Page 2 of 2 FirstFirst 12
Results 21 to 35 of 35

Thread: Since we hit...

  1. #21
    Master Sorcerer
    Join Date
    Jan 2013
    Location
    The Netherlands
    Posts
    675

    Default

    Quote Originally Posted by Jaxx View Post
    Once the server hits over 20,000 people I would like to see who else would want to pay 2,000 gems just to SB.
    What they could do is they use a limit. For instance 10 sb's a day. That way they could make it cheaper but still the spam wouldn't be too much. Or maybe the more sb's you do the higher the price gets?

    Thank you Sandrrrr for making this fantastic signature!

  2. #22
    Lesser Wizard ironman2's Avatar
    Join Date
    Jul 2012
    Posts
    135

    Default

    Think about it, many players have multiple accounts.
    I know this guy named Merx (I don't know who he is now because he changes his account like every week)
    Even before the BIRTH CERTIFICATE came out he went from waterturtle to merx then to xmannyx.
    Even his brother changes too.
    It went from something to Pasion and now I don't know who they are.
    ~ironman2

  3. #23
    Master Sorcerer
    Join Date
    Jun 2013
    Posts
    1,639

    Default

    Quote Originally Posted by Bramweerman View Post
    What they could do is they use a limit. For instance 10 sb's a day. That way they could make it cheaper but still the spam wouldn't be too much. Or maybe the more sb's you do the higher the price gets?
    Great idea!

    Quote Originally Posted by ironman2 View Post
    Think about it, many players have multiple accounts.
    I know this guy named Merx (I don't know who he is now because he changes his account like every week)
    Even before the BIRTH CERTIFICATE came out he went from waterturtle to merx then to xmannyx.
    Even his brother changes too.
    It went from something to Pasion and now I don't know who they are.
    ~ironman2
    What do multiple accounts have to do with /sb price?
    Yes, if they are online at the same time, they can change it.
    But every player online increases a price of it for 1/10 of a gem...

  4. #24
    Master Sorcerer Jaxx's Avatar
    Join Date
    Jul 2013
    Location
    United States
    Posts
    1,187

    Default

    The idea of a limit sounds good.
    Maybe 1 SB every 5-10 minutes? I think that would be good so it wouldn't be any spam. Also conversations couldn't take place, spam would be prevented.
    In-Game: Jaxx

    Never look back, keep looking forward.

  5. #25
    Master Sorcerer CreaterZ's Avatar
    Join Date
    Mar 2013
    Location
    South-East Asia, Singapore
    Posts
    1,593

    Default

    Start with 200 gems per sb
    Sb once and next sb costs 400
    Twice and next sb costs 800
    So on
    Becomes 200 again next day
    Newbie-Friendly
    For confused people, my IGN is Quackerino.

  6. #26
    Master Sorcerer Jaxx's Avatar
    Join Date
    Jul 2013
    Location
    United States
    Posts
    1,187

    Default

    Quote Originally Posted by CreaterZ View Post
    Start with 200 gems per sb
    Sb once and next sb costs 400
    Twice and next sb costs 800
    So on
    Becomes 200 again next day
    Newbie-Friendly
    That could be good. A start off point. Then it increases as you SB each time. Very creative CreaterZ.
    In-Game: Jaxx

    Never look back, keep looking forward.

  7. #27
    Master Sorcerer
    Join Date
    Jan 2013
    Location
    The Netherlands
    Posts
    675

    Default

    Quote Originally Posted by CreaterZ View Post
    Start with 200 gems per sb
    Sb once and next sb costs 400
    Twice and next sb costs 800
    So on
    Becomes 200 again next day
    Newbie-Friendly
    Well, practically what I suggested but now it has form.
    I really think this is the way.

    Thank you Sandrrrr for making this fantastic signature!

  8. #28
    Master Sorcerer GummiBear64's Avatar
    Join Date
    Jul 2013
    Location
    Australia
    Posts
    11,792

    Default

    This is ALL AngroX's idea. I take NO credit for it at all.

    Every 1,000 players online, it costs 50 gems. Example, 2,000 people online costs 100 gems.
    5,000 players cost 250 gems. It is going off of the broadcast price.

    Once again, this was all AngroX's idea. I just liked it a lot.

    Discord: GummiBear64 🍋#1913



  9. #29
    Master Sorcerer
    Join Date
    Jun 2013
    Posts
    1,639

    Default

    Quote Originally Posted by CreaterZ View Post
    Start with 200 gems per sb
    Sb once and next sb costs 400
    Twice and next sb costs 800
    So on
    Becomes 200 again next day
    Newbie-Friendly
    Uh, maybe slow the increase down a little?
    +100 gems each /sb, starting with 200?

    Because, some people that trade a lot through /sb do need to /sb quite a lot each day.
    Or if they can't sell something.

    The system does pay off if you plan on /sbing once or twice each day.
    But if you're going to /sb 10 times a day, the system we have now (<number of players/10=sb cost in gems) would pay off better.

    Quote Originally Posted by GummiBear64 View Post
    This is ALL AngroX's idea. I take NO credit for it at all.

    Every 1,000 players online, it costs 50 gems. Example, 2,000 people online costs 100 gems.
    5,000 players cost 250 gems. It is going off of the broadcast price.

    Once again, this was all AngroX's idea. I just liked it a lot.
    It is a good idea, but it would bring A LOT of spam.
    If you noticed, nowadays, if the price lowers to 400 gems (at 4000 players online), people start the /sb chat and there's an /sb every 10-20 seconds.
    With that system, 400 gems=8000 players. Kind of a, lets say "average" (I did no calculations of anything, so...) number of players online now would be around 7000, I guess.
    And it would only cost 350 gems in that case, which would cause a lot spam.
    The number of players now sometimes goes down to 4000, which would be 200 gems with this system.
    Do you know how much spam there is after the update, when the server goes down?
    While there are only 1000-3000 players online, before all players logged on after the server going down, there's a /sb every second, literally.





    Every /sb system has it's pros and cons, and it's hard to judge which one would be the best.

  10. #30
    Master Sorcerer CreaterZ's Avatar
    Join Date
    Mar 2013
    Location
    South-East Asia, Singapore
    Posts
    1,593

    Default

    Quote Originally Posted by HunterHell View Post
    Uh, maybe slow the increase down a little?
    +100 gems each /sb, starting with 200?

    Because, some people that trade a lot through /sb do need to /sb quite a lot each day.
    Or if they can't sell something.

    The system does pay off if you plan on /sbing once or twice each day.
    But if you're going to /sb 10 times a day, the system we have now (<number of players/10=sb cost in gems) would pay off better.



    It is a good idea, but it would bring A LOT of spam.
    If you noticed, nowadays, if the price lowers to 400 gems (at 4000 players online), people start the /sb chat and there's an /sb every 10-20 seconds.
    With that system, 400 gems=8000 players. Kind of a, lets say "average" (I did no calculations of anything, so...) number of players online now would be around 7000, I guess.
    And it would only cost 350 gems in that case, which would cause a lot spam.
    The number of players now sometimes goes down to 4000, which would be 200 gems with this system.
    Do you know how much spam there is after the update, when the server goes down?
    While there are only 1000-3000 players online, before all players logged on after the server going down, there's a /sb every second, literally.





    Every /sb system has it's pros and cons, and it's hard to judge which one would be the best.
    My idea started from the basis that you don't need that many sbs per day.
    If you want to sb chat, you pay the price.
    For confused people, my IGN is Quackerino.

  11. #31
    Master Sorcerer
    Join Date
    Jan 2013
    Location
    Location:
    Posts
    2,500

    Default

    Seth and hamumu please look at this!

  12. #32
    Lesser Wizard Wontongirl's Avatar
    Join Date
    Jul 2013
    Location
    In your closet
    Posts
    273

    Default

    Yes,We Need One Solid Price For Sbs.Bout 300-500 Gems Seems Reasonable.I Hope @Seth And @Hamumu Consiter This Idea.This Would Help...Alot.Even When We Reach 100,000 Ppl (Which I Doubt)
    Even If We Reach That Much Players Who Would Pay 10,000 Gems Just For One Sb?
    IGN: Yakashi.
    Pm me if you ever need help, Or /Msg me when im online.

    Amazing art by GrowArt..!
    Attachment 94937

  13. #33
    Master Sorcerer Jaxx's Avatar
    Join Date
    Jul 2013
    Location
    United States
    Posts
    1,187

    Default

    I think it should either be a limit on SB's or just a flat out 500 gems.
    In-Game: Jaxx

    Never look back, keep looking forward.

  14. #34
    Master Sorcerer Dodo Wizard's Avatar
    Join Date
    Jan 2014
    Location
    Uranus States of America
    Posts
    1,939

    Default

    Quote Originally Posted by Jaxx View Post
    Once the server hits over 20,000 people I would like to see who else would want to pay 2,000 gems just to SB.
    If I have to pay 2, 000 gems for an sb...LHGUHIU43SHGMSKBU4DGY4KSBGSK4GUY4D4D44KYB NOOOOO NEVER!!

  15. #35
    Lesser Wizard Beggy4786's Avatar
    Join Date
    Jun 2013
    Location
    Minnesota USA
    Posts
    405

    Default

    I do agree that SBs are getting pretty spendy but even with SBs being 1,000 gems I still noticed spam. And being 500 gems, would mean a lot of spam. I like they system we have now. But I love the idea you had about big broadcasts! I mean, that would work really good!
    My name is actually BEEGY4786
    SKOL VIKINGS

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •