Results 1 to 8 of 8

Thread: Guild Clashes

  1. #1
    Master Sorcerer Phemus's Avatar
    Join Date
    Jan 2016
    Location
    Turkey
    Posts
    4,934

    Default Guild Clashes

    Most of the updates (actually almost all of them) requiring you to have spare world locks to spend to have fun and join the competition. However it's possible to lessen the RNG, waste of world locks and even make it skill based for clashes. Just remove all the anomalizing stuff and let points count like Daily Challenges so it'll both become competitive for people with less world locks.

    What's the point of it? It's to reach wider mass of playerbase and let them to have these cool looking prizes as well and stop the RNG as much as possible and make it skill based. So if you're better at surgeries you'll get more tokens than other guy with less knowledge but more world locks, as I said - less RNG or even will remove RNG at all -

    will add more later...
    Growtopia Forums Discord: http://discord.io/gtforums

  2. #2
    Master Sorcerer CzeGamer's Avatar
    Join Date
    Jun 2016
    Location
    Czech Republic
    Posts
    661

    Default

    Quote Originally Posted by Phemus View Post
    Most of the updates (actually almost all of them) requiring you to have spare world locks to spend to have fun and join the competition. However it's possible to lessen the RNG, waste of world locks and even make it skill based for clashes. Just remove all the anomalizing stuff and let points count like Daily Challenges so it'll both become competitive for people with less world locks.

    What's the point of it? It's to reach wider mass of playerbase and let them to have these cool looking prizes as well and stop the RNG as much as possible and make it skill based. So if you're better at surgeries you'll get more tokens than other guy with less knowledge but more world locks, as I said - less RNG or even will remove RNG at all -

    will add more later...
    Check my suggestion regarding to clashes and tell me your opinion, I think you may like it as I see your thread.
    https://www.growtopiagame.com/forums...sh-suggestions
    Last edited by CzeGamer; 07-11-2019 at 04:38 PM.
    Rest In Peace, Marley
    My beloved kitty that died 21-23.8.2019, she went missing 21.8.2019, found dead on road 23.8.2019, I will never ever forget you

  3. #3
    Master Sorcerer Phemus's Avatar
    Join Date
    Jan 2016
    Location
    Turkey
    Posts
    4,934

    Default

    bumpii
    Growtopia Forums Discord: http://discord.io/gtforums

  4. #4
    Master Sorcerer Oldsock (IGN)'s Avatar
    Join Date
    Nov 2015
    Location
    The Sock Drawer
    Posts
    5,923

    Default

    Checkout Starkos' announcement regarding future Clashes, Clash cost will be greatly reduced.
    Growtopia: Oldsock/Oldzock
    Instagram: @sockia
    Discord: Oldsock#0653

  5. #5
    Lesser Knight
    Join Date
    Apr 2019
    Location
    Below the sky
    Posts
    54

    Default

    Quote Originally Posted by Oldsock (IGN) View Post
    Checkout Starkos' announcement regarding future Clashes, Clash cost will be greatly reduced.
    Ooooh That's pretty good

  6. #6
    Master Sorcerer Imunity's Avatar
    Join Date
    Mar 2016
    Location
    Lithuania
    Posts
    695

    Default

    Anomalizing tools won't be removed. They are here to create some sort of balance between time and wls invested into clash activities. Although, the price will be reduced as mentioned above.
    IGN: Imunity

  7. #7
    Master Sorcerer -LI0NE-'s Avatar
    Join Date
    Oct 2018
    Location
    Somewhere else than earth
    Posts
    788

    Default

    Quote Originally Posted by Phemus View Post
    Most of the updates (actually almost all of them) requiring you to have spare world locks to spend to have fun and join the competition. However it's possible to lessen the RNG, waste of world locks and even make it skill based for clashes. Just remove all the anomalizing stuff and let points count like Daily Challenges so it'll both become competitive for people with less world locks.

    What's the point of it? It's to reach wider mass of playerbase and let them to have these cool looking prizes as well and stop the RNG as much as possible and make it skill based. So if you're better at surgeries you'll get more tokens than other guy with less knowledge but more world locks, as I said - less RNG or even will remove RNG at all -

    will add more later...
    The most expensive item excluding rng is rayman fist (22dls) over that it requires rng wich is sadly true.
    IGN : LI0NE
    LEVEL : 107
    GUILD : leader of GIANT (atm logo)
    -----
    ..Console..
    IGN : lord
    Level : highest of all !
    switch/xbox
    -----
    Follow my insta @li0ne_gt

    Make this block in gt! (No dammage lava)


    #FixDay1

  8. #8
    Master Sorcerer Spyroboy's Avatar
    Join Date
    Jun 2014
    Location
    The Circus
    Posts
    3,725

    Default

    Quote Originally Posted by Oldsock (IGN) View Post
    Checkout Starkos' announcement regarding future Clashes, Clash cost will be greatly reduced.
    THIS MEANS MORE BLOCKS IN THE MARKET

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •