Page 1 of 3 123 LastLast
Results 1 to 20 of 46

Thread: When was the last time the game wasn't in a desperate firefighting state?

  1. #1
    Lesser Wizard whatsisname's Avatar
    Join Date
    Jan 2019
    Posts
    208

    Default When was the last time the game wasn't in a desperate firefighting state?

    Notice how there's constantly something wrong with everything being released.

    I feel like the reason why "players online" stat dropped by half over a few years is because the game doesn't feel reliable. I'm going to go into comparing "then vs now" here, I hate doing that but I need to illustrate a point.

    In [whatever year there were 70k people online] the game was stable and reliable. A rollback was something unthinkable. Everything was neat (I don't know how to explain this feeling, but I think it's relatable). A dude looking for a game to invest a few thousand hours in would think "yeah, this is solid, it looks fantastic, I think I'll go with that one".

    In [whatever year is now] there's an emergency every week; you need less than an hour to find a few typos and bugs, and a few weeks to realize that they're not going anywhere; more ways to abuse the system have been added, but most of them weren't addressed at all.

    You never know what's going to happen to your efforts. The part of /rules that says "anything can happen to your stuff and we aren't responsible for restoring it" was supposed to be a last resort option, not something that always feels relevant.

    If I had a say in deciding how to fix this situation (which I don't, but might as well suggest), I'd spend a few months exclusively on fixing the problems (specifically: find a bug/typo/loophole, fix it; not some unclear conceptual garbage). If that means rewriting most of the game, rewrite it. If in process of that the staff can't handle this burden, get new staff. If in the end the player base won't be eternally grateful, I'll eat my laptop, because they will be. And so will the financial manager overseeing the project (or whatever).

    Anyway, I hope you enjoyed this round of "I say things", rate this thread, reply to it and bookmark my profile for more, and I'll see you all sometime. Later!
    this is fun
    i don't mind what might happen

  2. #2
    Master Sorcerer HugeLock's Avatar
    Join Date
    Mar 2019
    Location
    Southern 🇫🇮
    Posts
    843

    Default

    Couldn't agree more. The game is so unpredictable, always something wrong

  3. #3
    Master Sorcerer Tan Spray's Avatar
    Join Date
    Jul 2016
    Posts
    811

    Default

    i think its safe to say it was probably before ubisoft. funny how two low capital developers were able to maintain the game much much better with smooth servers even though more people played at that time.

    also rollbacks happened then too

    and the handful of staff members will be reluctant to leave the game without montly updates for a while, since they cant do much at the same time.

    more staff wouldve been hired long ago if it was an option, but it is not. the growtopia team has to work within whatever budget ubisoft provides for it

    IGN: Chicadi
    EXP. Level: 56


  4. #4
    Lesser Wizard whatsisname's Avatar
    Join Date
    Jan 2019
    Posts
    208

    Default

    Quote Originally Posted by Tan Spray View Post
    and the handful of staff members will be reluctant to leave the game without montly updates for a while, since they cant do much at the same time.
    Yeah, it's tough to radically change the way things go, but it has to be done. Otherwise, sad trombone.
    this is fun
    i don't mind what might happen

  5. #5
    Lesser Wizard whatsisname's Avatar
    Join Date
    Jan 2019
    Posts
    208

    Default

    In case someone wants to contribute or disagree.
    this is fun
    i don't mind what might happen

  6. #6
    Master Sorcerer lukj2001's Avatar
    Join Date
    May 2013
    Location
    Somewhere over the rainbow
    Posts
    3,795

    Default

    It's consistency, I feel. Ubisoft has a different vision -- they still care about the game, but it's a lot less transparent.

  7. #7
    Master Sorcerer DeLixx's Avatar
    Join Date
    Jun 2013
    Posts
    1,738

    Default

    As if the game was any better back when Seth and Hamumu operated the game.
    Hamumu appearently admitted to hating the game and it showed.
    They abandoned growtopia, stop pretending, that what they did was good!
    Ubisoft isn't perfect, but it's not as much their fault as you all like to believe.
    Not even close!
    Imo they bought an abandoned and mechanically broken game and are trying quite a bit to keep it up.
    What is currently happening and has been for quite a few years, is, that a lot of the poorly implemented features and overlooked issues that have been growing since way before ubisoft has acquired the game are popping up left and right.
    Just take the toxicity of the community, the sheer power struggle with hackers that hasn't been in growtopias favor since 2015, the lacking ui, the lack of security, the war with spammers, the broken monopol oligopol of an economy and finally: The lack of communication.
    These are all very major issues, that were sown long before the term 'ubisoft' in relation to the ownership of the game first popped up anywhere in these forums.
    These are all very major issues, that ubisoft has been tackling - even if not always as successful as could've been.

    Get a grip!

    Yes growtopia has been losing players, but it's nowhere as serious as you make believe.
    You're comparing growtopias absolute peak with any random week on a work day.

  8. #8
    Master Sorcerer HugeLock's Avatar
    Join Date
    Mar 2019
    Location
    Southern 🇫🇮
    Posts
    843

    Default

    Quote Originally Posted by DeLixx View Post
    As if the game was any better back when Seth and Hamumu operated the game.
    Hamumu appearently admitted to hating the game and it showed.
    They abandoned growtopia, stop pretending, that what they did was good!
    Ubisoft isn't perfect, but it's not as much their fault as you all like to believe.
    Not even close!
    Imo they bought an abandoned and mechanically broken game and are trying quite a bit to keep it up.
    What is currently happening and has been for quite a few years, is, that a lot of the poorly implemented features and overlooked issues that have been growing since way before ubisoft has acquired the game are popping up left and right.
    Just take the toxicity of the community, the sheer power struggle with hackers that hasn't been in growtopias favor since 2015, the lacking ui, the lack of security, the war with spammers, the broken monopol oligopol of an economy and finally: The lack of communication.
    These are all very major issues, that were sown long before the term 'ubisoft' in relation to the ownership of the game first popped up anywhere in these forums.
    These are all very major issues, that ubisoft has been tackling - even if not always as successful as could've been.

    Get a grip!

    Yes growtopia has been losing players, but it's nowhere as serious as you make believe.
    You're comparing growtopias absolute peak with any random week on a work day.
    Well, i already quit gt, and started pixel worlds because of that. And yes, The community is A LOT less toxic! People even donated to me, because i started a few hours earlier. I could feel the difference in the tocicity in the athmosphere of growtopia and Pixel Worlds, and Pixel Worlds has a better community, spam prevention, not nearly as many scams, only a few minor casinos. The Devs/mods/Community managers are really nice, and interactive with the community.

    It was like walking out of the Chernobyl nuclear plant AKA growtopia, and stepping into clean nature. + the game allows Copy pasting, and You can use russian letters, and åäö in the chat too.
    i don't remember when growtopia was actually fun to play last time. But pixel worlds is so damn much better in every possible way.

    + the game has an In-game System like Amazon or eBay.
    IGN: Ephus

    I've played Growtopia for 6 years now, but only recently joined the forums!
    Avatar made by: Electrolava9

    Level: 77
    Gender: Male
    Country: 🇫🇮

  9. #9
    Master Sorcerer
    Join Date
    Feb 2018
    Posts
    570

    Default

    Quote Originally Posted by HugeLock View Post
    Well, i already quit gt, and started pixel worlds because of that. And yes, The community is A LOT less toxic! People even donated to me, because i started a few hours earlier. I could feel the difference in the tocicity in the athmosphere of growtopia and Pixel Worlds, and Pixel Worlds has a better community, spam prevention, not nearly as many scams, only a few minor casinos. The Devs/mods/Community managers are really nice, and interactive with the community.

    It was like walking out of the Chernobyl nuclear plant AKA growtopia, and stepping into clean nature. + the game allows Copy pasting, and You can use russian letters, and åäö in the chat too.
    i don't remember when growtopia was actually fun to play last time. But pixel worlds is so damn much better in every possible way.

    + the game has an In-game System like Amazon or eBay.
    Pixel worlds has a less toxic community because it has vastly less players
    All communities grow increasingly toxic when more players join
    This space is empty, just like the space in my skull.

  10. #10
    Administrator NekoRei's Avatar
    Join Date
    Jun 2018
    Location
    In Your Heart
    Posts
    2,241

    Default

    Quote Originally Posted by DeLixx View Post
    As if the game was any better back when Seth and Hamumu operated the game.
    Hamumu appearently admitted to hating the game and it showed.
    They abandoned growtopia, stop pretending, that what they did was good!
    Ubisoft isn't perfect, but it's not as much their fault as you all like to believe.
    Not even close!
    Imo they bought an abandoned and mechanically broken game and are trying quite a bit to keep it up.
    What is currently happening and has been for quite a few years, is, that a lot of the poorly implemented features and overlooked issues that have been growing since way before ubisoft has acquired the game are popping up left and right.
    Just take the toxicity of the community, the sheer power struggle with hackers that hasn't been in growtopias favor since 2015, the lacking ui, the lack of security, the war with spammers, the broken monopol oligopol of an economy and finally: The lack of communication.
    These are all very major issues, that were sown long before the term 'ubisoft' in relation to the ownership of the game first popped up anywhere in these forums.
    These are all very major issues, that ubisoft has been tackling - even if not always as successful as could've been.

    Get a grip!

    Yes growtopia has been losing players, but it's nowhere as serious as you make believe.
    You're comparing growtopias absolute peak with any random week on a work day.
    ^ THIS. EXACTLY.

  11. #11
    Lesser Wizard whatsisname's Avatar
    Join Date
    Jan 2019
    Posts
    208

    Default

    Quote Originally Posted by DeLixx View Post
    As if the game was any better back when Seth and Hamumu operated the game.
    Hamumu appearently admitted to hating the game and it showed.
    They abandoned growtopia, stop pretending, that what they did was good!
    Ubisoft isn't perfect, but it's not as much their fault as you all like to believe.
    Not even close!
    Imo they bought an abandoned and mechanically broken game and are trying quite a bit to keep it up.
    What is currently happening and has been for quite a few years, is, that a lot of the poorly implemented features and overlooked issues that have been growing since way before ubisoft has acquired the game are popping up left and right.
    Just take the toxicity of the community, the sheer power struggle with hackers that hasn't been in growtopias favor since 2015, the lacking ui, the lack of security, the war with spammers, the broken monopol oligopol of an economy and finally: The lack of communication.
    These are all very major issues, that were sown long before the term 'ubisoft' in relation to the ownership of the game first popped up anywhere in these forums.
    These are all very major issues, that ubisoft has been tackling - even if not always as successful as could've been.

    Get a grip!

    Yes growtopia has been losing players, but it's nowhere as serious as you make believe.
    You're comparing growtopias absolute peak with any random week on a work day.
    I never mentioned hackers, or community, or economy. I'm talking specifically about the game client being clunky and full of specific technical oversights. Oversights that aren't addressed, that die in "I'll tell the developers" phase. Even small oversights, like typos in Startopia or a visual bug when you use Ultrasound in Nose Job; they're easy to fix, but apparently hard to start working on.

    By "desperate firefighting state" I mean the situation where a new technical feature is introduced and starts being abused, so it has to be fixed/nerfed/cancelled. I think that there's too much QA and too little proactive thinking on the development side. It just feels like there's much more spaghetti code being written now than there was in the past. I don't really care about the economy.

    I personally favor the position that the whole game should be overwritten because it feels like the new features have been poorly glued onto the old engine, which causes all of the bugs and inconsistencies, and most importantly how slow it is on the most modern machines, but I think that's my borderline OCD talking.

    I don't want to bad mouth anyone, I genuinely want the game to be more enjoyable. I'm not willing to switch to Pixel Worlds because I'm too attached and have too many positive experiences here. I'm sticking with the sinking ship for now (not that it's sinking or anything, just a beautiful euphemism).
    this is fun
    i don't mind what might happen

  12. #12
    Knight Auditor's Avatar
    Join Date
    Apr 2019
    Location
    Nevada
    Posts
    76

    Unhappy

    So ya, this is a long one.

  13. #13
    Master Sorcerer DeLixx's Avatar
    Join Date
    Jun 2013
    Posts
    1,738

    Default

    Quote Originally Posted by Auditor View Post
    So ya, this is a long one.
    Sorry but i disagree, the game was in a good state when Seth and Hamumu operated the game and heres why.
    That's not what I said, I never argued that growtopia was in a bad state back when Seth and Hamumu operated the game.
    To repeat myself in a way you might understand: Seth and Hamumu neglected many things that are currently popping up as major issues.
    Hence the recent state of the game.

    Quote Originally Posted by Auditor View Post
    I would say the key difference between Ubisoft and Seth/Hamumu is there mindset towards Growtopia as a game. In the early days of Growtopia it was clear that Growtopias purpose was to be a social hangout/adventure style game where the main aim was to try find all kinds of recipes in which you could splice seeds to grow almost anything (hence the games slogan),it seemed that it was focused on actually growing stuff and creative building rather than heavily economy based.
    Growtopia has always had a large focus on economy.
    It's just that if you compare the worth of wotds then and now in relation to the average wealth and competition you'd notice that building wotds is not as rewarding as it once was.
    Instead you now have more opportunities to creatively express yourself due to increased and more rewarding building events like the one during chinese new year and the attempt to support content creators.

    Quote Originally Posted by Auditor View Post
    Another reason why i say this is because Seth/Hamumu stated that the game would be a 'freemium' style game in there development blogs where almost every item could be unlocked with not much grinding, and the expensive rare items were just re skins of already existing functionality (such as different kinds of wings, different picaxe modifers etc), with the objective being almost all item functionality being achievable without having to pay for it.
    The first legendary items were expected one year after release of the update.
    Does that not classify as a "long grind" to you?
    I myself have been thinking of myself as one of the 1% richest of growtopia since about 2014, yet I could never afford a curse wand, a legendary item or a buy+ world without going bankrupt back then.

    Quote Originally Posted by Auditor View Post
    Some of my favorite quotes from their blog: "No paywalls, you really can get every single thing in the game without buying stuff. But more than that, the game is fun and works fine without paying - no slogging along at a snail's pace and grinding required to do stuff."
    You can still obtain "almost every item in the game without paying out of game currency for it"

    Quote Originally Posted by Auditor View Post
    Now with Ubisoft in charge, items such as the raymans fist and the magplant (along with plenty of others) have been released that offer a HUGE advantage and additional functionality that has no cheaper 'free' way of getting which goes completely against how Seth/Hamumu said the game would work. Ubisoft have also started getting into a habit of releasing clothing items that are too big for a growtopian( robotic wings, butterfly wings etc), yes they look nice and are cool but they really undervalue the legendary items, as I always thought the main thing that made them legendary was that they stood out because they were so big on your character.
    They introduced end game content to have more things so strive for, nothing wrong with that.
    I'd also argue that both rayman fists and magplants had a period where they were really cheap (compared to how they're currently priced).
    Since you appearently didn't buy them then (expecting that you were playing during that time), then it just means you don't need them.
    If you want them now you can still quite easily obtain them.
    15dls aren't anything crazy.

    Quote Originally Posted by Auditor View Post
    What Seth said about the expensive/vanity items is my main issue with how Ubisoft has managed GT, yes i understand that in the end the game needs to make a profit but i cant see what was wrong with the old model of "The expensive status/vanity items don't have any special powers as compared to the cheap items" as this is how other popular online games such as fortnite go about it.
    What is expensive to you is cheap to another.
    This is a matter of balancing things in a way, that the majority is included and as such I don't see the "the old model" not still being current.


    Quote Originally Posted by Auditor View Post
    There has always been a struggle with hackers since the games release and one of main contributing factors towards that,was that there was only 2 developers, Seth pretty much made a custom anticheat just for growtopia, I dont see why a much larger team cant invest developing in a proper anticheat system or even maybe using an existing one.
    Yes, there were people trying to manipulate the game to gain advantages.
    But no, some people abusing mechanics ingame to duplicate items or people using simplified grass farming bots do not count as hacking and can't even remotely compare to the front that's built up.
    As such you're spreading misinformation.

    Quote Originally Posted by Auditor View Post
    To be honest I dont blame him, as you said there is a lot of toxicity in the game and this is probably influenced there decision to sell it. But why is there a lot of toxicity in the game? Money, and what causes most of the arguments in the world? Money. The game is inheritably somewhat economy based but i cant see what Ubisoft have done to try and help this.
    You're assuming, that "money" is the root of all problems without providing any evidence that might support your cause.
    What if I told you, that the likelier reason as for why such a large portion of the game is toxic, is, that many of the good-willed players have left the game due to shady activities being outright ignored. I remember a moderator/developer stating in the forums, that harmful activites are only punished when a moderator was seeing it happen live.
    How many scams do you think can two moderators in a server with 70.000 players prevent?
    And I am not including scams that are caused by fake friends.
    Just people hosting casinos, world trade scams, drop games, drop ban scams etc.


    (ignored the rest as it were mostly repeats / summaries)

  14. #14
    Lesser Knight Zakurias's Avatar
    Join Date
    Apr 2019
    Location
    Michigan
    Posts
    39

    Default

    Quote Originally Posted by whatsisname View Post
    Notice how there's constantly something wrong with everything being released.

    I feel like the reason why "players online" stat dropped by half over a few years is because the game doesn't feel reliable. I'm going to go into comparing "then vs now" here, I hate doing that but I need to illustrate a point.

    In [whatever year there were 70k people online] the game was stable and reliable. A rollback was something unthinkable. Everything was neat (I don't know how to explain this feeling, but I think it's relatable). A dude looking for a game to invest a few thousand hours in would think "yeah, this is solid, it looks fantastic, I think I'll go with that one".

    In [whatever year is now] there's an emergency every week; you need less than an hour to find a few typos and bugs, and a few weeks to realize that they're not going anywhere; more ways to abuse the system have been added, but most of them weren't addressed at all.

    You never know what's going to happen to your efforts. The part of /rules that says "anything can happen to your stuff and we aren't responsible for restoring it" was supposed to be a last resort option, not something that always feels relevant.

    If I had a say in deciding how to fix this situation (which I don't, but might as well suggest), I'd spend a few months exclusively on fixing the problems (specifically: find a bug/typo/loophole, fix it; not some unclear conceptual garbage). If that means rewriting most of the game, rewrite it. If in process of that the staff can't handle this burden, get new staff. If in the end the player base won't be eternally grateful, I'll eat my laptop, because they will be. And so will the financial manager overseeing the project (or whatever).

    Anyway, I hope you enjoyed this round of "I say things", rate this thread, reply to it and bookmark my profile for more, and I'll see you all sometime. Later!
    This is extremely true! Ive been playing since 2015, can definitely say, the game was better back then.

  15. #15
    Lesser Wizard whatsisname's Avatar
    Join Date
    Jan 2019
    Posts
    208

    Default

    I don't know what these two guys above are arguing about; I just think that more, way more, vastly bugs need to be fixed and optimizations need to be made, regardless of how good or bad the game used to be.
    this is fun
    i don't mind what might happen

  16. #16
    Lesser Wizard
    Join Date
    Mar 2019
    Location
    Somewhere Cheap
    Posts
    155

    Default

    Quote Originally Posted by DeLixx View Post
    What is expensive to you is cheap to another.
    All I heard was I’m rich and I have no worries....
    IGN : Notche
    BFG Link World : NotcheFarms

    Goals ~
    200 Farms ~ 17/200
    10 Magplants ~ 3/10
    Level 100 ~ 39/100

  17. #17
    Lesser Wizard
    Join Date
    Apr 2019
    Posts
    460

    Default

    the main reason that deters new players.
    hope ur having fun old men

  18. #18
    Master Sorcerer Noodle905's Avatar
    Join Date
    Feb 2015
    Location
    America
    Posts
    2,489

    Default

    Again I would like to bring up the fact that a vast majority of these game breaking bugs in the last year could have easily been discovered if ubisoft has a team of experienced players as closed beta testers. Instead of having random arbitrary requirements for beta, ubisoft should actually select members of the community who they know will actually help and let them test for issues beforehand.

    The issue with an open beta is that it has hundreds of idiots doing nothing but running around running drop games and messing around instead of actually texting out the content.
    IGN: Noodle (previously Noodle905)

    Just your average dude who enjoys playing the game and solving riddles

    https://www.upload.ee/image/9292002/heallvishere.png

    Quote Originally Posted by NekoRei View Post
    Damn I clicked on it... I was Luis Fonzied

  19. #19
    Lesser Wizard whatsisname's Avatar
    Join Date
    Jan 2019
    Posts
    208

    Default

    Quote Originally Posted by sipsipsi69 View Post
    the main reason that deters new players.
    hope ur having fun old men
    Aye, I've been in middle school when the game was released, and just yesterday I celebrated by fourty-first birthday, cheers mate.

    Quote Originally Posted by Noodle905 View Post
    Again I would like to bring up the fact that a vast majority of these game breaking bugs in the last year could have easily been discovered if ubisoft has a team of experienced players as closed beta testers. Instead of having random arbitrary requirements for beta, ubisoft should actually select members of the community who they know will actually help and let them test for issues beforehand.

    The issue with an open beta is that it has hundreds of idiots doing nothing but running around running drop games and messing around instead of actually texting out the content.
    I mean, if they compiled a list of items and interactions to be tested (according to what's been added and what the programmers feel may be vulnerable) and revealed the info to testers (how to pick them is another story), it'd be hell of an improvement already.
    this is fun
    i don't mind what might happen

  20. #20
    Knight Auditor's Avatar
    Join Date
    Apr 2019
    Location
    Nevada
    Posts
    76

    Question

    Quote Originally Posted by DeLixx View Post
    That's not what I said, I never argued that growtopia was in a bad state back when Seth and Hamumu operated the game.
    Quote Originally Posted by DeLixx View Post
    Imo they bought an abandoned and mechanically broken game and are trying quite a bit to keep it up.
    What is currently happening and has been for quite a few years, is, that a lot of the poorly implemented features and overlooked issues that have been growing since way before ubisoft has acquired the game are popping up left and right.
    Just take the toxicity of the community, the sheer power struggle with hackers that hasn't been in growtopias favor since 2015, the lacking ui, the lack of security, the war with spammers, the broken monopol oligopol of an economy and finally: The lack of communication.
    --This sounds like it was in a bad state, also as i said Seth/Hamumu was a team of two indie developers, Growtopia is now owned by a multi billion dollar company with a lot more staff working on growtopia and these issues still exist, its a bit of a joke.

    Do you not agree that Ubisoft should be spending more resources on fixing these issues rather than forcing out new updates every month that for the past 6 months have all had game breaking issues that only make things worse. The GOTM (glitch of the month) is a real thing now instead of being a joke, its been happening extremely consistently.

    Quote Originally Posted by DeLixx View Post
    Growtopia has always had a large focus on economy.
    Yes the economy has always been a big part of Growtopia, but my point was that it was never the main objective of the game, so much new functionality has been added that is only available to players with a lot of wealth, which shifts the focus of the game into 'try and get rich so you can access all the features'.

    Quote Originally Posted by DeLixx View Post
    It's just that if you compare the worth of wotds then and now in relation to the average wealth and competition you'd notice that building wotds is not as rewarding as it once was.
    Instead you now have more opportunities to creatively express yourself due to increased and more rewarding building events like the one during chinese new year and the attempt to support content creators.
    When i started playing (2014) people just built stuff cause they enjoyed doing it, like making houses for your friends and towers and castles, some people made crazy cool looking maps and they won WOTD. Nowadays it seems people only make stuff in hope of winning WOTD for profit, what you said exactly proves my point as everyone now expects a prize for putting the effort into making something instead of doing it because they enjoy it, which i see as a consequence of Ubisoft making the game more economy based.


    Quote Originally Posted by DeLixx View Post
    The first legendary items were expected one year after release of the update.
    Does that not classify as a "long grind" to you?
    I myself have been thinking of myself as one of the 1% richest of growtopia since about 2014, yet I could never afford a curse wand, a legendary item or a buy+ world without going bankrupt back then.
    All legendary items are re skins of existing items with the same functionality. Please re-read the quote from Seth as it sounds like you interpreted it wrong.


    Quote Originally Posted by DeLixx View Post
    You can still obtain "almost every item in the game without paying out of game currency for it"
    So i can make a new account and without spending anything within a week, get something that has the same effect as a magplant or raymans fist? I dont think so.


    Quote Originally Posted by DeLixx View Post
    They introduced end game content to have more things so strive for, nothing wrong with that.
    Yes Seth/Hamumu did that, their called legendary items, not this new pay to win nonsense.

    Quote Originally Posted by DeLixx View Post
    I'd also argue that both rayman fists and magplants had a period where they were really cheap (compared to how they're currently priced).
    Since you appearently didn't buy them then (expecting that you were playing during that time), then it just means you don't need them.
    If you want them now you can still quite easily obtain them.
    15dls aren't anything crazy.
    In fact i did buy them, i bought 2 magplants and a raymans fist when they were released and i still have and use them to this day. For the average player 200k gems is not cheap, and starting on a fresh account 15 dls would take months to achieve. You have to think about how these items benefit newer players and players who dont have many wls, not just yourself.


    Quote Originally Posted by DeLixx View Post
    What is expensive to you is cheap to another.
    This is a matter of balancing things in a way, that the majority is included and as such I don't see the "the old model" not still being current.
    As i said, think of players who don't have many wls as well (which is over 70% of the playerbase).You don't see the old model not being current? so magplants, raymans fist, growscans, ancestral items, forged iron skin, and MANY more don't exist yeh?



    Quote Originally Posted by DeLixx View Post
    Yes, there were people trying to manipulate the game to gain advantages.
    But no, some people abusing mechanics ingame to duplicate items or people using simplified grass farming bots do not count as hacking and can't even remotely compare to the front that's built up.
    As such you're spreading misinformation.
    Are you reading the wrong post or something? I didn't mention any of what you said, i was referring to the classic hacks like fly hacks speed hacks that have always existed and still do exist.


    Quote Originally Posted by DeLixx View Post
    You're assuming, that "money" is the root of all problems without providing any evidence that might support your cause.
    Lets look at the most common 'problems' in Growtopia, scamming, casinos, autofarming, spamming. And what do you think is the motivation for a user to engage in one of those 'problems'? You guessed it, wls/in-game money.

    Quote Originally Posted by DeLixx View Post
    What if I told you, that the likelier reason as for why such a large portion of the game is toxic, is, that many of the good-willed players have left the game due to shady activities being outright ignored.
    Yes that may very well have contributed to it, and may i ask what these shady activities were about? wls? And may i remind you that the player base started to fall after Ubisoft bought the game.

    Quote Originally Posted by DeLixx View Post
    I remember a moderator/developer stating in the forums, that harmful activites are only punished when a moderator was seeing it happen live.
    I also remember when that was stated on the forums and i can tell you that is was a long time ago(in the early years after release), before the ability to check chat logs was developed and the /report system.


    Quote Originally Posted by DeLixx View Post
    How many scams do you think can two moderators in a server with 70.000 players prevent?
    And I am not including scams that are caused by fake friends.
    Just people hosting casinos, world trade scams, drop games, drop ban scams etc.
    Exactly, and now with a team with 10x more staff, theirs even more!

    And yeh btw i only created this forum account last month but i have always been actively reading the forums before.

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •