These formulas have been made with information from the forums and statistics from farming. They may not be dead accurate, as calculations are made on the server and can only be estimated by the client using data from farming.

I have assumed all possible amounts of fruit from trees have an equal probability. Therefore a drop rate of 8 means an average of 4.5 (sum of 1 to 8, divided by 8), and a drop rate of 4 means an average of 2.5 (sum of 1-4, divided by 4).

The chance, as a decimal, of a seed falling from a tree is 8 / 3 / (Rarity + 6).

When you break a block, I have coded that there is a 2/9 chance of a seed and a 2/3 chance of gems. If you don't get gems or a seed, you get a block (1/9 chance).

When you get gems, if the rarity is below (but not including) 30, you will get an average of rarity/12 gems. If the rarity is 30 or greater, you get rarity / 8 gems. Getting nothing counts as getting 0 gems. When you break a tree, you will always be given gems to these formulas.

When you break a tree you get 1 + rarity / 10 (always rounded down) experience. You get 1 experience from breaking a block or collecting a gem.

The growing time of a tree is rarity * (rarity^2 + 30).

Of course, a harvester will have a 10% chance of doubling fruit and using fuel. Be wary that ecto packs and pine juice do NOT double the fruit.

I assigned clovers with a 10% chance to activate when breaking a block. When they activate, there is a 1/3 chance that you will get a seed and 100% a block and gems. Also, I've estimated that you get 6 times the gems when it activates.

Eggs Benedict increases experience by 25% and Ring of Wisdom increases it by 10%, by granting chances of doubling the experience earned. They can stack, granting double, double experience, giving 37.5% (25% + 10% + 25% * 10%) more experience when used together.

Using mathematical operators on JavaScript, I have combined these formulas to create outputs, such as the ending number of seeds.

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