This world took longer than I anticipated, primarily because I was rather sluggish with it. Gathering like 10 resources every blue moon or so. I have...
Level design is all about mixing practical elements with aesthetically pleasing concepts so that the world plays nicely and looks nice. Basing final...
Worlds aren't meant to be mass-produced. If you spend a little less than a week or so on a world, then your world quality must be poor. You don't see...
Many games of the past have this system - it's usually referred to as "transmogrification". World of Warcraft has this, Terraria has this, Diablo III...
Everyone is entitled to their own opinion. Some may not be as constructive as others, and some may not be rational. People can build onto suggestions...
The problem is the quality of worlds are diminishing. Many people want to win WOTD purely for the prize so that they can profit, and since the bar is...