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Thread: Nominate Your World for WOTD Here! [December - February Cycle]

  1. #85
    Join Date
    Feb 2019


    Name:  connectedtower.png
Views: 159
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    If Growtopia had re-balances, CONNECTEDTOWER also had rebalances. It is the winter season, the heat is frozen but still the defense must be active. Ready your magic umbrella (parasol) cause anytime we can feel the heat. Since it is the winter season, I made changes in blocks and added items for decoration.

    -Basic Jammers (Punch and Zombie)
    -Weather Machine- Snowy (which is active in the world)
    -Weather Machine- Warp Speed
    -Three towers that are connected to each other
    -An adventure that caters your deep imagination

    Name:  gainorloss.png
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    Is it a gain? or a loss?
    Should accountants wear black or red clothes?

    -Basic Jammers (Punch and Zombie)
    -Weather Machine- Night
    -A maze that can serve also a hangout place
    -An adventure parkour
    -Password door game

    Thank you.

  2. #86
    Lesser Knight
    Join Date
    Oct 2019


    One day on a winter night, you were sad and walking in the forest because the king treats his people so badly. After that you met a snowman while you were walking, the snowman said that you could be a king if you complete the mission, but the mission is not easy and the snowman will help you. And your mission begins!

    -Punch and Zombie Jammer
    -Weather Machine - Snowy Night
    -Pixel art
    -Credit Board
    Name:  thewinternightmission.png
Views: 166
Size:  622.1 KB

  3. #87

    Default THE DREAMING

    Nominating "THEDREAMING"
    for WOTD
    GrowID : DAPPOL

    Name:  thedreaming.png
Views: 166
Size:  1.42 MB

    World Has
    -Zombie jammer & Punch jammer
    -Adventure Item
    -Adventure Parkour

    Short Story :
    It is said of a gold miner who was very tired of his work that kept on mining from sunrise until late at night, because his work was very tiring he stopped his work because the work was not suitable for him, then he went home to rest to sleep while hoping to have a beautiful dream , of course he dreamed are beautiful things, but with a state of unconsciousness and no breathing

  4. #88

    Default THESUBCONFOREST by crushkrtprml

    GrowID: crushkrtprml
    -Punch/Zombie Jammer
    -Xenonite Crystal [Double Jump blocked]
    -Heatwave Weather Machine
    -Parkour (Include climbing!)
    -Consumable is not allowed
    -Adventure Items (Torches, Crystal Goblets, etc.)

    Credits (With location of Guest Book):
    Name:  1b314679c3bf64facf062c3a8e4a3ce5.png
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    Name:  fb3e33074ae8f1578252704b943bb1fd.png
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    "Subcon Forest" a spooky forest that You must traverse and brave through to collect your lost Time Piece.

    Name:  thesubconforest.png
Views: 164
Size:  1.47 MB

  5. #89

    Default TheXmasWish by ZAILE

    Greetings to Everyone! This is my first time to have an attempt on making WOTD specially this Winter Season, Have a Great Day! Enjoy playing with Us!

    This World was named "TheXmasWish" because of its story about a young girl who has wish/es like the other children but it never been granted because no one knows what is/are her wish/es, Can you find out what are the wish of this lovely young girl?

    GrowID: ZaileName:  thexmaswish.png
Views: 154
Size:  201.6 KB

    The world contains the following:
    -Punch Jammer
    -Zombie Jammer
    -Background Weather("Hospital wallpaper" because the settings is in her house)
    -Pixel Arts (Used different Blocks,Pastels and Wallpapers)
    -VIP room (For those who already know her wish)
    -Adventure Items
    -Credits (For those who are part on making this wonderful world)

    Latest Rendered World Link:

    #growwotd #growwotddec19

  6. #90
    Lesser Knight Growsite's Avatar
    Join Date
    Apr 2019



    Hello again, another derby world! You Guys Finding a Race world/derby to be fun with your friends? Try this world called: ThewinterEve
    Name:  thewintereve.png
Views: 147
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    I nominate "THELOIDASTORY" for WOTD!

    This world is all about the girl name Loida she's very kind person and happy person. She like climbing on trees but One day he climb on the tree. She slipped on the tree and got accident. Many people help her and pray her because she's in very critical condition.

    Continue in: "THELOIDASTORY"
    Name:  theloidastory.png
Views: 148
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  7. #91

    Default Lastcrusade for WOTD!

    World name: LASTCRUSADE
    GrowID: Kebucky
    The world is based on the movie Indiana Jones and the Last Crusade made in 1989.
    The world has:
    - Parkour
    - Story that follows the movie’s script
    - Adventure items
    Name:  4278435B-A024-4F14-8484-E42AD6862C20.jpeg
Views: 145
Size:  474.4 KB

  8. #92
    Lesser Wizard TwiztXTNW's Avatar
    Join Date
    Aug 2016

    Default UpY’s Nomination

    GrowID: UpY

    This world has different kinds of parkour styles all around it, following a christmas and candyland theme. It includes..
    * P and Z Jammers, including Ghost charm!
    * Fun diverse styled parkour
    * VIP room for the winners (located in a cloud )
    * Adventure items + Obelisk challenge
    * Snowy weather machine, A small Christmas town too
    Name:  A7410FA3-F0E9-4B38-B736-FF2B30CA358D.png
Views: 139
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  9. #93

    Red face For WOTD?


    World Has:-Punch Jammer
    -Zombie Jammer
    -Pixel Art
    -Winner Room

    Story: Once Upon A Time,There Was a Evil Big Bat Stay Inside A Cave.The Evil Big Bat Tried To Destroy The Earth And Cursed The Planet,And It Also Tried To Kill Villager.One Day,Some Villager Saw The Evil Big Bat Inside a Cave.They Decided To Kill The Evil Big Bat.Those Villager Think Many Ways To Kill It Example: Using Fire To Burn It,Using Poison Gun To Poison It And More.Few Days Later,Those Villager Set Off To The Cave,When They Reach To The Destination They Saw Many Spike And Traps Inside The Cave.So They Parkour Into The Cave And Saw The Evil Big Bat Flew Out From The Gold Dungeon Those Villager Chased The Evil Big Bat,But They Lost.Those Villager Plan To Come Back Tomorrow So Leave The Cave One Of The Villager Wanted To Stay In The Cave,Because ........

    Name:  ghostway.png
Views: 134
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  10. #94
    Lesser Knight
    Join Date
    Mar 2019


    Nominating My World Lovelysnowman For WOTD.
    ☃️World Contains:☃️
    -Weather machine -Snowy Night - Punch Jammer
    - Zombie Jammer
    -Credit Board (next to the door)
    - Vip area exclusive for the winners
    -Lovely Parkour
    -Pixel art
    -Cracked aStone Slabs
    - CCTV

    Owner: PPVStar
    Name:  8F79101E-5146-4BC6-AE71-51B4B2D4BE8C.jpeg
Views: 134
Size:  248.9 KB
    @growtopia #growwotddec19 #growwotd

  11. #95
    Lesser Wizard 2ego's Avatar
    Join Date
    Mar 2019


    ID: 2ego
    World: Casefiles

    At your house: "You are a 29 year old unemployed man. At this point, you're doing nothing but waiting for nothingness. October is here, october 7th, the exact day your daughter disappeared without a single trace. She is buried in the forest that burned down years ago, she is buried next to her mother who died in that forest fire. Go visit them now that it's the day..."

    Visiting a Detective Morgue that you either way would have to pass when visiting your family's graves: The administration immediately says this to you: "Hello sir. What servic-- oh, it's just you... What do you need? You're not welcome here. I mean, you'd be welcome if you actually worked on some case again, but that won't happen, will it?" You ask them whether you can visit the top, because that is formerly where you used to work in, and in response you get: "T-the top?'s too dark in there, not really fond of letting people in there... M-Maybe if you paid a bit?"

    Some things I tried conveying to the readers here: It shows that you used to work there, at this detective morgue. The staff asserting their confidence and "control" by saying "but that won't happen, will it?" In the world, it does not say that you used to work there, I left that for the readers to deduce themselves. Once asked whether you could visit the top, you can easily spot the panic of the staff. The stutter at the last sentence is hinting that the "if you paid a bit" was an excuse made up to get you away from them.

    Visiting your dear friend Canute, because you have to walk past his house when visiting your family's graves: First, Canute says this to you once you see him: "Of course I'm okay, I'm always okay. Stop asking that." The bulletin board that continues the story: "I seem to have a bad habit of asking people whether they're doing good or not. It always creeps people out. I can't tell whether a person is feeling bad though, so I will not try to break out of this habit - if someone feels horrible and I fail to notice...I wouldn't be able to forgive myself." Your character explaining your relationship with Canute: "Canute has been a really good friend of mine for over a decade, he's a real buddy! He's a mysterious fellow though, he never seems to talk about himself or his family. Well, it's better to not force people to open up, will just create unnecessary awkwardness! And well, it's his personal life I suppose."

    Some things I tried conveying to the readers here: your character being insecure and terrified of losing dear people, and in attempt to cope with that fear, he, your character, asks friends whether they're doing good or not, asks that way too often, to a point they feel creeped out. I had this habit many years ago which also developed due to a tragedy, so this does happen in real life I believe, but probably very rarely.

    Once you reach your family's graves: "Visiting two empty graves, that gives you a pretty empty feeling... How can I ensue my life with're not even resting properly, are you Kayte, Lizanna? Of course I wouldn't do a different case, of course I would stick to trying to solve your case, Kayte, you're my daughter...were my daughter.. Eventually they dismissed me even from your case. Still a cold case - but nobody is dedicating anything to this chain of disappearances that happened between 2004 and 2009 in our dear little town. Sure, they stopped, but they stopped from our perspectives; perfect crimes exist; the crimes that happen and permanently remain a cold case without any shared connections in the book. That's all, Kayte, Lizanna, that's all I have to say this time, I'll come again to talk with you two. G-goodbye."

    Some things I tried conveying to the readers here: The character's confusion and lack of power to cope with the situation. You can see the stuttering, you can see how the character continuously mixes words up; unable to speak properly. Notice how at the first part of the story it's said that the daughter disappeared yet he decided to visit her grave? That implies that she is officially "dead," even though evidence of that does not exist. The stutter at the very end shows how hurt he is, shows that stuttering and communication problems begin when remembering this situation; and since forgetting something like this wouldn't happen...

    Same board: "I guess I'll check the cavern system that is the only thing that suggests that it was a kidnapping rather than just running away; the cavern system that one must enter through the house at the right side." This is just a plot device, since that's the only way I can make the player play the parkour at least for a somewhat believable reason.

    When you get to the bottom of the cavern system: "A key? What's it fo-- it says "Canute" on i-- wait, is it the Canute I know? "Canute" isn't a very "common" name, so it must be my Canute's key. I guess I'll bring it to him?"

    Some things I tried conveying to the readers here: First, I tried showing the readers how impulsive the character is. Before checking the key properly, he instantly said "A key? What's it fo--" rather than properly inspecting it. He also made a joke by saying "isn't a very 'common' name," the joke is, such a name is never used anymore, and probably only a few people in the world have it at this day.

    Since Canute was gone at the moment, you sneak into his basement merely out of curiosity (Previously said "He's a mysterious fellow though, he never seems to talk about himself or his family" to foreshadow this act): "What is this? What is this basement? Why is there a corpse at the end of the tunnel?! C-Canute, h-he...I can't think of anything that could explain this! It's his basement alright! Sure, I did a bad thing by sneaking in here while he's away, but we're long time buddies, h-he wouldn't get mad, right?! M-my curiosity took over...forgive me please. Anyhow, f-friend or not, I better take some evidence of this scene. The rope seems sufficient! I can't carry anything else right now, and Canute might be back any second now! (Bring the rope to the Detective Morgue)"

    Some things I tried conveying to the readers here: Notice how the first two sentences did not have an exclamation mark? That was because he begun describing the place before seeing the corpse, therefore he was remotely calm, even while noticing how dirty and malicious it looked. Used the word "tunnel" rather than "basement" to give the writing more aesthetic quality. "I can't think of anything that could explain this," shows how caring he is, even while being in a situation such as that, the first thing he does is try to think of something that could justify it all. Then, he begins conflicting with himself, being confused, asking for forgiveness even while he did not do anything wrong. Why the detective morgue? Because they said you'd be welcome there if you worked on a case again, and well, technically the rope could pass and be enough to convince them.

    Once you visit the morgue and show them the evidence, they welcome you, and thus you instantly decide to once again check the evidence of your daughter's disappearance: "I was let in the evidence room because I begun working on a case again, t-technically (all you did was bring in a piece of evidence that is not nearly enough to do anything). Nonetheless, I can review the evidence of my daughter's disappearance now. These pieces of evidence are borderline nothing though, they don't lead to anything at all, and have been reviewed tens of times already. Still, I feel...obliged to do it again."

    In a very clever way I introduce halloween blocks as "evidence" there (plus points), one of the pieces of evidences being an "adventure banana," using that you can enter a new parkour stage and continue the story. At the bottom of the gorilla-dungeon (the place where you use the banana in) there is something that you could call a body-dumping hole, a pile of old bones and bodies cramped up with an excessive amount of cobwebs surrounding it, and due to the foul smell, you say this: "This place...this smell...How many people have died here? 20? 30? No, even more. Around 60 people have died here." After exploring that dungeon, you get a torch.

    The torch suffices as the "payment" the morgue staff were talking about, and thus you enter the top. They lock you out instantly, making you unable to leave: "t-this is... how could this be? These corpses are thrown around without a single care in the world. T-this morgue... This morgue has a dark secret, and with this - I might be able to expose it's dark secret! However, the exit is locked, so how am I supposed to leave this place with the evidence? (The "evidence" is a goblet, and goblets break on death, and since the exit was locked by them, the only way to leave the top is to respawn). There is no way... I will have to find a different piece of evidence. The torch could prove useful in the cavern system (there is a special cave in there that you can enter only while having a special light source).

    Once you're at the end of the special cave: "this is?! This is from the morgue, I'm sure of it! It also has "the dirt" on it! If I bring it outside, it will definitely expose their misdeeds! I will shove it right next to their faces!" Shoving it right next to their faces doesn't sound like a smart idea, but well, the character is pretty impulsive...

    Once you're at the morgue with the evidence: the staff tells you: "W-we got it, we'll take you to our leader!" Once you're there, you can see cult-like design, fire wallpapers, and dozens of cult portraits (been foreshadowed at an early stage with cult portraits AND by an item shelf in Canute's basement that had a cult outfit in it): "Seems like The Detective Morgue was involved in some sort of cult activity... The more I get to know about them - the more unsettling it gets..." Once you walk in that malicious-looking dungeon for a bit, you see a cultist which seems to be a guardian of something, he tells you: "You found evidence - but you are now stuck here." Once you're past him, you enter a portal which leads you to another stage. At the end of the stage, you get a key (and since you already have one, you can enter a vent at the end of the cavern system, since it had the requirement of two keys): "This seems to be the exit, luckily. Now that I got a key that does...I'm not sure what-- BUT should work as evidence, I will be able to expose the dark criminal life of the morgue!"

    You enter some sort of science laboratory, however, it seems like it's an abandoned one. You find a text saying "Human experimentation: Area 1," which completely shocked your character. You also find the cultist portraits in one of the rooms, proving the connections of the three. In one of the rooms you find books, two of them, one of them holds the records of the kidnappings that happened through the years, one of them saying "Kayte"... The other book shows the records of the human experimentation they committed; proving that Kayte is in fact, long dead, along with every other person that got kidnapped by this heinous criminal organization. The way you came from automatically closed up once you got inside the laboratory, and so you use the laboratory's emergency exit.

    Once you parkoured your way out, you said this: "Being honest, I was petrified after reading that, as the realization sunk into me, I couldn't even speak of a word. Canute was a part of their cult - was he the one that kidnapped my daughter? He was the closest to me, he was always...right there, always... I will expose the truth, I have everything to do so. I hope...I hope this makes you happy Kayte, Lizanna, because I, I don't feel any relief...the same feeling of emptiness is still haunting me."

    Well, that's it! I doubt that the players that will play this live will notice any of the subtle details I left in the story, but oh well, the suble details are there for older audiences either way. I made this story while trying to fall asleep, I took around 5 days to think of it.

    Inspirations and references:
    > The name "Kayte" means "pure." Trying to say that the kidnapping of her could NEVER be justified, as she was an innocent child with a bright future.
    > The name "Canute" is taken from the anime "Vinland Saga," the coward Prince "Canute."
    > "This place...this smell...How many people have died here? 20? 30? No, even more. Around 60 people have died here." The room and the entire quoted thing was heavily influenced by the anime "Monster." In that show once the character named "Heinrich Lunge" enters one specific room (in which also many people died), Lunge kept increasing the number of people that have died in the room when stating how many have.
    > The name "casefiles" is inspired/comes from the detective mystery anime "The Kindaichi Case Files."
    > The iron bars around the world might seem "off," however, they are actually very important; they indicate the main character's feelings of being lost, trapped, unable to live on; being caged.

    > HEAVILY inspired by the detective anime "Detective Conan" and "Monster."

    Of course, this has unique parkour mechanics, some are ones that I've never seen in any world, and believe me, I've played many worlds. I used a lot of portals, very bad unicorns, evil eyes, deadly spiders, and more to create the parkour, I used them in specific because they're never used in any worlds, and that is because they're insanely expensive, and since I do not care about such things, I just want to build something great, the GREATEST thing of it all, I don't mind spending my growtopia life savings on some world that will most likely not even win (halloween contest). Well! I hope you will play it yourself to truly experience it's beauty, the mechanics are damn mind blowing, I'm telling you!

    Often you have to run from one side of the world to another, re-use gateways, read the story to understand where to go, and more. So yeah, gameplay-wise I'd say it's a 10/10 (objectively saying that, got some professionals to test it). The design & story will be the decider I believe, sicne I am not sure about the level of those two.

    First, I figured people will just go crazy on pixel arts, so yeah, I decided to not even compete in that; mostly because I can't build them either way, and overall I think pixel arts ruin adventure worlds; sure, they are eye-candy when checking the render, but when actually playing the world you can't even see the pixel arts, and they take so much could add like 3 stages in exchange of one pixel art. So, yeah, I'd rather do my own thing, do what I'm best at; making good gameplays and individual designs (individual designs are the designs you experience while playing the world in-game - my worlds always look the best when playing them in-game, my renders always turn out bad for that one reason; because I don't do overall designs).

    I think I made a lot of great designs, I used tons of paints, tons of blocks that're never used in worlds, and just in general, I think this is by far my best work so if I don't win, it's fine, I'm satisfied with this world

    While I enjoyed myself while building this world, I did not enjoy getting the resources, I've probably spent more time looking for resources than building the world itself, it just...took so long, it felt as if I was looking for some kind of extinct creature, since no one had anything I needed for this world. At the end, I ended up buying everything I needed for insanely stupid prices, spent all my profit that I earned from my other WOTDs, even had to sell my set, weather machines, and jammers of other worlds. I'm satisfied and happy with how this turned out though. Don't think that anyone will top the stuff I used for gameplay/design.

    Plus Points In the most clever way I introduced people some halloween stuff, in the "evidence" room, I introduced halloween stuff as "evidence." I used a lot of gameplay blocks though, so I think people will learn a lot of things about growtopia in general while playing the world (Such as the Howler).
    Plus Points That is the strongest point of this world; the never-used blocks, backgrounds, mechanics, designs, gameplays, etc, being used here.

    Name:  casefiles.png
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    To sum up (for the instagram thing):
    - Great DETECTIVE story
    - Unique Parkour/mechanics
    - Great unique designs
    - VIP!


    Other one "TheBerserker"
    Name:  theberserker.png
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Size:  400.1 KB
    > Has both Punch and Zombie jammer
    > Firehouse to protect people from fires
    > Parkours
    > Riddles
    > Mazes
    > Adventure items and gateways
    > Over a thousand paint buckets in use
    > Small and big pixel arts
    > Secrets to explore for players
    > Gravity Well block great use
    > Pretty good scary halloween story
    > Mystery Doors
    > And more!

  12. #96


    Hi I'm xNetworks, I'm Nominating my World "SAVETHESANTACLAUS" For WOTD.

    One day,
    You were adventuring into a Cave, Then You saw a man in the cave. After you got closer to the man you realised that the man was Santa Claus.
    You asked "Hey Santa, What are you doing here?"
    Santa replied " Oh hi, well I'm lost I don't know how i got here, Can you help me get out of this cave?".
    Now It's your time to help the Santa Claus

    -Punch Jammer
    -Zombie Jammer
    -Weather Machine-Snowy
    -Pixel Arts
    -Adventure Items
    -Parkour (Medium/Hard)
    -Credit Board

    GrowID : xNetworks

    Name:  savethesantaclaus.png
Views: 148
Size:  1.21 MB
    Attached Images Attached Images  
    Last edited by xNetworks; 12-14-2019 at 01:22 PM.



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