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Thread: (mostly) every problem within Growtopia.

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    Master Sorcerer Techy's Avatar
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    Default (mostly) every problem within Growtopia.

    In this thread, I will be bringing attention towards each and (mostly) every problem in Growtopia. This thread's purpose is so that Ubisoft and the community can (hopefully) solve these issues through the act of correction and/or perfection. Of course, these problems may seem impossible to solve or they will forever be ignored, but I can only wish. However, perfection will always be an asymptote.



    Here is a list of every fault within Growtopia that I can think of; some are major issues, some not as big, but still important. They are not in order.
    (this will be a REALLY long thread...)

    1. ) Previous updates and activities are becoming obsolete.
    Throughout the history of Growtopia, the game has received a hefty amount of content and new activities. These activities seem fun and enjoyable, yet die swiftly due to their lack of longevity. This is because they serve no real way for players to progress with them, thus players don't find them a good use of their time. The rewarding system sucks: there is no big prize, no unique and desirable items, and they become monotonous. Growtopia is an MMO, the game is supposed to be grindy so why bring in activities where players feel they are not worthwhile.

    I am certain Ubisoft is aware of this problem, yet they have previously tackled it incorrectly. When they tried to update Fishing, they failed as they never fixed the issues fishing faced:
    - you got junk items more often than actual fish.
    - no cool/desirable items to fish for.
    Instead, Ubisoft added another activity using fishing as its source. This enticed players to fish so they can enjoy the new activity, soon realising that fishing was still its same boring self. They also added a new way to fish through radioactive and iced waters with new items that can be fished for - this was too elaborate and complicated to bother with, here they should've adjusted and added new items to the normal ways of fishing so that the new activity could be enjoyed more.

    2. ) Lack of Moderators.
    This game's growth of players causes a growth in crime. We have moderators who are doing their jobs yet we have too little of them. Growtopia has not received any new moderators from the community in a while, two new moderators have been added (most likely as Ubisoft employees) but had no proper announcement. Moderation is difficult and can be too much work for such little amount of moderators.
    Yes, choosing moderators is time-consuming and troublesome, but I know a hefty amount of players that can be suitable for moderators. The applications from 3(?) years ago are out-of-date, thus new applications should take place. At least let us know Ubisoft are trying to obtain more moderators.

    3. ) Lack of consistent communication between us and Ubisoft.
    Communication is vital for feedback. We offer so much feedback and wishful improvements that seems to get ignored because, despite Ubisoft's millions of feedback threads, we never see anything actually is done about the updates. Not a single balance change has been done, thus making us believe that Ubisoft uses the feedback as an improvement only for the future updates, and ultimately leaving the updates that the feedback was for, behind. This links to issue #1.

    NekoRei does a brilliant job of trying to communicate with the community, yet when any Ubisoft employee replies to feedback, it seems as if they ignore the actual topic and only read the title of the thread or the first few lines. There is no point telling us you're listening or "thanks for the feedback" as we know you should be doing that. Telling us things we do know is tiresome, telling us things we don't know is important. We want your opinion on the feedback, this is the key to ensuring good communication.

    However, in the end, we've no actual proof of any feedback taking action. No balance changes, no adjustments, nothing. That right there is the big issue which leads to old updates becoming redundant.

    4. ) WOTDs & World Building are ignored despite being core aspects of the game.
    I've spoken about this way too many times to go over it again, refer to one of my many threads.
    >> "Ubisoft you can't pick WOTDs and it feels awful."

    5. ) The game feels as if the main goal is to become the richest.
    The game becomes less and less fun when everyone's desire is to become the richest. Where fun has a price tag, where the richest monopolise the economy, where everything is about making a profit. Growtopia was a game about having fun through being creativity in wacky environments, earning silly and unique items, where some items were prestigious. Yes, the economy has fluctuated and inflated, but the game has become less about having fun and being creative, and more about making the most amount of World Locks in the most efficient way.

    6. ) Illegal shenanigans thrive - Selling in-game items for in-real-life currency.
    I know a friend IRL who tells me about all the different ways selling IG items is beneficial for them. I'd rather not disclose any details, but this issue has been ignored multiple times. Ages ago, another friend attempted to email support about various websites that did this illegal act, only to be ignored.

    7. ) Super-Broadcasts are unhealthy.
    SBs bring toxicity and irritancy. It's such a nice feature, yet abused by drama queens and people promoting illegal websites. If people use the ability of free speech wrongly, it should be removed altogether. To restrict such a power would be despised by many, but I find it is necessary. I'd rather not log onto the game to have my chat bar filled up with two ignorances and other attention-seeking people who join in, or "hey come to this website and we'll make you a moderator" to comprehend how people even fall for that.
    > Fix loopholes and moderate super-broadcasts.

    8. ) Growtopia has a brilliant array of creative blocks yet I can never have access to them since they are too hard to obtain.
    Stop making these amazing blocks immensely expensive and/or extremely rare to come across. World Building is already awful enough, and we don't want creativity to be deterred by overpriced blocks. Would it be damaging at all to allow us to rain and bath in Pagoda blocks, or the new Guild event blocks? Why reward us with little amounts, when they are meant to be used in large amounts? I guarantee you that every world on a World Planner looks so much better than if you were to start from scratch in-game as you have NO restrictions on block costs or block choice. Limitless creativity.
    Ubisoft, please give us a creative mode in Growtopia - I will spend countless hours on it.

    9. ) Bots and Spammers.
    Self-explanatory: just remove spammers and bots, please. Why not make it so any player cannot type the same message they have typed out in the last 5 minutes or so (and make sure there are no holes in the systems, like take in consideration that players could type the same words in different colours, etc.)

    10. ) START is corrupted by damaging people.
    The tutorial is out-of-date and full of damaging people (mostly spammers) who lure the innocent newbie down dark roads. The start of the game should be an alone experience or just silence START.
    This thread explains it well.

    11. ) BUY worlds don't help the economy.
    They, like old trade worlds, monopolise the economy and I find them to be superfluous. Despite being useful, I dislike the concept and the fact that they give easy wealth to those who own them hurts me. If you were lucky enough (or were a data miner) to lock a popular BUY world, you basically instantly become rich. You can sell the world for a tens or hundreds of Diamond Locks or can control the price of items to then sell your item(s) overpriced so gain easy wealth. No skill, just luck.

    12. ) Farming is the only efficient way of gaining XP & Gems: other sources are weak.
    Despite the many wonderous activities of Growtopia, farming still is the top dog for gaining XP and Gems. For players who dislike the monotonous work of farming, this is problematic as it leaves very little ways to gain XP and Gems in other ways.
    > Buff XP and Gem gain from other sources (crime fighting, fishing, surgery, etc.).

    13. ) Players won't do activities because they are fun, but instead they do them for profit solely.
    This causes issues like issue #1 and #5 (Yes, there are exceptions, but the majority are like this sadly).

    14. ) Player Appreciation Week don't add needed suggestions, but rather humorous, unnecessary ones.
    From every year's PAW we get lots of niche features, and maybe a game-changer, but not many useful features. I love PAW as it's the only time we get to see suggestions ACTUALLY be added, but that's demeaning. Every update should have player's suggestions, and every update should come with balance changes. This fluctuates the game's state so it doesn't become stale. Players have been farming the same stuff for years and doing the same activities for years. I don't feel appreciated when Growtopia does something that should be done regularly. We give suggestions in hopes they will be added, not so we wait until PAW to pray they are added (or unless you're Phantom).
    Yes, PAW brings really cool items and unique encounters but what would really be appreciative is that Ubisoft fixes the problems that have been suggested countless of times for PAW.

    15. ) Ubisoft are saturating their Summer Clash concept every month, yet ignoring the other dry content that needs that sort of treatment.
    I get that Summer Clash is meant to have ongoing content updates, but alongside these branches you add, you could bring balance changes, or really cool, desirable items to other activities so players can go do them as well. You guys show you can create really unique and inventive items yet are always tied to your Summer Clash concept, where other content could really do with those types of items.

    16. ) Skill never rewards; everything is based on luck.
    Every activity or concept in the game revolves around luck and praying to RNGesus. Some activities have some levels of skill (mostly low-levels), but skill itself never rewards. Luck is what determines what you get, no matter how quickly you do it, or how skillfully. This is belittling to players who get really lucky and become extremely rich due to luck, where long-term players who are unlucky never progress. This ideology is deterring and doesn't entice unlucky players to keep playing. I've personally gotten bored of watching lucky individuals become insanely rich as they hit the jackpot, where I can do nothing but beg for RNGesus to bestow some luck upon me. And no, this isn't like IRL scenarios where people get rich off of winning the jackpot or getting lucky at casinos, because you can use skill to gain fortune and prosperity, whereas Growtopia has no consistent way of rewarding skill.
    You can have the argument that profit requires skill to do, and yes, it does require little skill and can reward through brilliant execution. However, it is inconsistent and is one of the only exceptions to this issue.

    17. ) Every skilful event is toned down to monotonous tasks.
    However, there are the few skilful activities players can do to ensure progress through skill. Some daily challenges, like the wolf challenge and carnival challenge, are skilful. Sadly, you got to do the same unentertaining task for two hours, and have elements of luck involved in them - hoping that you don't get a difficult wolf world, hoping for an empty carnival world so you never get disrupted, etc.
    These daily challenges can be fun and exhilarating to do, but require wealth to prepare for, thus leading to other problems.

    18. ) No achievements have been added since we reached 100; disappointing and no reward for completing large amounts of achievements. - ADDRESSED
    Some achievements are insanely hard - which is good I guess, but some are absurdly time-consuming - but they are of the 'normal' achievements set out there. You don't get a reward for obtaining 100 achievements, or all of the many Bronze, Silver or Gold tier achievements. You do for reaching Level 50, but not Level 100. You do for achieving all the holiday achievements, but that item has lost its prestigiousness. This is inconsistent and deters players from bothering to do all achievements unless they want to go for Epic Quest completion (which is even more insane achievements).
    > Add more achievements to the new activities, add more reason to do the achievements and head for all achievements completed, and give rarer, harder achievements more XP upon completion.

    19. ) Tokens are aggravatingly hard to obtain, have a lack of sources, and ask you for large amounts.
    Growtokens were a nice concept and rewarded popular worlds. Players abused this system and rewarded uncreative trade boxes because of their practicality. Now, Growtokens are offered in little amounts every day, where those who desire completing Daily Quests have to rely on that the quest isn't absurdly expensive due to irritatingly hard blocks to obtain. Adding the Mega Growtoken is a mock since 99% of the player base don't even have that many Growtokens. It takes around 150+ days to earn 200 Growtokens due to having to skip certain days and the increasingly difficult Daily Goals.
    > Buff Growtoken sources to allow 10 Growtokens earnt a day through hard work, allow more sources to earn Growtokens from.

    20. ) Carnival has become redundant and useless. - ADDRESSED
    The only reason players go to the carnival is for the Ringmaster and the carnival's daily challenge. It has had no new items added to it in ages, and no new attractions despite being a carnival (they get new attractions to keep up-to-date IRL). The carnival serves a niche purpose to newbies getting their world locks, but the items with it are too easily obtained or aren't interesting enough.

    21. ) Secrets Of Growtopia (SoGs) need updating to suffice for the numerous new ways of obtaining items.
    SoGs only reveal so much about an item, and when Growtopia has new items that's recipes are unobtainable through SoGs, they become increasingly more difficult to obtain. Though these items have logic in their recipe, we can only depend on wishful thinking on their sources, where some just seem out of the blue and incredibly difficult to obtain the recipe of it.
    SoGs should be reworked to give hints on every single item's recipe, or just to say where the item is obtained from, e.g. "Warning Block is obtained by tampering with an otherworldly dimension."
    p.s. we want more Wizard Staff hunt-type recipes.

    22. ) You can buy yourself through most tasks.
    Legendary Quests lost their prestige when players found out they can just buy their way through it. It is Legendary to earn something, not to just buy it. Basically, these incredibly hard tasks aren't hard if you have millions of world locks - they have no skill built into them thus deteriorating the idea of "legend". You cannot build a name for yourself for being skilful, as there are no ladders to climb through skill - well actually, there is the tournament and Pet Battling, but that is outdated and nobody does those anymore. However, you can build a name for yourself by being rich as that instantly makes you a 'pro'.

    23. ) The Rating System is terribly flawed.
    Remember the rating system? Yeah, me neither. It doesn't do its job nor is it being utilised. Nobody ever does /rate to rate a world because they forget about it or just don't see the point. Those who do rate make no noticeable difference in the world's rating as it was designed for a large number of players to rate. This system needs to be revisited and possibly reworked.

    24. ) Guild Events are monotonous and aren't friendly to those who do not farm.
    Since Guilds start out with such a small player capacity, Guild owners are persuaded by the system to make the most out of their guild members by inviting those who farm. This is so the Guild can level up to get more players in, to level it up even more. In the end, it is useless to have players who do not farm in the guilds, deteriorating the idea that Guilds are for everyone, when in fact they are only for farmers. This issue is combined with the lack of other ways to gain XP and gems from other activities - not everyone enjoys farming and wants to spend their time doing boring, tedious work.
    The price tag that comes with Guilds is absurd and irrational. Having to do tons of farming to be able to level up your guild is one feat, but to have to pay a large price for it is just unnecessary. It just shows that Guilds were designed for farmers and farmers only, so those who don't farm just can't enjoy that activity that has lots of content to it.

    25. ) The servers are unreliable and quite frequently slow or crash altogether.
    I know Ubisoft is trying to fix this (I certainly hope), just outlining this issue.

    26. ) Most buffs in the game (food buffs, item buffs, etc.) are annoyingly underpowered.
    This topic is mostly based on the ongoing issue of how Growtopia needs frequent balance changes. Items that have been created throughout Growtopia's life (through Ubisoft or Seth & Hamumu), can either be niche, failures, or must-haves. The most recent examples I can think of are some new items from PAW: Dreamcatcher's Staff and Ring of Nature. The Ring of Nature is just outshined by the Ancestral Seed of Life and Apple Strudel, which both give a guaranteed chance of an increasing per cent in plant growth, whereas Ring of Nature is only a 25% chance for a 5% increase. For comparison, Apple Strudel - which costs significantly less than a 1/10 chance that costs up to 100+ World Locks - has a 5% increase in growth with no chance for 30minutes.

    That's just one example, but loads of other food buffs and items are redundant for their worth or have negligible increase to what they do.

    27. ) The community is ungrateful and can never be satisfied.
    Ironic, isn't it?


    There are probably various contradictions in this long wall of text because I am very tired.
    Last edited by Techy; 10-07-2018 at 03:08 PM.
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    Master Sorcerer Wrix's Avatar
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    get this man a mod! oops, wrong quote.

    btw, you are absolutely right, especially that one;

    Quote Originally Posted by Techy View Post
    5. ) The game feels as if the main goal is to become the richest.
    The game becomes less and less fun when everyone's desire is to become the richest. Where fun has a price tag, where the richest monopolise the economy, where everything is about making a profit. Growtopia was a game about having fun through being creativity in wacky environments, earning silly and unique items, where some items were prestigious. Yes, the economy has fluctuated and inflated, but the game has become less about having fun and being creative, and more about making the most amount of World Locks in the most efficient way.

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    I'll read this later

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    This has been extremely satisfying to read and it is 100% understandable from an outsider point of view. Many of the points do make sense but they will need a much larger team to be able to implement all those stuff. IF ubisoft has 200 staffs they will need at least 50 times that number to be able to handle everything with their brains. 10000 brains are better than 200 brains.
    #MESPRIT123

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    and rating world is a big problem in Growtopia .
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    These problems are (sadly) true. I feel that this game is getting a bit monotonous for me.
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    Master Sorcerer Techy's Avatar
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    Quote Originally Posted by iQflufarmer View Post
    And rating world is a problem in Growtopia too.
    I actually forgot about that concept since it's so irrelevant.

    edit: added it to the list.
    Last edited by Techy; 08-13-2018 at 12:45 PM.
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    I agree Growtopia gonna be merchant game instread of social game or Sandbox

    also, Growtopia don't adapt to the present ,not like the similar games are better (Example:Punching with hand item Comparision between Growtopia and PW) this is why Growtopia is obselete and not balanced
    Last edited by iQflufarmer; 08-13-2018 at 01:05 PM.
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    Hear, Hear.

    This thread has to be taken seriously, Ubisoft.

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    Give this man a medal!

    I agree with everything u wrote here
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    Interesting. Let me read through each point... then get back to you on some of my thoughts on some of 'em. Gimme a moment.

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    I hate to say I agree with this. It's also unfortunate that the part about the game being solely for profit. God, I remember 3-4 years ago, me and my friends built a world, and we had such a fun time discovering all the things we could splice, the awesome Crimson eagle wings, and when one of our friends got a cyclopian visor, we flipped out. It wasn't worth a lot but it was just so cool in our eyes. It's sad that all those friends quit, but I still play. It also sucks that I have fallen in to the profit trap. Whenever I'm on, it's to harvest my science stations, mass produce, or make wls in other ways. I never enjoy enjoy most new items, because to me, it feels like every update is the same. Most items are reskins, or do the exact same thing as every item, only a different color, or slightly different effect. What also sucks, is that a lot of unique items are very expensive to obtain. Want this cool artifact that can give an extra gem 5% of the time? Well enjoy spending 8 dls on it. Want this item that can break 3 blocks at the same time? Enjoy spending 8 dls. Want this item that can collect the seeds or blocks when you farm? 10 dls please.


    Edit: Also, I feel a problem is the distribution of wealth. As it is in the real world, the poor stay poor and the rich get richer. It's extremely hard to profit as a beginner, but once you start earning dls, it gets easier and easier. It's at the point where people like Jamew7 is doing road to 10,000 dls when even 10 dls is coveted and revered by at least 75% of the community. I don't really have a good explanation for how to fix this (except communism) but I just feel this causes a lot of newbies to enjoy and not experience all this game has to offer, and some to even quit
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    Administrator NekoRei's Avatar
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    1. ) Previous updates and activities are becoming obsolete.
    Interesting point that I will share with our designers and dev team to look into and consider.

    2. ) Lack of Moderators.
    This is one thing we are doing something about now. Do note though that moderator selection is not that easy. We need to make sure that the moderator we are getting is the right person and has the right attitude to do the job. We can’t just hire any random player just because we need more moderators. There is a process and we need to evaluate each candidate carefully.

    3. ) Lack of consistent communication between us and Ubisoft.
    We do take feedback into account and I am not just generically saying this now. We talk about in our meetings/briefings but there are some things that we cannot implement ASAP or put into action right away.

    4. ) WOTDs & World Building are ignored despite being core aspects of the game.
    We have already shared our thoughts regarding this in that thread perhaps read what Ezzerio (and I) already said. There is lack of good entries. If you’re gonna ask me I’d rather just have this done on a weekly basis if we’re not getting any good world build submissions. It is not possible for us to check each and every world in the game thus we have this FORUM THREAD where you guys can submit entries and this has been the procedure even in the very beginning (even before Ubisoft stepped in).

    7. ) Super-Broadcasts are unhealthy.
    And this goes back to we need more moderators to moderate the broadcasts.

    8. ) Growtopia has a brilliant array of creative blocks yet I can never have access to them since they are too hard to obtain.
    Same answer as point 1

    9. ) Bots and Spammers.
    This is not only bothersome for you guys but tedious for us also. I mean, we also hate bots and spammers! Since we play the game as well. We are constantly finding ways to remove the bots and spammers but it’s not that easy. Our dev team are still finding new ways to fix this. And I believe I’ve said this over and over again. It’s true though.

    10. ) START is corrupted by damaging people.
    Same answer as point 1

    14. ) Player Appreciation Week don't add needed suggestions, but rather humorous, unnecessary ones.
    Interesting thought. However, not every suggestion can be implemented either because some were just not good enough, some were difficult or impossible to implement, and although I did see that there were a lot of items that came from Phantom’s suggestions, there were still a whole lot of items and features that came from different threads/players. Although, this is something that we should look into in the future where we perhaps limit the amount of item suggestions we’ll get from a certain player.

    And you mean… we should focus on fixing features instead of providing you guys item updates, is that what you mean?

    15. ) Ubisoft are saturating their Summer Clash concept every month, yet ignoring the other dry content that needs that sort of treatment.
    See my response in Point #1

    16. ) Skill never rewards; everything is based on luck.
    See my response in Point #1

    17. ) Every skilful event is toned down to monotonous tasks.
    See my response in Point #1

    18. ) No achievements have been added since we reached 100; disappointing and no reward for completing large amounts of achievements.
    See my response in Point #1

    19. ) Tokens are aggravatingly hard to obtain, have a lack of sources, and ask you for large amounts.
    See my response in Point #1

    20. ) Carnival has become redundant and useless.
    See my response in Point #1

    21. ) Secrets Of Growtopia (SoGs) need updating to suffice for the numerous new ways of obtaining items.
    See my response in Point #1

    25. ) The Rating System is terribly flawed.
    See my response in Point #1

    24. ) The community is ungrateful and can never be satisfied.
    YES.

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    Master Sorcerer ooopsi's Avatar
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    I wanted to write a similar thread but it seems you've spared me from an hour worth of typing, thanks. Ubisoft seems to forget something, GT is a game, it's supposed to relieve the stress. But whenever I log on I have to stress out, probably why I'm playing other games now. Also you forgot to mention the potato servers and lack of originality, almost everything new is either a reference or a repainted item.
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    Quote Originally Posted by NekoRei View Post
    1. ) Previous updates and activities are becoming obsolete.
    Interesting point that I will share with our designers and dev team to look into and consider.

    2. ) Lack of Moderators.
    This is one thing we are doing something about now. Do note though that moderator selection is not that easy. We need to make sure that the moderator we are getting is the right person and has the right attitude to do the job. We can’t just hire any random player just because we need more moderators. There is a process and we need to evaluate each candidate carefully.

    3. ) Lack of consistent communication between us and Ubisoft.
    We do take feedback into account and I am not just generically saying this now. We talk about in our meetings/briefings but there are some things that we cannot implement ASAP or put into action right away.

    4. ) WOTDs & World Building are ignored despite being core aspects of the game.
    We have already shared our thoughts regarding this in that thread perhaps read what Ezzerio (and I) already said. There is lack of good entries. If you’re gonna ask me I’d rather just have this done on a weekly basis if we’re not getting any good world build submissions. It is not possible for us to check each and every world in the game thus we have this FORUM THREAD where you guys can submit entries and this has been the procedure even in the very beginning (even before Ubisoft stepped in).

    7. ) Super-Broadcasts are unhealthy.
    And this goes back to we need more moderators to moderate the broadcasts.

    8. ) Growtopia has a brilliant array of creative blocks yet I can never have access to them since they are too hard to obtain.
    Same answer as point 1

    9. ) Bots and Spammers.
    This is not only bothersome for you guys but tedious for us also. I mean, we also hate bots and spammers! Since we play the game as well. We are constantly finding ways to remove the bots and spammers but it’s not that easy. Our dev team are still finding new ways to fix this. And I believe I’ve said this over and over again. It’s true though.

    10. ) START is corrupted by damaging people.
    Same answer as point 1

    14. ) Player Appreciation Week don't add needed suggestions, but rather humorous, unnecessary ones.
    Interesting thought. However, not every suggestion can be implemented either because some were just not good enough, some were difficult or impossible to implement, and although I did see that there were a lot of items that came from Phantom’s suggestions, there were still a whole lot of items and features that came from different threads/players. Although, this is something that we should look into in the future where we perhaps limit the amount of item suggestions we’ll get from a certain player.

    And you mean… we should focus on fixing features instead of providing you guys item updates, is that what you mean?

    15. ) Ubisoft are saturating their Summer Clash concept every month, yet ignoring the other dry content that needs that sort of treatment.
    See my response in Point #1

    16. ) Skill never rewards; everything is based on luck.
    See my response in Point #1

    17. ) Every skilful event is toned down to monotonous tasks.
    See my response in Point #1

    18. ) No achievements have been added since we reached 100; disappointing and no reward for completing large amounts of achievements.
    See my response in Point #1

    19. ) Tokens are aggravatingly hard to obtain, have a lack of sources, and ask you for large amounts.
    See my response in Point #1

    20. ) Carnival has become redundant and useless.
    See my response in Point #1

    21. ) Secrets Of Growtopia (SoGs) need updating to suffice for the numerous new ways of obtaining items.
    See my response in Point #1

    25. ) The Rating System is terribly flawed.
    See my response in Point #1

    24. ) The community is ungrateful and can never be satisfied.
    YES.

    I hope Ubisoft won't lie us.and your responge won't be procrastination
    Don't make us disappointment in you Ubisoap
    I'm back
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  16. #16
    Master Sorcerer Aleksis St's Avatar
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    nekorei, you better go into that briefing with a pile of papers, slam it onto the table and say: '' it's time to bob the builder up in here.''
    IGN: aleksisst
    Houz's and Tot's daily wish made me delete Kevin from the Office saying:"I have very little patience with stupidity". Am veri angri

  17. #17
    Lesser Wizard Gandie's Avatar
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    Strongly see your point in this, I feel you.

  18. #18
    Master Sorcerer Techy's Avatar
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    Quote Originally Posted by NekoRei View Post
    1. ) Previous updates and activities are becoming obsolete.
    Interesting point that I will share with our designers and dev team to look into and consider.
    Will it be possible for you to share any details on any of my points once spoken to the Dev team? I'd be really interested to see their views on these kinds of issues so we can narrow down solutions.

    Quote Originally Posted by NekoRei View Post
    2. ) Lack of Moderators.
    This is one thing we are doing something about now. Do note though that moderator selection is not that easy. We need to make sure that the moderator we are getting is the right person and has the right attitude to do the job. We can’t just hire any random player just because we need more moderators. There is a process and we need to evaluate each candidate carefully.
    Any word on bringing back mod applications back to obtain newer mods within the community?

    Quote Originally Posted by NekoRei View Post
    3. ) Lack of consistent communication between us and Ubisoft.
    We do take feedback into account and I am not just generically saying this now. We talk about in our meetings/briefings but there are some things that we cannot implement ASAP or put into action right away.
    I know you guys can't make ASAP changes, it's just that we haven't seen feedback take any action. It's the continuous case of no change log being visible and no changes at all being made. Balancing and adjustments need to occur, because I've been playing the same Growtopia for 4 years now, with more and more layers, where each of those layers don't change causing me to be bored of those layers. Old content fail to thrive because they are balanced inadequately or are outdated by the inflated economy.
    What I'm asking here is I would love to see balance changes being made to the many problems I outlined, and to all the content prior. Don't just layer the content, alterate it.

    Quote Originally Posted by NekoRei View Post
    4. ) WOTDs & World Building are ignored despite being core aspects of the game.
    We have already shared our thoughts regarding this in that thread perhaps read what Ezzerio (and I) already said. There is lack of good entries. If you’re gonna ask me I’d rather just have this done on a weekly basis if we’re not getting any good world build submissions. It is not possible for us to check each and every world in the game thus we have this FORUM THREAD where you guys can submit entries and this has been the procedure even in the very beginning (even before Ubisoft stepped in).
    I thought you guys only chose WOTDs solely on the WOTD nomination thread - like you cannot choose a world as WOTD unless it's been posted on the WOTD thread? I'm not against the procedure, I'm just saying there is a lack of interest in WOTDs and World Building causing a low amount of applicants, even before Ubisoft stepped in.


    Quote Originally Posted by NekoRei View Post
    14. ) Player Appreciation Week don't add needed suggestions, but rather humorous, unnecessary ones.
    Interesting thought. However, not every suggestion can be implemented either because some were just not good enough, some were difficult or impossible to implement, and although I did see that there were a lot of items that came from Phantom’s suggestions, there were still a whole lot of items and features that came from different threads/players. Although, this is something that we should look into in the future where we perhaps limit the amount of item suggestions we’ll get from a certain player.

    And you mean… we should focus on fixing features instead of providing you guys item updates, is that what you mean
    Adding suggestions comes down to the Developer's opinion, which I'm fine with if the opinion is rational. I am not saying Phantom's ideas were awful, nor am I saying the content (the items) of PAW was awful. I'm saying the features were meh - they were useful indeed, but if Ubisoft wants to be ambitious, they could go for a more desired, and wanted suggestion/fix. Of course, those suggestions/fixes could be too difficult or too long to find a solution for, for it to be PAW. This is a mere suggestion to make PAW better.



    I'll be adding more and more issues to this thread if I can come across any new ones.

    - - - Updated - - -

    Quote Originally Posted by ooopsi View Post
    I wanted to write a similar thread but it seems you've spared me from an hour worth of typing, thanks. Ubisoft seems to forget something, GT is a game, it's supposed to relieve the stress. But whenever I log on I have to stress out, probably why I'm playing other games now. Also, you forgot to mention the potato servers and lack of originality, almost everything new is either a reference or a repainted item.
    Originality becomes hard when you have 7000+ items. Retextures are lazy, but help relieve time especially when you have to update a big game every month. Referenced items are good, but not when they are all references.

    Potato servers will be added.
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  19. #19
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    At least Ubisoft hired a good community manager Nekorei (not saying m1tch and Executie were bad)
    #MESPRIT123

  20. #20
    Master Sorcerer JustRandom's Avatar
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    Agree. Its funny that everything you said is sadly true,, devs need to fix this game instead of making more shitty updates.
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