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Thread: World Building features & blocks suggestions

  1. #1
    Master Sorcerer Techy's Avatar
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    Default World Building features & blocks suggestions

    - All blocks that emit light should have a setting for light intensity. This allows world builders to toggle how much light the block gives off, (make it so, normally, they are at 50% light intensity, so you can make more lit up areas with fewer blocks, and can help blocks like Steam Lamps show off more when activated).

    - Blocks that have timers should be controllable, such as a Steam Lamp being able to work for, like, 3 seconds all the way to 30 seconds. Laser Grids could turn on quicker or longer after being stood on and could stay on for longer.

    - Mannequins & Portraits have an option to utilise the user's hair dye/eye dye (for adventure worlds, your hair dye affects whatever hair item is placed on mannequin/portrait, making characters look weird if hair dye is unwanted).

    - Paint affects the whole of the mannequin (not clothing, the mannequin itself).

    - More paint (orange, lime, grey, white, etc.)

    - More variants of Cracked Stone Slab
    > Creepstone Platform could work akin to the ones in GROWGANOTH (toggleable if stood on, or just naturals go off and on every 5 seconds or so)

    - A block that infects the player if exposed to it for too long (making Zombie Signs & Zombie Doors more usable in Adventure Worlds).

    - Adventure Item only accessible via Zombies.

    - A sign that can hold 3 or more lines.

    - A door (the kind that links to other doors, i.e. Screen Door), that is only usable if holding a Key (or two or more)

    - Tomb Robber to become permanent, and more accessible.

    - Steam Block Background (able to be placed behind other solid blocks to hide steam better and doesn't obstruct other things, but cannot be placed behind other solid steam backgrounds to create game confusion).

    - Levers that connect to doors (the kind that links to other doors via ID), that unlock them from afar (without the use of steam), through the connection of ID, and is toggleable - can be unique to the individual player, or to them all. Maybe make it so 2 levers have to be turned on for one gateway to be open, or one on, one off, or if the lever is turned on, one door opens, but another closes, and vice versa.

    - Password Door that has multiple passwords
    > different passwords lead to different places

    - Steam Spikes activate from steam that travels below them (instead of into them) and can be made to activate for a set time period (instead of just on/off)

    - Steam Lever (toggleable; on/off), punchable

    - Block that pushes you down (downwards version of a mushroom or summer breeze).

    - Make it so you can link Adventure items to Game Gen items and functions (first to receive so and so)

    - Customisable NPC that have names, gives certain adventure items if satisfied by certain requirements, can open doors (alike to Tomb Robber), can say certain things if given certain items, or gives moral support. They dislike Zombies, so will not talk to them, or can be infected to give new options to the player.

    - More slide platforms (alike to Slime Platform).

    - Adventure Begins and End can give prizes to winners (stockable, like Challenge Timer).

    - World Lock can determine if light source wearables, either, produce light, don't produce light, set their intensity to low or high or such, disable Night Vision goggles, disable the necessity for D batteries of Night Vision goggles for public.

    - /worldsettings to see the World's settings (if made public)

    - Adventure Public Blocks that are destroyable (can be set to only destructible if holding certain adventure items, like Adventure Item - Pickaxe or something), and regenerate after a set time period (like in TUTORIAL world)

    - Adventure Item - Sword that can kill other players if worn, and is picked up in the world, disappears after leaving and overlays current hand item, but only has a set amount of uses, and if you kill another player, you get an Adventure Item from them to use later on - or, you can make NPCs that can be slain using the sword, or threatened nicely, which give adventure items/unlock things.

    - Increase the number of Adventure Items from 5, move the list of obtained adventure items to the side of the screen (next to menu button or somewhere).

    - Setting for Adventure Braziers to control how long they burn for (indefinitely or set time)

    - Crystal Goblet setting to determine how many hits it takes to break and if it can be destroyed by either death blocks (spikes), pain blocks (acid), or fire blocks (lava) - tickable list to determine what destroys goblet.

    - Gorillas can be hungry and need to be fed two bananas or so.
    > other blocks, or keep with Gorillas, that eat Pineapples and/or other future edible Adventure Items

    - another Steam Door (the doors that links to other doors via IDs) that rotates its destination every time it is activated by steam.

    - Blocks that can contain Ghosts (they cannot go wander through them), so world builders can control them pesky undead creatures to be used as weaponry against players.

    - Adventure Tomb Gate to be toggleable by other means (other than Tomb Robber).

    - Adventure Cauldron that, if given a certain adventure item, gives the player a buff in the world or debuff.
    > Adventure Item - Carrot (or use old Torch) can give the player an increase in light intensity to their light sources, or gives them night vision, or such, for a set time period (30 seconds to 5 minutes to say)
    > Adventure Item - Banana can give the player another life (if there is a set amount of lives)
    > Adventure Item - Idol gives the player higher resilience against pain blocks/lava.
    > Adventure Item - whatever gives player immunity to death blocks
    > Adventure Item - whatever gives player immunity to infection (and infection blocks), or cures them from infection.
    > gives player high jump
    > gives player slow fall
    > etc.

    - allow control of fire (World Setting that disables fire spread, so fire stays where it is, can be set to permanently exist whether it is on a wooden block or not), and give a fire consumable in inventory that places fire (like water).

    - alternatives to Tomb Robber (different theme, maybe unlock their own specific block like Tomb Robber does to Tomb Gate)

    - Removal of Cybot command tiers, and just make it so, we the players, can determine the limitations (frees backpack space and the main con to Cybot use are the expensive and tiered commands).

    - Cybot that can be used as a bounce block from above.

    - Cybot that pushes players away (like pinball bumper)

    - Cybots that give certain buffs/debuffs to the player.

    - Paint Brush affects foreground, Paint Roller affects background. Helps the builder paint certain things and not the background too.

    - pull block (like Gravity Well), that doesn't kill.
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  2. #2
    Master Sorcerer Meraak's Avatar
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    oh my god yes
    all of these suggestions are absolutely amazing
    hi all

  3. #3
    Master Sorcerer DynPlaysGT's Avatar
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    "If it sounds too good to be true, then it probably is." ~Seth


    Starkos, you lied. Where are our promised dragon roots?
    Quote Originally Posted by Starkos View Post
    I'm gonna make every update dragon-themed, I swear to Growlactus

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  4. #4
    Master Sorcerer Techy's Avatar
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    Quote Originally Posted by DynPlaysGT View Post
    "If it sounds too good to be true, then it probably is." ~Seth
    don't hurt me like this dyn
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    30 WOTDs

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  5. #5
    Master Sorcerer DynPlaysGT's Avatar
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    Quote Originally Posted by Techy View Post
    don't hurt me like this dyn
    don't worry you're not alone

    we're both hurt


    Starkos, you lied. Where are our promised dragon roots?
    Quote Originally Posted by Starkos View Post
    I'm gonna make every update dragon-themed, I swear to Growlactus

    #FireAncient founder

  6. #6
    Master Sorcerer MadameZ's Avatar
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    Yes please!
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    Do i need to make this siggy any longer?

  7. #7
    Lesser Wizard
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    Ww soooooo many great suggestions

  8. #8
    Administrator NekoRei's Avatar
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    I hope players won't complain if I add a whole bunch of these in the Megathread. Do many players agree these are good ideas for Building?

  9. #9
    Lesser Wizard Rimuoi's Avatar
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    Quote Originally Posted by NekoRei View Post
    I hope players won't complain if I add a whole bunch of these in the Megathread. Do many players agree these are good ideas for Building?
    Yeah Sure xD
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  10. #10
    Master Sorcerer Cahtster's Avatar
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    Quote Originally Posted by NekoRei View Post
    I hope players won't complain if I add a whole bunch of these in the Megathread. Do many players agree these are good ideas for Building?
    Here are my opinions to each and one.

    Quote Originally Posted by Techy View Post
    - All blocks that emit light should have a setting for light intensity. This allows world builders to toggle how much light the block gives off, (make it so, normally, they are at 50% light intensity, so you can make more lit up areas with fewer blocks, and can help blocks like Steam Lamps show off more when activated).
    This ones really useful to have full control of how the light intesity. Useful to have a certain block with its limit of light intensity that can be toggled.

    - Blocks that have timers should be controllable, such as a Steam Lamp being able to work for, like, 3 seconds all the way to 30 seconds. Laser Grids could turn on quicker or longer after being stood on and could stay on for longer.
    This is one of the really useful ones to make such unique parkours because every single block independent and has its own unique timers that really challenges players to time things up.

    - Mannequins & Portraits have an option to utilise the user's hair dye/eye dye (for adventure worlds, your hair dye affects whatever hair item is placed on mannequin/portrait, making characters look weird if hair dye is unwanted).
    This one is okay and can be really helpful if players did not want the dye color applied to it.

    - Paint affects the whole of the mannequin (not clothing, the mannequin itself).
    Yeah this ones straight to the point. Strongly agree on this one.

    - More paint (orange, lime, grey, white, etc.)
    Again, strongly reccomended because a lot of players asked for this.

    - More variants of Cracked Stone Slab
    > Creepstone Platform could work akin to the ones in GROWGANOTH (toggleable if stood on, or just naturals go off and on every 5 seconds or so)
    This one is good for parkourers.

    - A block that infects the player if exposed to it for too long (making Zombie Signs & Zombie Doors more usable in Adventure Worlds).
    Disagreeing with this one. This can be annoying since the infection lasts for a while and it itll apply for a bit, they itll be okay.

    - Adventure Item only accessible via Zombies.
    I guess this one will make a new parkour about zombie effects. Then a block that turns a player into a zombie if staying too long will make puzzle more interesting.

    - A sign that can hold 3 or more lines.
    Not sure about this one.

    - A door (the kind that links to other doors, i.e. Screen Door), that is only usable if holding a Key (or two or more)
    This could work as one way door to other place. Pretty useful since adventure gateways is the only block that requires keys to link on other doors and markers.

    - Tomb Robber to become permanent, and more accessible.
    Yes

    - Steam Block Background (able to be placed behind other solid blocks to hide steam better and doesn't obstruct other things, but cannot be placed behind other solid steam backgrounds to create game confusion).
    Yes please. Steam pipe is the only passable steam blocks.

    - Levers that connect to doors (the kind that links to other doors via ID), that unlock them from afar (without the use of steam), through the connection of ID, and is toggleable - can be unique to the individual player, or to them all. Maybe make it so 2 levers have to be turned on for one gateway to be open, or one on, one off, or if the lever is turned on, one door opens, but another closes, and vice versa.
    Ah yes, reminds me of a one game.

    - Password Door that has multiple passwords
    > different passwords lead to different places
    Yeah, this can be pretty useful than placing 2 or more password doors instead.

    - Steam Spikes activate from steam that travels below them (instead of into them) and can be made to activate for a set time period (instead of just on/off)
    Yeah, this can be really useful to make another unique parkour level.

    - Steam Lever (toggleable; on/off), punchable
    Self explanatory. Yes. It just needs to be punched than walking over it or adding pressure.

    - Block that pushes you down (downwards version of a mushroom or summer breeze).
    Yeah but im pretty sure this will lead to something either not good or something. But really really useful.

    - Make it so you can link Adventure items to Game Gen items and functions (first to receive so and so)
    Useful.

    - Customisable NPC that have names, gives certain adventure items if satisfied by certain requirements, can open doors (alike to Tomb Robber), can say certain things if given certain items, or gives moral support. They dislike Zombies, so will not talk to them, or can be infected to give new options to the player.
    This can be useful for more specific quest adventures.

    - More slide platforms (alike to Slime Platform).
    Yes something that a player can jump on from below.

    - Adventure Begins and End can give prizes to winners (stockable, like Challenge Timer).
    Not a fan of this thing. But i guess it could work too.

    - World Lock can determine if light source wearables, either, produce light, don't produce light, set their intensity to low or high or such, disable Night Vision goggles, disable the necessity for D batteries of Night Vision goggles for public.
    This can make adventure worlds more restrictive and itll be pretty useful.

    - /worldsettings to see the World's settings (if made public)
    This is a shortcut so yeah i agree.

    - Adventure Public Blocks that are destroyable (can be set to only destructible if holding certain adventure items, like Adventure Item - Pickaxe or something), and regenerate after a set time period (like in TUTORIAL world)
    Another unique block for adventure worlds. Agreeing with this one.

    - Adventure Item - Sword that can kill other players if worn, and is picked up in the world, disappears after leaving and overlays current hand item, but only has a set amount of uses, and if you kill another player, you get an Adventure Item from them to use later on - or, you can make NPCs that can be slain using the sword, or threatened nicely, which give adventure items/unlock things.
    Works for npcs but if players, this can be annoying.

    - Increase the number of Adventure Items from 5, move the list of obtained adventure items to the side of the screen (next to menu button or somewhere).
    Yeah, this will do.

    - Setting for Adventure Braziers to control how long they burn for (indefinitely or set time)
    We all want this.

    - Crystal Goblet setting to determine how many hits it takes to break and if it can be destroyed by either death blocks (spikes), pain blocks (acid), or fire blocks (lava) - tickable list to determine what destroys goblet.
    This can be really useful. Will make it even more challenging.

    - Gorillas can be hungry and need to be fed two bananas or so.
    > other blocks, or keep with Gorillas, that eat Pineapples and/or other future edible Adventure Items
    Another useful feature.

    - another Steam Door (the doors that links to other doors via IDs) that rotates its destination every time it is activated by steam.
    As long as theres an indicator of it being swapped then yes.

    - Blocks that can contain Ghosts (they cannot go wander through them), so world builders can control them pesky undead creatures to be used as weaponry against players.
    YES, THIS IS WHAT IVE BEEN WANTING TO BE ADDED. Can be really useful for ghost parkours.

    - Adventure Tomb Gate to be toggleable by other means (other than Tomb Robber).
    Agree.

    - Adventure Cauldron that, if given a certain adventure item, gives the player a buff in the world or debuff.
    > Adventure Item - Carrot (or use old Torch) can give the player an increase in light intensity to their light sources, or gives them night vision, or such, for a set time period (30 seconds to 5 minutes to say)
    > Adventure Item - Banana can give the player another life (if there is a set amount of lives)
    > Adventure Item - Idol gives the player higher resilience against pain blocks/lava.
    > Adventure Item - whatever gives player immunity to death blocks
    > Adventure Item - whatever gives player immunity to infection (and infection blocks), or cures them from infection.
    > gives player high jump
    > gives player slow fall
    > etc.
    This is really really useful. Itll make the world more like an adventure.

    - allow control of fire (World Setting that disables fire spread, so fire stays where it is, can be set to permanently exist whether it is on a wooden block or not), and give a fire consumable in inventory that places fire (like water).
    This is okay.

    - alternatives to Tomb Robber (different theme, maybe unlock their own specific block like Tomb Robber does to Tomb Gate)
    Yeah. But you already suggested about a block instead so i guess itll add more npc.

    - Removal of Cybot command tiers, and just make it so, we the players, can determine the limitations (frees backpack space and the main con to Cybot use are the expensive and tiered commands).
    Yes please. Cybots are DEAD.

    - Cybot that can be used as a bounce block from above.

    - Cybot that pushes players away (like pinball bumper)

    - Cybots that give certain buffs/debuffs to the player.
    For parkour, big yes.

    - Paint Brush affects foreground, Paint Roller affects background. Helps the builder paint certain things and not the background too.
    Yes but. There should be a scraper to remove the background only.

    - pull block (like Gravity Well), that doesn't kill.
    Yes. Something like a harmless blackhole.

    Note: This is my personal opinion.

    One thing i noticed is most of the suggestions are enough for a new adventurers pack update.
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  11. #11
    Master Sorcerer Preseted's Avatar
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    +1 yes! All of those suggestions are good! Really need to put into the real game.
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  12. #12
    Master Sorcerer Sprite Lightning's Avatar
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    Quote Originally Posted by NekoRei View Post
    I hope players won't complain if I add a whole bunch of these in the Megathread. Do many players agree these are good ideas for Building?
    Yes, and if possible, don't just stop at PAW, all these stuffs, especially the Tomb Robber and Cracked Stone Slab variations can be added in later regular updates too.
    In-game name: Zierfandler

  13. #13
    Lesser Wizard ArtloS's Avatar
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    Quote Originally Posted by NekoRei View Post
    I hope players won't complain if I add a whole bunch of these in the Megathread. Do many players agree these are good ideas for Building?
    Of course! How can we say no to such a good suggestion.
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  14. #14
    Knight
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    that steam block background can be exploited and be used on scamming other players tho

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