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FEEDBACKS TO MY WORLD
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The worlds are pretty messy, but I don't think it's a bad thing. All of those worlds look really good!IGN: Cloverlord
Current level: 115
Discord: Cloverleaf#0258
Instagram: @cloverlordgt
My shop world: LIQUIDMARKET.
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Originally posted by Pokekid123 View PostThe mixture of the different colours in your worlds are mind blowing - It looks really good together, though.
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Originally posted by BossKraken View PostHi!
I mostly liked the first one. Guess the tree on the middle is sakura tree, right?
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Havent visited the worlds but looking at the renders i can say this:
- Pick-a-path is always bad level design with no exceptions ever. Finding the right portal is barely even gameplay
- Using a billion different blocks that do a billion different things makes the gameplay less fun. Im not saying you shouldnt mix blocks but if it gets to the point where it hinders the gameplay then you need to slow down
Try focusing more on the gameplay and level design than just the looks and art, even if that unfortunately is all that matters for wotdhi
Youtube lol (please click)
Increasing this number by 1 every day until the music block lagspike glitch is fixed: 328
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Originally posted by MidleCones View PostThanks for the feedback
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BumpOriginally posted by Meraak View PostHavent visited the worlds but looking at the renders i can say this:
- Pick-a-path is always bad level design with no exceptions ever. Finding the right portal is barely even gameplay
- Using a billion different blocks that do a billion different things makes the gameplay less fun. Im not saying you shouldnt mix blocks but if it gets to the point where it hinders the gameplay then you need to slow down
Try focusing more on the gameplay and level design than just the looks and art, even if that unfortunately is all that matters for wotd
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This thread makes me excited again because u never give up thanks
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Too many things going on - space out your builds. Empty space is a good thing in areas, knowing how to and when to add space makes a world look cleaner and ultimately better. You want to immerse the player, not confuse them on where they are due to unidentifiable areas.
Try and keep to a smaller block palette - keep within around 3-4 main building blocks and 3-4 main backgrounds. Spikes should also be thematically similar in colour and theme. Your block palette should also be similar in colour, having too many areas juxtaposing each other with colour doesn't often look very pretty unless intentional and thus executed well.37 World of the Days won.
4 World Building Competitions placed in.
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