
Originally Posted by
mountarreat
If I compare Farmer and Builder Role at the same Role Level, let's take Level 4 for this example, you will notice some severe balancing issues.
Farmer, Level 4
Green Thumb Level 2 grants 1% chance of receiving bonus gems when harvesting trees.
This holds true, if you break 1,200 Trees, it will trigger about a dozen times.
Builder, Level 4
Frugal Framework Level 2 grants 1% chance of dropping double blocks when breaking blocks.
This doesn't hold true, and therefore is very misleading. If you break 1,200 Blocks, you are not getting a dozen double blocks drops.
The issue
Why? Maybe because the double block drops are tied to the regular chance of dropping a block, which is 10%.
1% of 10% is 0.1%, which is 1 in a thousand blocks.
Benefit of the Builder
If you max your builder role, you will have 3 extra blocks per 1,000 blocks broken. (0.3% instead of the suggested 3%)
Of course there are other benefits of the builder role, but these are not discussed here.
How to fix
There are multiple ways to rebalance this.
Either it is independently triggered as a bonus drop, which I'd prefer, which means at role level 4 you'd get 10 triggers per 1,000 blocks broken, but would cause the problem/benefit that it is not a +1 to a regular drop anymore, but a +2 block drop.
Or, it could be stacked with other bonus block drop triggers, as well, Buddy Block Head and Tesseract of Dimensions, to increase chances to trigger per 1,000 blocks broken, and be clear that the 1% is just a fraction of another chance, not the total.
Dreamcatcher Staff comparison
Just for comparison, it says in its description, 2% chance of getting extra blocks from harvesting trees!
This holds true as well, which makes this item alone 10x more effective than a Level 8 Builder role, at a minimum of +20 extra Blocks per 1,000 Trees harvested, in comparison to +2 extra Blocks from 1,000 Blocks broken.
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