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Thread: Shading Pack

  1. #21
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    This item is good for builders + WOTD makers. I liked your suggestion
    /rate 5 tee-he-he or +1

  2. #22
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    Bumperino!!
    Ë

    Quote Originally Posted by Ndjukatana View Post
    Info: For the first time i Saw alive rock.
    Ride item
    Size big

  3. #23
    Administrator NekoRei's Avatar
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    Fantastic idea! Worth considering. Taking note of this.

  4. #24
    Master Sorcerer ChickyBro's Avatar
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    I like this one, want to see more colorful Growtopia worlds.
    Started watching anime for real since August 1, 2019 and it seems to be hard to go back to watching western animation since I added too many stuff in my watchlist.

  5. #25
    Master Sorcerer TeachMeHow's Avatar
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    I'm not afraid to shadows because I'm the light.

    Oh yea free bump time to lock bois
    Who I'm I?
    Player's Name: INVSIBILITY
    Level: 47/125
    Goals: Technically for now get tons of pepper trees for harvestfest
    Description: I'm a mature person, I'm very playful and so childish sometimes but I don't go overboard..
    I

  6. #26
    Master Sorcerer Felixcesar15's Avatar
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    Raytracing.......

    No u
    ...

  7. #27
    Lesser Wizard DracoTDragon's Avatar
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    This could go for cosmetics too, allowing you to add an low opacity overlay to you clothes with a certain kind of gradient. (came to mind because when I saw shaders the first thing I thought of were the armor shaders in Destiny )
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  8. #28
    Master Sorcerer Cahtster's Avatar
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    Quote Originally Posted by DracoTDragon View Post
    This could go for cosmetics too, allowing you to add an low opacity overlay to you clothes with a certain kind of gradient. (came to mind because when I saw shaders the first thing I thought of were the armor shaders in Destiny )
    Hmm, yeah it could work too! Well, you can create your own tread dedicated to that as this one is mainly focused on building aspect.

    =====

    Also another big update to this pretty.
    //include <istream>
    usingnamespace std;

    Int main([])
    /*{
    Int, x; y
    cout >> "Aaa aa a a a a a/n;
    cin >> "x"
    Cout << "cin", cin:
    Return 0
    }
    }
    */

    # cout >> "Aaa aa a a a a a/n;

  9. #29
    Master Sorcerer Cahtster's Avatar
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    This is most of it. Nearly done updating it. If somethings not right or something, just tell me.
    //include <istream>
    usingnamespace std;

    Int main([])
    /*{
    Int, x; y
    cout >> "Aaa aa a a a a a/n;
    cin >> "x"
    Cout << "cin", cin:
    Return 0
    }
    }
    */

    # cout >> "Aaa aa a a a a a/n;

  10. #30
    Administrator NekoRei's Avatar
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    Cool! I hope we get more WOTD entries with these. And I hope players won't mind if I include a whole bunch of these in the Suggestions Megathread.

  11. #31
    Lesser Wizard altaccount's Avatar
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    +1

  12. #32
    Master Sorcerer Rimuoi's Avatar
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    Good ideaaa


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    I'm not curious...



  13. #33
    Master Sorcerer Cahtster's Avatar
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    Quote Originally Posted by NekoRei View Post
    Cool! I hope we get more WOTD entries with these. And I hope players won't mind if I include a whole bunch of these in the Suggestions Megathread.
    Just hope that it wont be as expensive as the other packs, i really want players to unleash their creativity with this idea (of course it all depends on you all but that was just my wish). Maybe the same as how paint costs will make it better.

    A large amount of forumers seem to have agreed on this idea and i hope there wont be a problem if you put this on the paw list. (I wasnt intended this to be a part of paw but id be gladly appreciate it.)

    =====

    Im also bumping this because i want to know if theres something wrong that can be fixed. Its almost done as i said and you people can still suggest a new shading style.
    //include <istream>
    usingnamespace std;

    Int main([])
    /*{
    Int, x; y
    cout >> "Aaa aa a a a a a/n;
    cin >> "x"
    Cout << "cin", cin:
    Return 0
    }
    }
    */

    # cout >> "Aaa aa a a a a a/n;

  14. #34
    Master Sorcerer Cahtster's Avatar
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    Any suggestions or flaws to this idea? Ill update it later if some of you have something to say.
    //include <istream>
    usingnamespace std;

    Int main([])
    /*{
    Int, x; y
    cout >> "Aaa aa a a a a a/n;
    cin >> "x"
    Cout << "cin", cin:
    Return 0
    }
    }
    */

    # cout >> "Aaa aa a a a a a/n;

  15. #35
    Master Sorcerer Spyroboy's Avatar
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    bumping good suggestions ONLY

  16. #36
    Master Sorcerer Cahtster's Avatar
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    Quote Originally Posted by Cahtster View Post
    Any suggestions or flaws to this idea? Ill update it later if some of you have something to say.
    Still no flaws or any suggestions to add? Ill add more soon and if some of you want something to be changed or something, id update it anytime.
    //include <istream>
    usingnamespace std;

    Int main([])
    /*{
    Int, x; y
    cout >> "Aaa aa a a a a a/n;
    cin >> "x"
    Cout << "cin", cin:
    Return 0
    }
    }
    */

    # cout >> "Aaa aa a a a a a/n;

  17. #37
    Master Sorcerer Noodle905's Avatar
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    Holy crap the sheer amount of work this thread must have taken to make is incredible, I thought it was something small then I saw every spoiler open up into like 10 more spoilers.

    Either way this is pretty cool and I think it will be cool to use in building and to mess around with, +1 from me
    IGN: Noodle (previously Noodle905)

    Just your average dude who enjoys playing the game and solving riddles

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  18. #38
    Master Sorcerer BoxeyBoy's Avatar
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    +1

    Devs, deal with this pls
    What, You Egg?
    [He Stabs Him]

  19. #39
    Master Sorcerer Cahtster's Avatar
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    Quote Originally Posted by Noodle905 View Post
    Holy crap the sheer amount of work this thread must have taken to make is incredible, I thought it was something small then I saw every spoiler open up into like 10 more spoilers.

    Either way this is pretty cool and I think it will be cool to use in building and to mess around with, +1 from me
    Back then, i was really fascinated of seeing a shaded styles since afterall, im a huge fan of places with depths in terms of lighting and stuff so i guess thats why i overdid this ahaha.

    And i honestly hope they do this so i and people can finally experiment of cave lightings, house lightings, ect ect. Itd really a whole new changes since the shading in growtopia is basic.
    //include <istream>
    usingnamespace std;

    Int main([])
    /*{
    Int, x; y
    cout >> "Aaa aa a a a a a/n;
    cin >> "x"
    Cout << "cin", cin:
    Return 0
    }
    }
    */

    # cout >> "Aaa aa a a a a a/n;

  20. #40
    Lesser Wizard LegenSceptil's Avatar
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    *cough*add in PAW plis*cough*
    IGN: LegenPhenix
    Level: 59/125

    "Darker things await beyond, and of your world, they are not fond. Seek a rift, a gash, a void wrenched wide, for answers lurk on the other side."

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