At your house: "You are a 29 year old unemployed man. At this point, you're doing nothing but waiting for nothingness. October is here, october 7th, the exact day your daughter disappeared without a single trace. She is buried in the forest that burned down years ago, she is buried next to her mother who died in that forest fire. Go visit them now that it's the day..."
Visiting a Detective Morgue that you either way would have to pass when visiting your family's graves: The administration immediately says this to you: "Hello sir. What servic-- oh, it's just you... What do you need? You're not welcome here. I mean, you'd be welcome if you actually worked on some case again, but that won't happen, will it?" You ask them whether you can visit the top, because that is formerly where you used to work in, and in response you get: "T-the top? Ah...it's too dark in there, not really fond of letting people in there... M-Maybe if you paid a bit?"
Some things I tried conveying to the readers here: It shows that you used to work there, at this detective morgue. The staff asserting their confidence and "control" by saying "but that won't happen, will it?" In the world, it does not say that you used to work there, I left that for the readers to deduce themselves. Once asked whether you could visit the top, you can easily spot the panic of the staff. The stutter at the last sentence is hinting that the "if you paid a bit" was an excuse made up to get you away from them.
Visiting your dear friend Canute, because you have to walk past his house when visiting your family's graves: First, Canute says this to you once you see him: "Of course I'm okay, I'm always okay. Stop asking that." The bulletin board that continues the story: "I seem to have a bad habit of asking people whether they're doing good or not. It always creeps people out. I can't tell whether a person is feeling bad though, so I will not try to break out of this habit - if someone feels horrible and I fail to notice...I wouldn't be able to forgive myself." Your character explaining your relationship with Canute: "Canute has been a really good friend of mine for over a decade, he's a real buddy! He's a mysterious fellow though, he never seems to talk about himself or his family. Well, it's better to not force people to open up, will just create unnecessary awkwardness! And well, it's his personal life I suppose."
Some things I tried conveying to the readers here: your character being insecure and terrified of losing dear people, and in attempt to cope with that fear, he, your character, asks friends whether they're doing good or not, asks that way too often, to a point they feel creeped out. I had this habit many years ago which also developed due to a tragedy, so this does happen in real life I believe, but probably very rarely.
Once you reach your family's graves: "Visiting two empty graves, that gives you a pretty empty feeling... How can I ensue my life with this...you...you're not even resting properly, are you Kayte, Lizanna? Of course I wouldn't do a different case, of course I would stick to trying to solve your case, Kayte, you're my daughter...were my daughter.. Eventually they dismissed me even from your case. Still a cold case - but nobody is dedicating anything to it...to this chain of disappearances that happened between 2004 and 2009 in our dear little town. Sure, they stopped, but they stopped from our perspectives; perfect crimes exist; the crimes that happen and permanently remain a cold case without any shared connections in the book. That's all, Kayte, Lizanna, that's all I have to say this time, I'll come again to talk with you two. G-goodbye."
Some things I tried conveying to the readers here: The character's confusion and lack of power to cope with the situation. You can see the stuttering, you can see how the character continuously mixes words up; unable to speak properly. Notice how at the first part of the story it's said that the daughter disappeared yet he decided to visit her grave? That implies that she is officially "dead," even though evidence of that does not exist. The stutter at the very end shows how hurt he is, shows that stuttering and communication problems begin when remembering this situation; and since forgetting something like this wouldn't happen...
Same board: "I guess I'll check the cavern system that is the only thing that suggests that it was a kidnapping rather than just running away; the cavern system that one must enter through the house at the right side." This is just a plot device, since that's the only way I can make the player play the parkour at least for a somewhat believable reason.
When you get to the bottom of the cavern system: "A key? What's it fo-- it says "Canute" on i-- wait, is it the Canute I know? "Canute" isn't a very "common" name, so it must be my Canute's key. I guess I'll bring it to him?"
Some things I tried conveying to the readers here: First, I tried showing the readers how impulsive the character is. Before checking the key properly, he instantly said "A key? What's it fo--" rather than properly inspecting it. He also made a joke by saying "isn't a very 'common' name," the joke is, such a name is never used anymore, and probably only a few people in the world have it at this day.
Since Canute was gone at the moment, you sneak into his basement merely out of curiosity (Previously said "He's a mysterious fellow though, he never seems to talk about himself or his family" to foreshadow this act): "What is this? What is this basement? Why is there a corpse at the end of the tunnel?! C-Canute, h-he...I can't think of anything that could explain this! It's his basement alright! Sure, I did a bad thing by sneaking in here while he's away, but we're long time buddies, h-he wouldn't get mad, right?! M-my curiosity took over...forgive me please. Anyhow, f-friend or not, I better take some evidence of this scene. The rope seems sufficient! I can't carry anything else right now, and Canute might be back any second now! (Bring the rope to the Detective Morgue)"
Some things I tried conveying to the readers here: Notice how the first two sentences did not have an exclamation mark? That was because he begun describing the place before seeing the corpse, therefore he was remotely calm, even while noticing how dirty and malicious it looked. Used the word "tunnel" rather than "basement" to give the writing more aesthetic quality. "I can't think of anything that could explain this," shows how caring he is, even while being in a situation such as that, the first thing he does is try to think of something that could justify it all. Then, he begins conflicting with himself, being confused, asking for forgiveness even while he did not do anything wrong. Why the detective morgue? Because they said you'd be welcome there if you worked on a case again, and well, technically the rope could pass and be enough to convince them.
Once you visit the morgue and show them the evidence, they welcome you, and thus you instantly decide to once again check the evidence of your daughter's disappearance: "I was let in the evidence room because I begun working on a case again, t-technically (all you did was bring in a piece of evidence that is not nearly enough to do anything). Nonetheless, I can review the evidence of my daughter's disappearance now. These pieces of evidence are borderline nothing though, they don't lead to anything at all, and have been reviewed tens of times already. Still, I feel...obliged to do it again."
In a very clever way I introduce halloween blocks as "evidence" there (plus points), one of the pieces of evidences being an "adventure banana," using that you can enter a new parkour stage and continue the story. At the bottom of the gorilla-dungeon (the place where you use the banana in) there is something that you could call a body-dumping hole, a pile of old bones and bodies cramped up with an excessive amount of cobwebs surrounding it, and due to the foul smell, you say this: "This place...this smell...How many people have died here? 20? 30? No, even more. Around 60 people have died here." After exploring that dungeon, you get a torch.
The torch suffices as the "payment" the morgue staff were talking about, and thus you enter the top. They lock you out instantly, making you unable to leave: "t-this is... how could this be? These corpses are thrown around without a single care in the world. T-this morgue... This morgue has a dark secret, and with this - I might be able to expose it's dark secret! However, the exit is locked, so how am I supposed to leave this place with the evidence? (The "evidence" is a goblet, and goblets break on death, and since the exit was locked by them, the only way to leave the top is to respawn). There is no way... I will have to find a different piece of evidence. The torch could prove useful in the cavern system (there is a special cave in there that you can enter only while having a special light source).
Once you're at the end of the special cave: "this is?! This is from the morgue, I'm sure of it! It also has "the dirt" on it! If I bring it outside, it will definitely expose their misdeeds! I will shove it right next to their faces!" Shoving it right next to their faces doesn't sound like a smart idea, but well, the character is pretty impulsive...
Once you're at the morgue with the evidence: the staff tells you: "W-we got it, we'll take you to our leader!" Once you're there, you can see cult-like design, fire wallpapers, and dozens of cult portraits (been foreshadowed at an early stage with cult portraits AND by an item shelf in Canute's basement that had a cult outfit in it): "Seems like The Detective Morgue was involved in some sort of cult activity... The more I get to know about them - the more unsettling it gets..." Once you walk in that malicious-looking dungeon for a bit, you see a cultist which seems to be a guardian of something, he tells you: "You found evidence - but you are now stuck here." Once you're past him, you enter a portal which leads you to another stage. At the end of the stage, you get a key (and since you already have one, you can enter a vent at the end of the cavern system, since it had the requirement of two keys): "This seems to be the exit, luckily. Now that I got a key that does...I'm not sure what-- BUT should work as evidence, I will be able to expose the dark criminal life of the morgue!"
You enter some sort of science laboratory, however, it seems like it's an abandoned one. You find a text saying "Human experimentation: Area 1," which completely shocked your character. You also find the cultist portraits in one of the rooms, proving the connections of the three. In one of the rooms you find books, two of them, one of them holds the records of the kidnappings that happened through the years, one of them saying "Kayte"... The other book shows the records of the human experimentation they committed; proving that Kayte is in fact, long dead, along with every other person that got kidnapped by this heinous criminal organization. The way you came from automatically closed up once you got inside the laboratory, and so you use the laboratory's emergency exit.
Once you parkoured your way out, you said this: "Being honest, I was petrified after reading that, as the realization sunk into me, I couldn't even speak of a word. Canute was a part of their cult - was he the one that kidnapped my daughter? He was the closest to me, he was always...right there, always... I will expose the truth, I have everything to do so. I hope...I hope this makes you happy Kayte, Lizanna, because I, I don't feel any relief...the same feeling of emptiness is still haunting me."
Well, that's it! I doubt that the players that will play this live will notice any of the subtle details I left in the story, but oh well, the suble details are there for older audiences either way. I made this story while trying to fall asleep, I took around 5 days to think of it.
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