View Poll Results: Old Growtoken System VS Current Growtoken System

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  • Old (Having lots of people in your world)

    21 37.50%
  • New/Current (Daily Quests, Role Quests etc.)

    35 62.50%
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Thread: Growtopia Token System: Current VS Old

  1. #1
    Lesser Wizard
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    Default Growtopia Token System: Current VS Old

    I just want to know your thoughts on the current system
    imo i liked the old one as i would work hard to make game worlds to get tokens, it was also fun to make worlds and there were more minigame worlds back then, i mean a few people did abuse the system so i do get why there's a new system. The new system is alright i just don't find it interesting enough except for role quests which is pretty decent.

    "There's daggers in men's smiles"


  2. #2
    Master Sorcerer
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    Quote Originally Posted by EchoBlitz View Post
    I just want to know your thoughts on the current system
    imo i liked the old one as i would work hard to make game worlds to get tokens, it was also fun to make worlds and there were more minigame worlds back then, i mean a few people did abuse the system so i do get why there's a new system. The new system is alright i just don't find it interesting enough except for role quests which is pretty decent.
    I didn't like the old one per say (a whole lot of scam worlds, way more than right now)

    new one I don't like at all, role quests get more expensive therefore so do growtokens, daily quest can be absurdly expensive, or it could be as low as 2-3wl.

    I guess I didn't like both so ¯\_(ツ)_/¯

  3. #3
    Master Sorcerer GrowPixel's Avatar
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    Seriously building part is already dead in this game, no one building good worlds or they are not even trying to show any world to us. Developers made a contest for encourage player to building but only 50 players made a world for that contest, Growtopia has over 200k unique players!

    When first token system changed to RATE system, hamumu said this;
    Quote Originally Posted by Hamumu View Post
    CLARIFICATIONS

    Since the big question coming up is "why would anybody ever build a good world again!? Do I have to sell all my worlds!? WHAT'S THE POINT IN EVEN BREATHING!?!?!", let me clarify that: Growtokens will still primarily be based on the same concept as always: making a good, popular, world. We hope to determine what is good and popular in a better way than just counting player visits.
    But now.. Currently no one making a good worlds. Remember why NASDAQ or other popular storage worlds maded for, They were earning TOKENS from it!
    Last edited by GrowPixel; 11-05-2019 at 08:53 PM.
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  4. #4
    Master Sorcerer Vale0203's Avatar
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    It isn't hard to earn tokens with the current system and we now have far less scam worlds.

  5. #5
    Lesser Wizard
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    Quote Originally Posted by Vale0203 View Post
    It isn't hard to earn tokens with the current system and we now have far less scam worlds.
    Well we already have so many scam worlds there would be no difference in scam worlds except for fake prizes in minigames which idc i just want to play some good minigames

    - - - Updated - - -

    Quote Originally Posted by GrowPixel View Post
    +∞

    I agree It's harder to find more worlds that are enjoyable in a sense of socialising, playing around, hanging out with friends, etc, which i don't really see anymore, just farm farm farm. I have bfg worlds but when i have nothing to do, there is literally nothing to do. Hopefully the mods and devs take a look at the current growtoken system and maybe revamp the old system a bit and add it too (hopefully)

    "There's daggers in men's smiles"


  6. #6
    Master Sorcerer Vale0203's Avatar
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    Quote Originally Posted by EchoBlitz View Post
    Well we already have so many scam worlds there would be no difference in scam worlds except for fake prizes in minigames which idc i just want to play some good minigames
    Did you not play back then? 3 out of 4 SBs were about scam worlds with fake prizes, earning the tokens for scammers

  7. #7

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    Quote Originally Posted by Vale0203 View Post
    Did you not play back then? 3 out of 4 SBs were about scam worlds with fake prizes, earning the tokens for scammers
    I agree. The old growtoken system had many worlds being linked at the beginning to an auto-run world where they would push u around using slimes for 10-60sec (depends on world) before actually bringing u back to the original world to play. It just gets really annoying after a while

  8. #8
    Lesser Knight
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    Old Growtoken System is good if you have Trade world Honors/Rate world. But if you have not, you cant get growtoken. That is not good.
    If you know, many people make FAKE giveaway/parkour to get many people/rate. You can check Random world> Game
    And many old growtopia pro player have honors trade world use different account to get Growtoken n Feye

  9. #9
    Knight Helper_'s Avatar
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    Quote Originally Posted by EchoBlitz View Post
    I just want to know your thoughts on the current system
    imo i liked the old one as i would work hard to make game worlds to get tokens, it was also fun to make worlds and there were more minigame worlds back then, i mean a few people did abuse the system so i do get why there's a new system. The new system is alright i just don't find it interesting enough except for role quests which is pretty decent.
    they are not going to bring back the old token system! there is so many ways to abuse it and get hundreds of tokens without doing anything! and they made role quest give token so that is one easy way to get a token too! You have to work hard in life to get the good things!
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  10. #10
    Master Sorcerer Rimuoi's Avatar
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    The new token system already good

  11. #11

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    wow that's a thread i haven't seen a few hundred times already

  12. #12
    Master Sorcerer SnowBlizter's Avatar
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    they both have their pros and cons but the old one was just more abusable

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