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Thread: The true reason why Growtopia is losing popularity

  1. #1
    Squire EggRock's Avatar
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    Default The true reason why Growtopia is losing popularity

    Before I start this thread, I would like to say that this is not a rant. It's a suggestion to developers on how to improve the game, and drive more traffic to it. I respect the Ubisoft team for being extra conscious about players' opinions.

    According to Google Trends, the popularity of Growtopia has dropped by approximately 60% compared to the all time high during May of 2016. The game started seeing its first steps down on April 2017, and having a 20% drop just during December 2017 - January 2018 year. Right now, Growtopia is 42% as popular as it was. People searching "Download Growtopia" has dropped by 81% compared to January of 2015. People searching "Growtopia Forums" has dropped by 82% compared to August 2015. All of this information is in public access at Google Trends. Feel free to take a look for yourself.

    The only reason to this is the amount of fun players have. It's actually pretty simple. The formula for a good game is to make goods valuable to you (so a person will not stop playing after achieving a certain level), and to make sure player has fun. Growtopia is extremely good at the first part of it, but not that much at second. For a newcomer, excessive farming might prove to be a gigantic challenge he/she was not expecting. Sadly, farming is the only viable and stable way of earning world locks.

    This brings us to another issue. The updates are aimed at rich players (more than a diamond lock, at least). There are tons of fun updates that were released. Pet battles, and Startopia have the biggest potential of all. Both are extremely fun, and are well crafted. The only problem is that 80% of community is simply not able to invest so much world locks into something that "most likely" won't bring them profit. The updates only aim at fun, but ignore the reward part.

    The only way to fix that is to make new fun updates accessible by players with under 5 world locks. It's also important to make earning money easy through the updates. It doesn't have to be as effective as farming or mass-producing, but still enough for players to actually want to invest their money into it.

    I wish best of luck to Ubisoft developer team. I truly hope you listen to some of these suggestions.

    Thank you for reading this post. Make sure to leave feedback below.
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  2. #2
    Master Sorcerer Cahtster's Avatar
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    well thats basically true. my lil bro doesnt have other things to do other than farming or wait for an event to pop up.

    nowadays, a newcomer is basically going to have to go through sht before entering the "average" growtopian and imagne how dull and boring the start is. and as you stated, most fun activities to do costs a lot of wls. its so fcking true. ive wasted nearly 10 dls for the damn startopia event when it was released. it was fun and all but like, have to be THAT rich to enjoy stuff right?

    they should give the newcomers a chance to enjoy the game without any pressure or something thats blocking their way. and try to find another way of getting an income other than the usual 10 hour farming session of grasses or lava seeds
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    Lesser Knight HEEL's Avatar
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    They can’t add a way for new comers to „profit easily“. If they would add an easy way
    for newcomers with less than 5 wls to earn Angel Wings, for example, then angel wings would drop a lot and then they‘ll be the same as ripper or crimson wings, not making them special or a milestone anymore. Truly every „profit method“ will always get less effective over time if more people actually do it (this is not a rant, just a fact). I remember that back then the game was more fun because more people made creative worlds, mini games, password games, parkours etc and they could actually afford to bc or even sb too. Nowadays this is pretty much dead. The most fun I find nowadays in GT is the social aspect of it, which new players are most likely to not experience at its best because nobody wants to even talk to them.

    Now hear me out, I know introducing the old token system would just make scam mini games become popular again, BUT it would also make legit worlds become more popular. Now I don’t think they should give you actual tokens but a new currency called „World Tokens“ which lets you buy new *untradeable* items. I think you should only be able to buy untradeables because making these worlds shouldn’t be for profits but rather for a cool/status item. Also mods should punish obvious scam
    worlds that say „Stand here for 30 mins for wl“. I know buy worlds will get tons of tokens so to prevent this they could set a limit of tokens earned per day but make them pretty easy to earn (for example, hosting spleef with 15 people for 20 mins would be enough for a world token).

    I will maybe create a thread for my concept later.

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    Quote Originally Posted by HEEL View Post
    They can’t add a way for new comers to „profit easily“. If they would add an easy way
    for newcomers with less than 5 wls to earn Angel Wings, for example, then angel wings would drop a lot and then they‘ll be the same as ripper or crimson wings, not making them special or a milestone anymore. Truly every „profit method“ will always get less effective over time if more people actually do it (this is not a rant, just a fact). I remember that back then the game was more fun because more people made creative worlds, mini games, password games, parkours etc and they could actually afford to bc or even sb too. Nowadays this is pretty much dead. The most fun I find nowadays in GT is the social aspect of it, which new players are most likely to not experience at its best because nobody wants to even talk to them.

    Now hear me out, I know introducing the old token system would just make scam mini games become popular again, BUT it would also make legit worlds become more popular. Now I don’t think they should give you actual tokens but a new currency called „World Tokens“ which lets you buy new *untradeable* items. I think you should only be able to buy untradeables because making these worlds shouldn’t be for profits but rather for a cool/status item. Also mods should punish obvious scam
    worlds that say „Stand here for 30 mins for wl“. I know buy worlds will get tons of tokens so to prevent this they could set a limit of tokens earned per day but make them pretty easy to earn (for example, hosting spleef with 15 people for 20 mins would be enough for a world token).

    I will maybe create a thread for my concept later.
    I agree. Fun worlds should be encouraged.
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  5. #5
    Lesser Knight Supermarine's Avatar
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    Is Growtopia reach its max potential? Can we extend its limit? I mean what happened? the game starts rising up from the start until it reaches its peak in May 2015 and it kinda stable from there. New Growtoken system add in September 2016 but it can still keep the stability until the first big drop after April 2017 and it starts getting downhill from there until the next insane drop in a short amount of time after December 2017 and right now it still going down slowly
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    In 2015-av8r got hacked by amateurz/Casino illegal?
    In 2015-2016 rise of the hacker , more hack channel start popping out, tons of YouTubers got hacked
    Sept 2016 New Growtoken system
    Jan 2017 Pixel World launch
    Feb 2017 Ubisoft bought Growtopia
    .....???? I can't remember cause I'm inactive

    And the usual high peaks were September and December where the Harvestfest and Winterfest occurs
    I mean right now even hackers are bored and don't give a damn about this game anymore
    The numbers on the screen are just auto-farmers and bots and the less is the hardcore players, no-life players, loyal player and some normal players( I have seen plenty of auto farmers roaming in many BFG worlds and all the team+++ casinos popping out, SBing-Promoting Is mods really doing their job?) (or something is ruining Growtopia but we didn't know it)

    "Less grind more skill more fun more creative more accessible for everybody" this is the new motto that Growtopia should follow
    (why skill? because it's fair for every player and has a low chance of being exploited and it must not be just parkour)

    My suggestion is to introduce a new gameplay mechanic to the community like here (the last one ) https://www.growtopiagame.com/forums...by-Supermarine

    And about the token system, I think moderator needs to host a Brainstorming competition on the forum that has the prize about 4-5 dls for who can give the best idea of new Growtoken system that it's creative and cannot be exploited (IS it impossible???) because right now I can't think of it.

    PS: I'm looking forward to seeing the July's update that I heard its a skill-based update

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  6. #6
    Master Sorcerer Devour's Avatar
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    Bless this thread, very true. I feel like newcomers get discouraged popping into the game seeing all the rich, enjoying the new update while they just sit and watch the fun, flash before their eyes.

  7. #7
    Master Sorcerer iEmeraldBoy's Avatar
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    Great points, hope the developers see this thread
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    Quote Originally Posted by Devour View Post
    Bless this thread, very true. I feel like newcomers get discouraged popping into the game seeing all the rich, enjoying the new update while they just sit and watch the fun, flash before their eyes.
    Quote Originally Posted by iEmeraldBoy View Post
    Great points, hope the developers see this thread
    Thank you. Let's hope.
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  9. #9
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    Growtopia is losing popularity to the point where Ubisoft is advertising it on Snapchat.
    Growtopia is like drugs, even worse.
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    I don't think that new players should partake in the new updates right away, though. New updates, from my perspective, are for veteran players who experienced most if not all of the game's features and just seek more. There's a ton of stuff that new players should experience before diving into the new updates.

    Getting things effortlessly isn't exactly fun. If everyone got a legendary item, for example, there won't be a sense of achievement out of it. Although you have to be lucky to get good rewards, I think the fun part is far more important than the reward part. You have to work hard to get for things to get easier for you later on (which is why you shouldn't partake in the newest events as a new player), and farming is a very prominent part of the game: Punch. Build. Grow. There's also the social aspect. Which is also part of the game.

    But hey, that's my personal opinion. I just don't think that's the main reason
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  11. #11
    Master Sorcerer m456's Avatar
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    Wait, so you don't want to grind for 6 hours each day just to be able to enjoy the game? Lazy.

    /s

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  12. #12
    Master Sorcerer m456's Avatar
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    Quote Originally Posted by Jackjeff01 View Post
    New updates, from my perspective, are for veteran players who experienced most if not all of the game's features and just seek more.
    The new updates are prohibitively expensive even for some veteran players (me, for instance)

    There's a ton of stuff that new players should experience before diving into the new updates.
    ...all of which require loads of world locks.

    Getting things effortlessly isn't exactly fun.
    I agree, but farming in this game is basically the opposite of fun. There should be a way of earning wls that is.

    There's also the social aspect. Which is also part of the game.
    Unfortunately the social aspect is all but dead. When's the last time you actually had a conversation with someone in-game?

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    I agree, I remember when carnival was first added that was really great. You could actually play games to try and win the top prize (which was a dl for most of them). You could definitely get a strong boost in wls while having fun
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  14. #14
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    It is extremely difficult to make it in this game if you don’t waste every day farming like a mindless animal.

    There’s 7 ways to get rich.

    1. Scam

    2. Have BFGs

    3. Farm 90% of the time (drains your mental health, boring)

    4. Use autobots (punishable by suspension)

    5. Be a popular youtuber (who now get special items from the game every month to make CUSTOM BLOCKS, easy world locks)

    6. Have rich friends who give you stuff

    7. Do casinos (illegal)

    Someone getting rich, NOT BY THE 7 THINGS I MENTIONED, is almost completely unheard of. Working your way to the top in this game has never been this challenging and mentally unsuitable in all of my years of playing. Getting rich now requires manipulation, hacking, breaking rules, making pro friends, or full on dedicating your entire game to farming (which sucks every last drop of fun out of the game).

    GT is in a terrible place right now, and definitely needs to be fixed.


    +1 my dude.
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    Quote Originally Posted by EggRock View Post
    Before I start this thread, I would like to say that this is not a rant. It's a suggestion to developers on how to improve the game, and drive more traffic to it. I respect the Ubisoft team for being extra conscious about players' opinions.

    According to Google Trends, the popularity of Growtopia has dropped by approximately 60% compared to the all time high during May of 2016. The game started seeing its first steps down on April 2017, and having a 20% drop just during December 2017 - January 2018 year. Right now, Growtopia is 42% as popular as it was. People searching "Download Growtopia" has dropped by 81% compared to January of 2015. People searching "Growtopia Forums" has dropped by 82% compared to August 2015. All of this information is in public access at Google Trends. Feel free to take a look for yourself.

    The only reason to this is the amount of fun players have. It's actually pretty simple. The formula for a good game is to make goods valuable to you (so a person will not stop playing after achieving a certain level), and to make sure player has fun. Growtopia is extremely good at the first part of it, but not that much at second. For a newcomer, excessive farming might prove to be a gigantic challenge he/she was not expecting. Sadly, farming is the only viable and stable way of earning world locks.

    This brings us to another issue. The updates are aimed at rich players (more than a diamond lock, at least). There are tons of fun updates that were released. Pet battles, and Startopia have the biggest potential of all. Both are extremely fun, and are well crafted. The only problem is that 80% of community is simply not able to invest so much world locks into something that "most likely" won't bring them profit. The updates only aim at fun, but ignore the reward part.

    The only way to fix that is to make new fun updates accessible by players with under 5 world locks. It's also important to make earning money easy through the updates. It doesn't have to be as effective as farming or mass-producing, but still enough for players to actually want to invest their money into it.

    I wish best of luck to Ubisoft developer team. I truly hope you listen to some of these suggestions.

    Thank you for reading this post. Make sure to leave feedback below.
    no. teh real reason is actually the dl inflation in teh indonesian black market.

  16. #16
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    Quote Originally Posted by 72nd View Post
    It is extremely difficult to make it in this game if you don’t waste every day farming like a mindless animal.

    There’s 7 ways to get rich.

    1. Scam

    2. Have BFGs

    3. Farm 90% of the time (drains your mental health, boring)

    4. Use autobots (punishable by suspension)

    5. Be a popular youtuber (who now get special items from the game every month to make CUSTOM BLOCKS, easy world locks)

    6. Have rich friends who give you stuff

    7. Do casinos (illegal)

    Someone getting rich, NOT BY THE 7 THINGS I MENTIONED, is almost completely unheard of. Working your way to the top in this game has never been this challenging and mentally unsuitable in all of my years of playing. Getting rich now requires manipulation, hacking, breaking rules, making pro friends, or full on dedicating your entire game to farming (which sucks every last drop of fun out of the game).

    GT is in a terrible place right now, and definitely needs to be fixed.


    +1 my dude.
    Thanks. You summed up the ways of becoming rich in modern GT very well.
    Hey. I am EggRock.

  17. #17
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    Quote Originally Posted by 72nd View Post
    It is extremely difficult to make it in this game if you don’t waste every day farming like a mindless animal.

    There’s 7 ways to get rich.

    1. Scam

    2. Have BFGs

    3. Farm 90% of the time (drains your mental health, boring)

    4. Use autobots (punishable by suspension)

    5. Be a popular youtuber (who now get special items from the game every month to make CUSTOM BLOCKS, easy world locks)

    6. Have rich friends who give you stuff

    7. Do casinos (illegal)

    Someone getting rich, NOT BY THE 7 THINGS I MENTIONED, is almost completely unheard of. Working your way to the top in this game has never been this challenging and mentally unsuitable in all of my years of playing. Getting rich now requires manipulation, hacking, breaking rules, making pro friends, or full on dedicating your entire game to farming (which sucks every last drop of fun out of the game).

    GT is in a terrible place right now, and definitely needs to be fixed.


    +1 my dude.
    I don't like the path of which GT is going right now (oversaturation of content to compensate for gem/item inflation from massive scale farming), but oh boy are there a TON more profit methods than the ones you mentioned here.

    Think of all the features in GT. Cooking, Wolfworlds, Startopia, surgery, chemsynth, ghostbusting/SSUs, carnivals, fishing, pandemic, trading, item combination, and a whole lot of other features that I have yet to remember. All of these can and will give you a lot of profit provided that you know what you are doing.

    Thing is, the game has shifted its main focus from building to the game economy, and its gameplay has become much more like EVE Online where there are countless paths for you to take to get to the top of the game and become a rich player. What I feel could be improved on is to introduce a fun and inexpensive feature (like carnival, but it's always there) where new players can partake in.
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  18. #18

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    What ever they do to make newbies life easier, pros will ruin it. If there would be funnier way earn semi fast wls, pros would use it too and make all items price drop even faster than ever. We just can't fix this, as long as there is rich players, so lets just rollback in year 2013 and fix this fast. All players would be noobs again, without wls lmao

    Seriously, i really try think always how to get more newbies and how we get them stay. But nope, can't find answer. One thing i know, donates makes noobs quit faster for sure. If they doesn't learn, how to earn wls, they get bored super fast. But how we get then exited about earning stuff by hard work? Lazy ones get bored in just weeks and quit and hard workers love to earn more and they are ready work even more when they see new updates and can't do those events cause of low wls.

    One thing what would help people stay is forums. If newbies would know more about this game, they would stay longer. I try advertise forum in ig every now and then, but well, i am just one player and can reach just few players. Other thing is gt wiki. Newbies would enjoy more, if they would know that they can actually make what ever blocks and many clothes easily by them self. Wiki helps in this.

    So what we should do is, get people here. Maybe even have some other language forums for those, who doesn't speak english. More they know, less they get scammed and more they want test new stuff. While i was noob, i didn't understand even events in first 2 months. First time in carnival was super confusing and when first player came and ask, can he surg me, i was like whaaaat?! You gonna hurt me, no way i would let you touch on me. So gt stuff can be super confusing for noobs.
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  19. #19
    Master Sorcerer TheJackerino's Avatar
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    Quote Originally Posted by m456 View Post
    The new updates are prohibitively expensive even for some veteran players (me, for instance)



    ...all of which require loads of world locks.



    I agree, but farming in this game is basically the opposite of fun. There should be a way of earning wls that is.



    Unfortunately the social aspect is all but dead. When's the last time you actually had a conversation with someone in-game?
    1. I can see that happening even to some veteran players, yeah. Though some updates, Startopia for instance, don't require you an abundance of WLs to experience them. But then again, that's a subjective matter. What is loads for someone might not be loads for someone else.

    2. Fishing, Ghost hunting (you basically spend 0 world locks by selling the ghost-in-a-jar's back), Cooking, Crime fighting, not to mention the packs that some people might be interested in, and yearly events like St. Patrick's week where you don't have to spend anything to participate in. So no, not "all".

    3. Yes, there's no debate that farming isn't really fun. And it would be great if the devs came up with a fun way to earn WLs in a guaranteed way. But until that day comes, you have to make the most out of what you already have. As someone who doesn't like farming, collaborating with others makes it more fun and tolerable.

    4. Yesterday, actually. And no, it wasn't a friend or an acquaintance. It's not that hard, my dude. You just have to look. But because of how the community can be sometimes, I understand why someone would be discouraged to socialise. But the social aspect isn't dead by any means.
    Last edited by TheJackerino; 07-08-2019 at 04:29 PM.
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  20. #20
    Lesser Wizard TinyHope's Avatar
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    Quote Originally Posted by QueenChloe View Post
    What ever they do to make newbies life easier, pros will ruin it. If there would be funnier way earn semi fast wls, pros would use it too and make all items price drop even faster than ever. We just can't fix this, as long as there is rich players, so lets just rollback in year 2013 and fix this fast. All players would be noobs again, without wls lmao

    Seriously, i really try think always how to get more newbies and how we get them stay. But nope, can't find answer. One thing i know, donates makes noobs quit faster for sure. If they doesn't learn, how to earn wls, they get bored super fast. But how we get then exited about earning stuff by hard work? Lazy ones get bored in just weeks and quit and hard workers love to earn more and they are ready work even more when they see new updates and can't do those events cause of low wls.

    One thing what would help people stay is forums. If newbies would know more about this game, they would stay longer. I try advertise forum in ig every now and then, but well, i am just one player and can reach just few players. Other thing is gt wiki. Newbies would enjoy more, if they would know that they can actually make what ever blocks and many clothes easily by them self. Wiki helps in this.

    So what we should do is, get people here. Maybe even have some other language forums for those, who doesn't speak english. More they know, less they get scammed and more they want test new stuff. While i was noob, i didn't understand even events in first 2 months. First time in carnival was super confusing and when first player came and ask, can he surg me, i was like whaaaat?! You gonna hurt me, no way i would let you touch on me. So gt stuff can be super confusing for noobs.

    I 100% agree.
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