NEW THREAD CLICK HERE

OLD THREAD

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Fairly accurate estimates, but still tweaking for perfect accuracy.

Gem calculations are less accurate, but I'm working on it.

• Added Clover Usage! (Still in testing, though.)

• Tweaked the calculator so that everything is slightly less farmable.

• Shows the total number of blocks smashed.

Here it is: https://jscalc.io/calc/4L8PtSysT0VkqSwT

I also made an ATM calculator: http://www.growtopiagame.com/forums/...a-Explanation)

And a level/experience calculator: http://www.growtopiagame.com/forums/...vel-Calculator

Science station calculator: http://www.growtopiagame.com/forums/...ion-Calculator

If you like it, please bump and share! Bump each time you use it please, too.

It's an theoretical estimate, as the practical outcomes are based on chance. Meaning: it will tell you how many seeds, gems and experience you will get if all chance is turned to averages that are based on farming data; therefore, you may not get exactly the same amount of seeds, gems or experience that the calculator says, but it tells you what to expect.

Thanks to all those, mainly forumers, who have helped me create this. Previously, I listed individual names, but I have now lost track of everyone who has helped and I will not mention some without including the others.

How to Use It

You will find that the calculator is defaultly set on farming 100 Venus Guytraps, one time. On the left side, input the amount of seeds that you currently have. In "Store Seeds Beyond", enter the max amount of seeds you will plant each time you farm and it will store any seeds beyond that. Input how many times you plan on farming the seeds. Input the rarity of the seed. Input the the maximum number of fruit (blocks/backgrounds) you can get from one tree, without using a harvester—this is called 'drop rate' on Growtopia Wiki (however, the Wiki is sometimes incorrect). Tick the boxif you will use a harvester. Tick the box if you will use clovers. Lastly, choose if you are going to use Eggs Benedicts or Ring Of Wisdom. Voilà; you are done! Take a look at the right side of the screen to view your calculations! Please note that these are merely estimates—but accurate ones!

The Formulas

These formulas have been made with information from the forums and statistics from farming. They may not be dead accurate, as calculations are made on the server and can only be estimated by the client using data from farming.

I have assumed all possible amounts of fruit from trees have an equal probability. Therefore a drop rate of 8 means an average of 4.5 (sum of 1 to 8, divided by 8), and a drop rate of 4 means an average of 2.5 (sum of 1-4, divided by 4).

The chance, as a decimal, of a seed falling from a tree is 8 / 3 / (Rarity + 6).

When you break a block, I have coded that there is a 2/9 chance of a seed and a 2/3 chance of gems. If you don't get gems or a seed, you get a block (1/9 chance).

When you get gems, if the rarity is below (but not including) 30, you will get an average of rarity/12 gems. If the rarity is 30 or greater, you get rarity / 8 gems. Getting nothing counts as getting 0 gems. When you break a tree, you will always be given gems to these formulas.

When you break a tree you get 1 + rarity / 10 (always rounded down) experience. You get 1 experience from breaking a block or collecting a gem.

The growing time of a tree is rarity * (rarity^2 + 30).

Of course, a harvester will have a 10% chance of doubling fruit and using fuel. Be wary that ecto packs and pine juice do NOT double the fruit.

I assigned clovers with a 10% chance to activate when breaking a block. When they activate, there is a 1/3 chance that you will get a seed and 100% a block and gems. Also, I've estimated that you get 6 times the gems when it activates.

Eggs Benedict increases experience by 25% and Ring of Wisdom increases it by 10%, by granting chances of doubling the experience earned. They can stack, granting double, double experience, giving 37.5% (25% + 10% + 25% * 10%) more experience when used together.

Using mathematical operators on JavaScript, I have combined these formulas to create outputs, such as the ending number of seeds.

Coming Soon

I'll perhaps add a drop-down box, to select the name of the item you're farming, instead of typing the rarity and drop rate. I might try to add an estimation of the labourous time required to farm it as well. If I can estimate the smashing time, I'll be able to include the number of clovers needed.

I'll consider making a clothing compactor calculator and a science station calculator.

How You Can Help

If you wish to make my calculator better, you can help by testing it and gathering farming data.

You may like to test one of the formulas that I have used while you farm, otherwise you can test the combined formulas, by using the calculator. I would especially like to test clovers, gems from blocks and the outcomes of breaking a block further. This will help evaluate the accuracy and improve it.

Lastly, please help bump and share!

Signature Banner

Please put this in your signature to show support. I can make the image smaller, if you like. Just ask.

Attachment 100259PHP Code:

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Thanks! :D :D