk into me, I couldn't even speak of a word. Canute was a part of their cult - was he the one that kidnapped my daughter? He was the closest to me, he was always...right there, always... I will expose the truth, I have everything to do so. I hope...I hope this makes you happy Kayte, Lizanna, because I, I don't feel any relief...the same feeling of emptiness is still haunting me."
Well, that's it! I doubt that the players that will play this live will notice any of the subtle details I left in the story, but oh well, the suble details are there for older audiences either way. I made this story while trying to fall asleep, I took around 5 days to think of it.
Inspirations and references:
> The name "Kayte" means "pure." Trying to say that the kidnapping of her could NEVER be justified, as she was an innocent child with a bright future.
> The name "Canute" is taken from the anime "Vinland Saga," the coward Prince "Canute."
> "This place...this smell...How many people have died here? 20? 30? No, even more. Around 60 people have died here." The room and the entire quoted thing was heavily influenced by the anime "Monster." In that show once the character named "Heinrich Lunge" enters one specific room (in which also many people died), Lunge kept increasing the number of people that have died in the room when stating how many have.
> The name "casefiles" is inspired/comes from the detective mystery anime "The Kindaichi Case Files."
> The iron bars around the world might seem "off," however, they are actually very important; they indicate the main character's feelings of being lost, trapped, unable to live on; being caged.
> HEAVILY inspired by the detective anime "Detective Conan" and "Monster."
Gameplay:
Of course, this has unique parkour mechanics, some are ones that I've never seen in any world, and believe me, I've played many worlds. I used a lot of portals, very bad unicorns, evil eyes, deadly spiders, and more to create the parkour, I used them in specific because they're never used in any worlds, and that is because they're insanely expensive, and since I do not care about such things, I just want to build something great, the GREATEST thing of it all, I don't mind spending my growtopia life savings on some world that will most likely not even win (halloween contest). Well! I hope you will play it yourself to truly experience it's beauty, the mechanics are damn mind blowing, I'm telling you!
Often you have to run from one side of the world to another, re-use gateways, read the story to understand where to go, and more. So yeah, gameplay-wise I'd say it's a 10/10 (objectively saying that, got some professionals to test it). The design & story will be the decider I believe, sicne I am not sure about the level of those two.
Design:
First, I figured people will just go crazy on pixel arts, so yeah, I decided to not even compete in that; mostly because I can't build them either way, and overall I think pixel arts ruin adventure worlds; sure, they are eye-candy when checking the render, but when actually playing the world you can't even see the pixel arts, and they take so much space...you could add like 3 stages in exchange of one pixel art. So, yeah, I'd rather do my own thing, do what I'm best at; making good gameplays and individual designs (individual designs are the designs you experience while playing the world in-game - my worlds always look the best when playing them in-game, my renders always turn out bad for that one reason; because I don't do overall designs).
I think I made a lot of great designs, I used tons of paints, tons of blocks that're never used in worlds, and just in general, I think this is by far my best work so far...so if I don't win, it's fine, I'm satisfied with this world
While I enjoyed myself while building this world, I did not enjoy getting the resources, I've probably spent more time looking for resources than building the world itself, it just...took so long, it felt as if I was looking for some kind of extinct creature, since no one had anything I needed for this world. At the end, I ended up buying everything I needed for insanely stupid prices, spent all my profit that I earned from my other WOTDs, even had to sell my set, weather machines, and jammers of other worlds. I'm satisfied and happy with how this turned out though. Don't think that anyone will top the stuff I used for gameplay/design.
Plus Points In the most clever way I introduced people some halloween stuff, in the "evidence" room, I introduced halloween stuff as "evidence." I used a lot of gameplay blocks though, so I think people will learn a lot of things about growtopia in general while playing the world (Such as the Howler).
Plus Points That is the strongest point of this world; the never-used blocks, backgrounds, mechanics, designs, gameplays, etc, being used here.
To sum up (for the instagram thing):
- Great DETECTIVE story
- Unique Parkour/mechanics
- Great unique designs
- VIP!
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Other one "TheBerserker"
> Has both Punch and Zombie jammer
> Firehouse to protect people from fires
> Parkours
> Riddles
> Mazes
> Adventure items and gateways
> Over a thousand paint buckets in use
> Small and big pixel arts
> Secrets to explore for players
> Gravity Well block great use
> Pretty good scary halloween story
> Mystery Doors
> And more!
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THE WICKED FLOWER for WOTD
Backstory: This world is all about the curse inside the castle and whoever enters it cant return alive unless you can complete the quest
This world has:
Parkours
Usage of adventure Items
Lots of decorative blocks
Fun and interesting Storyline
And many more to explore
(It looks messy in render but game-wise it is great, trust me.)
Grow ID: Chaledean
World: TOWERSVILLE
Latest render:
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DRAGONSINSOFWRATH By Rimuoi??????
Growid: RiMuOi
World: DRAGONSINSOFWRATH
Story:
DRAGONSINSOFWRATH is the name for a devil who destroys a country because he sees a loved one killed by his old colleague and he sets up a group of 7 members of different races and all of his members have committed an unforgivable sin.
(Lol i dont know is this story or no): confused:
World has:
~ Punch and Zombie Jammer
~ Ghost Charm
~ Easy Parkour
~ a lot of Adventure items
~ Weather machine - Jungle
~ pass door game
~ Winner Room
~ Short Story
Here is the latest rendering:
Last edited by Rimuoi; 11-18-2019, 05:41 AM.
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SANTATROPICA for WOTD
Grow ID: MegaMilky
World name: SANTATROPICA
SANTATROPICA, not all places snow during Christmas, the common notion is that only places that are cold or snowing only celebrate Christmas but that’s just silly because even people in the tropics celebrate Christmas. It doesn’t even snow in CHRISTMAS ISLAND!
World includes:
- P & Z Jammers
- Fire House
- Antigravity (for an immersive player experience)
- Weather Machine - Snowy
- Parkour featuring unique block mechanics + Cybots
- Mazes
- Winterfest materials/ Villages & a Santa!
- Facts on Christmas & more!
- Credits Board next to the world entrance
- VIP room with a password door after you finish the world!
- Cute candy cane pixel art
Shoutout to my beloved friends who helped me, it would’ve been impossible to bring you guys this experience without the help of:
Acais & Dvours for the amazing original designs!
Render:
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HAUNTEDRUBYS for WOTD
[B]HAUNTESRUBYS for “World Of The Day”
Growid : Cloirus
World name : HAUNTEDRUBYS
HAUNTEDRUBYS, is a world filled with adventure, it has an amazing story line, about 4 guys, (one including you) you have to travel all the way through the amazing built world, to steal the legendary Ruby’s, these Ruby’s are worth millions, and that is why you went for them. “It’s gonna be a hard path, but we can succeed!
World has :
P-Z jammers.
Credit board right next to the white door.
Different weathers.
Amazing mannequin storyline.
Not so difficult parkour for newer players.
Unique blocks, and not so common blocks.
Seven year song. I’m
Great builds!
Shoutouts to everyone in the world!
https://s3.amazonaws.com/world.growt...untedrubys.png
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GrowID: Rovie
World: ORBOFWINTERSPIRIT
Description:
You are a spelunker searching for the Orb of Winter Spirit. Legend has it, it can be found in these very caverns below. Search for it in this happy, wintery parkour!
World Contains:
P, Z Jammer
Ghost Charm
Storyline
Credits by door
Maze
Adventure Items
...and cheerful vibes!
Sup
IGN: Rovie
Discord: rovvvie#4588
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Nominating MOUNTAINX8 for WOTD!
Dear all who are reading this, I have really put in my heart and soul into creating this Winter-themed world and I really hope every single one of you can enjoy the warmth and coziness of my masterpiece. Without further ado, here’s the painstakingly crafted storyline.
Story:
Hey there, have you ever wonder what happens on the mysterious mountain trails? One village, a society of “wolf people”, vanished in one night. All eyewitnesses claimed that they saw the villagers fleeing in terror before the entire horizon plunged them into pure darkness. Who were the “wolf people” and who or what was behind their sinister and unforgiving end? Find out more in MOUNTAINX8!
GrowID: Capriol
World has:
-snowy themed mountain
-adventure style parkour
-creative MYSTERY genre storyline
-newbie friendly obstacle courses
-Punch and Zombie Jammer
-pixel art of a beautiful house (log cabin)
-original design of an ancient and aesthetically elegant temple
-A huge variety of blocks that are related to the upcoming Winterfest (i.e winterfest foliage, snowy rocks)
-Warm and pleasant lobby chill out area
-Fireplace VIP room at the end
-Credits at the guestbook near the white door
-Greatly inspired by @Hamumu’s LEGENDARYMOUNTAIN
Credits are also given at a guestbook a few blocks away from then entrance of the world so anyone can easily see it.
#growwotdnov19 #growtopia
Thank you to all and hope I can win WOTD!
Instagram: @capriolgt
Cheers,
Capriol
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THEDANGEROUSDESERT for WOTD
Story:
One day, while you were going to your friend’s house, you suddenly saw a desert that was fenced off. The fence is affixed with the words “DANGEROUS! DO NOT ENTER!”. Because you are curious, you climb the fence and enter the desert area. When you enter the desert, suddenly a piece of paper falls infront of you. This is the contents of the paper:
“You’re trapped! You can’t get out of this desert unless you look for a blue portal that can bring you back. But, remember! To find the blue portal is not as easy as you think!”
Features:
-Punch and Zombie jammer
-Weather machine - Arid
-Firehouse
-Adventure
-Storyline
-Pixel art
-Credit board
Renderworld:
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World : FLYFOREST
GrowID : ThoriqYT
yoshi is a dino who came to world to look for laser scimitars , which are embedded in the earth ,but there are many bird that guard the scimitar , can you help yoshi?
Features:
-Basic Jammer Punch/Zombie
-Fire House
-Weather St. Paddy's Day
-Adv Item
-Puzzle
-Art
-Story
-Credit Room
-Fact About Art/Item
-Door To Credited world
-Parkour
-Cybot
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I've made a few improvements in this world and i hope you guys liked it.
This World Has:
-Cool pixel art
-Lots of riddles
-Blocks that can be confusing
-Storyline about sakura
-Usage of Adventure Items
-Medium difficulty parkour
-And many more to explore
Grow ID: Chaledean
World: SAKURAVENTURE
Render:
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CONNECTEDTOWER by voOny
Oh no, what will happpen to puzzle iced tower?
No doubt, it is one of a kind in growtopia planet.
You and your friends try to explore this towers and as you go on you will encounter adventure parkour!
World includes:
Punch Jammer
Zombie Jammer
Warp speed- Weather Machine
Adventure Parkour
Why the world is name as CONNECTEDTOWER?
Because there are towers connected to each other, simple as that
Thank you for your time reading my post.In-game Name: vooNY
Instagram: @voony_gt
Discord: voony#2432
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THEOLDSITE by crushkrtprml
GrowID: crushkrtprml
World: THEOLDSITE
Features
-Punch/Zombie Jammer
-Ghost Charm
-Xenonite (Double Jump allowed only)
-Story/Parkour
-Nothingness Weather Machine
-Wall Climbing with rope!
Story
Madeline awakes to find that several mysterious changes have occurred to her surroundings: the flames of the campfire that she lit before she went to sleep have turned green, blue lights are descending from the sky, and the text of the Celeste Memorial is now re-arranging itself at random. Madeline then leaves the Celeste Memorial and starts exploring the surrounding area.
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