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Thread: FEEDBACKS TO MY WORLD

  1. #1

    Default FEEDBACKS TO MY WORLD

    Hi, guys, I need some feedback/opinions to my world so that I can make it better

    Here are the worlds
    Name:  sakuraventure.png
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    Name:  destructivecrystales.png
Views: 104
Size:  1.49 MBName:  towersville.png
Views: 102
Size:  1.01 MB

  2. #2
    Master Sorcerer Cloverlord's Avatar
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    The worlds are pretty messy, but I don't think it's a bad thing. All of those worlds look really good!
    IGN: Cloverlord
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    Discord: Cloverleaf#0258
    Instagram: @cloverlordgt
    My shop world: LIQUIDMARKET.


  3. #3

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    Quote Originally Posted by Cloverlord View Post
    The worlds are pretty messy, but I don't think it's a bad thing. All of those worlds look really good!
    Thanks for the feedback

    - - - Updated - - -

    Bump

  4. #4
    Master Sorcerer Pokekid123's Avatar
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    The mixture of the different colours in your worlds are mind blowing - It looks really good together, though.
    "If you are the smartest person in the room, then you are in the wrong room." - Confucius
    "Maybe life isn't about avoiding the bruises. Maybe it's about collecting scars to prove we show for it." - Unknown


  5. #5
    Lesser Wizard
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    Hi!
    I mostly liked the first one. Guess the tree on the middle is sakura tree, right?
    Lemme think of something cool to add here:

    “Life is just a game, the thing is how you are playing it”
    -A normie tryna be cool

  6. #6

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    Quote Originally Posted by Pokekid123 View Post
    The mixture of the different colours in your worlds are mind blowing - It looks really good together, though.
    thanks, I'm glad u liked it

    - - - Updated - - -

    Quote Originally Posted by BossKraken View Post
    Hi!
    I mostly liked the first one. Guess the tree on the middle is sakura tree, right?
    yheap it is

  7. #7
    Master Sorcerer Meraak's Avatar
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    Havent visited the worlds but looking at the renders i can say this:
    - Pick-a-path is always bad level design with no exceptions ever. Finding the right portal is barely even gameplay

    - Using a billion different blocks that do a billion different things makes the gameplay less fun. Im not saying you shouldnt mix blocks but if it gets to the point where it hinders the gameplay then you need to slow down

    Try focusing more on the gameplay and level design than just the looks and art, even if that unfortunately is all that matters for wotd

  8. #8

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    Quote Originally Posted by MidleCones View Post
    Thanks for the feedback

    - - - Updated - - -

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    Quote Originally Posted by Meraak View Post
    Havent visited the worlds but looking at the renders i can say this:
    - Pick-a-path is always bad level design with no exceptions ever. Finding the right portal is barely even gameplay

    - Using a billion different blocks that do a billion different things makes the gameplay less fun. Im not saying you shouldnt mix blocks but if it gets to the point where it hinders the gameplay then you need to slow down

    Try focusing more on the gameplay and level design than just the looks and art, even if that unfortunately is all that matters for wotd
    Thanks for the helpful feedback. Ill try to focus on gameplay next time

  9. #9
    Master Sorcerer Rimuoi's Avatar
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    This thread makes me excited again because u never give up thanks


    Don't forget join secret santa 2019 here:
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    Probably u can't click this!



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  10. #10
    Master Sorcerer Jedaki's Avatar
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    I have no idea what im looking at
    Come Join Secret Santa 2019!

    making this my sigpic cus im greedy and i want the 2 wls

  11. #11
    Master Sorcerer Techy's Avatar
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    Too many things going on - space out your builds. Empty space is a good thing in areas, knowing how to and when to add space makes a world look cleaner and ultimately better. You want to immerse the player, not confuse them on where they are due to unidentifiable areas.

    Try and keep to a smaller block palette - keep within around 3-4 main building blocks and 3-4 main backgrounds. Spikes should also be thematically similar in colour and theme. Your block palette should also be similar in colour, having too many areas juxtaposing each other with colour doesn't often look very pretty unless intentional and thus executed well.
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