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Thread: How Growtopia lost popularity after Current token System!

  1. #21
    Master Sorcerer Jedaki's Avatar
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    The playerbase was starting to go down even before the growtoken change but it definely did not help. I do not think changing it back would change much sadly as the playerbase already lost the players who hated the change. Maybe some players would come back but majority wouldn't.
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  2. #22
    Lesser Wizard Supermarine's Avatar
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    That is one of many factors. But if you wanna talk about the old token system they should fix the game's coding first because no matter what update they come up with, there will be abuse and exploit waiting. If I'm correct the game itself is made by Proton SDK (Seth's game engine) and it is outdated and very easy to hack. Growtopia is still a .exe since when it launches, why not put it in Steam and maybe install BattlEye. If the game cannot be hacked it will open doors to many possibilities since we don't have to worry about hacker and bots. I personally like the old token system than the current one because it makes world-building have meaning and reason, I know about scam minigame and parkour but I think it worth it because it makes Growtopia feels alive again. People will put more time in the game and it will be less boring.

    Yeah and how about Growtopia 2. Just like what Runescape did to their game. If it has so many problems and stuff why not make a new version (solution to art styles like what you said in that thread, outdate game UI and other things)(no idea why they put Growtopia on consoles and now it a ghost town)



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  3. #23
    Master Sorcerer Krazynewb's Avatar
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    While all the growtoken systems have been flawed I don’t think the changes made to it were even a major contributor to Growtopia’s decreasing popularity. 2016 was simply the natural peak of its popularity. It’s important to note that 2017 was when Ubisoft took over Growtopia, and in spite of their attempts at marketing the game the situation has not improved. People who are just getting into Growtopia wouldn’t know about Growtokens (and besides, the game’s popularity was rising just fine before they were even added before 2014), older players started leaving, decreasing word of mouth, and newer players got more easily overwhelmed the more stuff was added.

    Also, rather than revert to the original growtoken system, which started the trend for scam worlds, maybe suggest something entirely new. There was a reason it was changed, after all.
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  4. #24
    Master Sorcerer QueenChloe's Avatar
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    Quote Originally Posted by RaySia View Post
    Everyone who says this isn’t the reason clearly doesn’t know anything about the game at all. One thing I’d like to point out is on September 2016, the number of players online skyrocketed only because ThinkNoodles played it on his channel. Thus attracting new players in for a while. So this part of the chart is inaccurate but the rest are.

    The first Token system change in 2016 affected a lot of players but majority still kept going because of the rating system making it possible for worlds to earn tokens. After the 2nd change, that’s the end for every world Builders. I’m not talking about those WOTD builders or parkour builders, I meant EVERY builders such as Shop worlds, mini-game worlds and so on. This change discouraged a lot of players such as myself to stop building. Adding on to that, the increase of Broadcast Price made it even more unappealing for players to build worlds.

    As a shop world builder myself, I love the idea of opening a shop because we get to trade our things for something else other than wls. That’s one of the main point of the game, trading. But due to this change and the increasing price of broadcasts, it’s not worth my time and effort to open Or even build one.

    If you ask me, I’d rather take the old token system any day. Yes there’ll be more scam worlds but it’s a small sacrafice in compared to the decreasing amount of players every month. No system is perfect.
    Ppl have changed. I can bet all my dls that taking old system back wont a. Give more honest players b. help us in any way. What we would get is only scammers and scammers and more scammers. Honest ppl wont get anything cause ppl have worlds where they hang out, they doesn't come in ur world if you wont host giveaways. As we see, ppl build amazing parkours for wotd and guess what, no players in there, cause current players doesn't like parkours. I'm sure that all todays scams and hacks were possible back in 2014 but ppl didn't do that cause they were different than now days gt players. So nothing, absolutely nothing can bring your old times back. Just like in real life. I can tell that life was easier and funnier back in 1995, cause there was no smartphones, there was internet but i didn't have it, there was no social media. But if we take smartphones now away, that doesn't make world as nice place as it was back in 1995. Cause we have changed. I would hate every day without net and smartphone. So while in memories all seems better than now days, it's only cause time makes old days feel better. It's illusion not reality.
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  5. #25
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    It’s many factors, but the change to the token system (+other things that lead to the end of social world types) are honestly a big factor.

    The game has changed drastically. There is almost no reason to play the game if you don’t have in game friends, and actually making friends became harder ever since the token system made tons of world types die out.

    Parkour worlds are pretty much gone. There used to be parkours that would refresh prizes Everyday to make players come back and even if the prize was not good it was relatively fun. Nowadays parkour worlds are completely dead.

    “Role play” worlds, even if they may have been pretty cringey at times, were where I made majority of my old friends in game. The countless high school worlds, police/robber worlds, Gt general hospital etc. The only one that still has activity and really the only active social world that isn’t a trade one is LOVE.

    Even those scam worlds with impossible puzzles and password door scams at least got people talking to each other.

    All the social “fun” aspects of the game are gone, and what remains are trade worlds as the only real way to socialise. And even then, items like the royal lock and billboard contribute to less interaction too.

    With all the fun social worlds gone the game feels much more dead, and if you take time and look at differences it makes sense why the game is getting less popular. All parkour worlds empty, only worlds with people are buy worlds + seeds and buyghc, and BFG worlds.

    But maybe I’m just a gt boomer or something and people nowadays find fun in standing in trade worlds looking for profits.
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  6. #26
    Master Sorcerer QueenChloe's Avatar
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    If you would make parkour world with prize, you know that hackers comes and steal all prizes, so that is the reason why there is no parkours with prize. Same with race giveaways. So in old gold days there was no hackers i assume, or if was, then much less, cause now days, it is not possible to make parkour with real active prize, cause i don't want give free wls to cheaters.
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  7. #27
    Master Sorcerer GrowPixel's Avatar
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    Quote Originally Posted by QueenChloe View Post
    If you would make parkour world with prize, you know that hackers comes and steal all prizes, so that is the reason why there is no parkours with prize. Same with race giveaways. So in old gold days there was no hackers.
    i think you kinda forgot old days, Amateurz, sethmumu, wall hack. Currently there is way less hackers in-game. Also it’s not a problem about Old token system.
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  8. #28
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    How about a 100 Growtokens "Token Mine" it will work like the old token system but the max amount you can earn a day is 2 Growtokens. Only 1 can be placed in each world, or you can only buy 1 from the shop; untradable.

  9. #29
    Master Sorcerer RaySia's Avatar
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    Quote Originally Posted by QueenChloe View Post
    Ppl have changed. I can bet all my dls that taking old system back wont a. Give more honest players b. help us in any way. What we would get is only scammers and scammers and more scammers. Honest ppl wont get anything cause ppl have worlds where they hang out, they doesn't come in ur world if you wont host giveaways. As we see, ppl build amazing parkours for wotd and guess what, no players in there, cause current players doesn't like parkours. I'm sure that all todays scams and hacks were possible back in 2014 but ppl didn't do that cause they were different than now days gt players. So nothing, absolutely nothing can bring your old times back. Just like in real life. I can tell that life was easier and funnier back in 1995, cause there was no smartphones, there was internet but i didn't have it, there was no social media. But if we take smartphones now away, that doesn't make world as nice place as it was back in 1995. Cause we have changed. I would hate every day without net and smartphone. So while in memories all seems better than now days, it's only cause time makes old days feel better. It's illusion not reality.
    I never said anything about wanting to bring back old times, I know how evolution works. What I meant was the change of token system affected how everyone play this game.


    You know why current players don’t like parkours anymore? Because now, players don’t build anything besides parkour, it gets boring overtime. What else is there to enjoy besides parkour worlds? Nothing, because nobody’s motivated to build various different worlds anymore. Even spleef worlds don’t run more than a day. These kind of worlds die out and are left abandoned after the first day because it’s not worth it. The old token system was the main reason why everyone love building worlds. As soon as they announced the change, I already knew I won’t be staying for long and I was right.

    Adding on to that, I also never mention anything about bringing back the old system would bring big changes. It’s too late for that now. With the increase of broadcasting price, nobody would find it worth it to advertise their worlds.

    Before you come back with that “Time’s change” nonsense, please take the time to actually digest what people have to say. And just so you know, having a bunch of friends hang out in your world for an hour is enough to earn a single token. No need for giveaways and what not.



  10. #30
    Master Sorcerer Oldsock (IGN)'s Avatar
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    Tokens are not the central currency of this game - world locks are.
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  11. #31
    Master Sorcerer Slayer7's Avatar
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    As others have pointed out you are using the fallecy of the single causes. Correlation does not lead to causation.

    Growtopia losing it's popularity is as a result of many different factor's. Not a single one.
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  12. #32
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    Quote Originally Posted by Pokekid123 View Post
    No offence but it’ll be stupid to only look at the vague statistics of the game and only blaming it on some Token system.
    Fair point, because in statistics and psychology (unrelated, but the data processing works the same), there are two types of relations:

    Causal, where there is a strong and plausible reason and cause that one variable affects another; and
    Correlational, where one variable is compared with another variable.

    I would also acknowledge that while there is a possibility that the statement on Token System affecting GT popularity could be possible, there is also a huge informational fallacy, where to put it simply, it goes like this:

    STATEMENT #1: There is a large increase of the consumption of chips in 2019
    STATEMENT #2: There is a large increase in the number of people falling down the stairs and dying in 2019

    DEDUCTION #1: Hence, the consumption of chips in 2019 affect the number of people falling down the stairs and dying in 2019
    ASSUMPTION #1: The consumption of chips is the only factor that caused the number of people falling down the stairs and dying in 2019.

    Now does that make sense? Probably not. Now apply it over to the statement, and despite it sounds a lot normal than this...well you get the point about that still having informational fallacy.

    Now, second issue. It would've been better to try searching up other possibilities and factors that causes the downfall of Growtopia's popularity, since that WILL alleviate a lot of bias and some informational fallacy that could come from such statement. Then put them side by side.

    - - - Updated - - -

    Quote Originally Posted by Slayer7 View Post
    As others have pointed out you are using the fallecy of the single causes. Correlation does not lead to causation.

    Growtopia losing it's popularity is as a result of many different factor's. Not a single one.
    Yep. Indeed.
    This is Sumo. He's just a random level 66 Growtopian.

    That's it. What else d'you wanna know?

  13. #33
    Master Sorcerer Crunchyy's Avatar
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    Quote Originally Posted by TheNightmxre View Post
    “Role play” worlds, even if they may have been pretty cringey at times, were where I made majority of my old friends in game. The countless high school worlds, police/robber worlds, Gt general hospital etc. The only one that still has activity and really the only active social world that isn’t a trade one is LOVE
    Don't forget about Towntopia. I believe its still fun and kicking.

    Though another problem, if players want to socialise they dont know which world to go to.

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  14. #34
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    I'm not sure if the token system changed to the old system as 2014. There are many trade to defeat, if this system is back, BUY+ trade world will be so High demanded and I'm surely the price will be too high for newbie, midrange player like me. If the token system back, we will be more jealous to rich player bcz they are taking all the rights, better to use the current token system.
    Why are world builder gone and didn't have any other profit solution? They still can make parkour world for WOTD Trophy, which is around 40dls rights?
    And for content creator to make VOTW, people are fighting to get the Trophy like they are in arcade tournament.
    The current factor isn't only about "Token System" but like other, i will give 1 example. People are getting banned. That is the only reason the growtopia are getting less player. I'm sure they (Moderator,Guardian) are doing their job.

    And lastly my suggestion is, they should working on the "Bot, Hacker, Server, Spammer"

  15. #35
    Master Sorcerer Oldsock (IGN)'s Avatar
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    Correlation =/= Causation
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  16. #36
    Lesser Wizard Wipou's Avatar
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    Quote Originally Posted by Oldsock (IGN) View Post
    Correlation =/= Causation
    Ahhhh, was just about to write that, you beat me to it.
    Only trust people with what you're willing to lose.

    Stay safe, don't get scammed, and have a good day!

  17. #37
    Lesser Wizard Law_Growtopia's Avatar
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    Quote Originally Posted by GrowPixel View Post
    I want to show you Analysis about Growtopia popularity(from Google). It's about How Growtopia lost popularity after changing First token system.

    Attachment 229123

    • First Token System implemented into the Growtopia in March 2014, Popularity=32
      > After this amazing update, growtopia gained really a lot of players. People build a lot of worlds(PARKOUR, LOCKMAP and more..) for getting tokens.

    • September 2016, First token system changed to Rate 1-5 with System Update, Popularity=88
      > The first Token system change in 2016 affected a lot of players but majority still kept going because of the rating system making it possible for worlds to earn tokens, also we broke record in 2015-2016 with 72.000 Online Players but...

    • In January 2017, Rate system change to current growtoken system, Popularity=83
      > After this change, growtopia keep losing players everyday, everyweek, everymonth! It's changed growtopia a lot, players stopped building collection, parkour and other good things. Because
    currently there is no reason to build and host them.
    • Current popularity=34 (Which is almost same as March 2014
      > I don't think any of these new updates can replace old token system. We just need it back!




    Suggestion: Brick back old token system
    This is only ONE of the many reasons why gt's popularity is declining. A lot of factors play a role in this too, for example, let's say someone's PERMA banned (this is what the devs are doing now), do you actually think this player's best friends/group is going to play without him? I'm not saying banning is bad... I'm trying to say that perma banning someone or even banning them for more than a month is ALOTTTT of time. Popular games like League of Legends only bans for 7-30dls (sometimes perma but that's cause this person has refused to let go of his attitude/toxic problems. Also, Gt has been A LOTTTT of items rn like I don't even know 30% of Growtopia's items because there are just SOOO many. Back then, people would grind to get a certain item (for ex: Ice dragon). This is what made growtopia so popular because nowadays, everything's cheap and wls are super easy to earn. Instead of adding so many items, maybe just focus on making the current items/events or whatever better...
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  18. #38
    Lesser Wizard CaribbeanJr's Avatar
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    The current token system is the best..
    The first was unsure for poor players (whether they got tokens or no they had to wait a whole day to get disappointed, also some rich owners of the most famous worlds just exchanged the ownership of their worlds with multiple accounts and then sold the accounts to the most offering players)
    Rating system was too easy to exploit at the point of finding 1 player owning the top 10 rated worlds... Yes all of them just by adding some bots and farming rates.
    Yes I liked the first token system but you had to super broadcast and broadcast all the day which was very annoying, now we just do the quests we want whenever we want, atleast it adds a sort of a goal in this vast game.

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  19. #39
    Lesser Wizard Law_Growtopia's Avatar
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    Quote Originally Posted by CaribbeanJr View Post
    The current token system is the best..
    The first was unsure for poor players (whether they got tokens or no they had to wait a whole day to get disappointed, also some rich owners of the most famous worlds just exchanged the ownership of their worlds with multiple accounts and then sold the accounts to the most offering players)
    Rating system was too easy to exploit at the point of finding 1 player owning the top 10 rated worlds... Yes all of them just by adding some bots and farming rates.
    Yes I liked the first token system but you had to super broadcast and broadcast all the day which was very annoying, now we just do the quests we want whenever we want, atleast it adds a sort of a goal in this vast game.
    The first token system was the reason why people actually started building creative worlds, parkours or whatever. Also, the new token system doesn't make sense because any rich player can easily get 2-3 tokens a day (by rich, I'm talking about 100dls?).
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  20. #40
    Lesser Wizard CaribbeanJr's Avatar
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    Default 10 tokens a day old system player be like : Am I a joke to you?

    Quote Originally Posted by Law_Growtopia View Post
    The first token system was the reason why people actually started building creative worlds, parkours or whatever. Also, the new token system doesn't make sense because any rich player can easily get 2-3 tokens a day (by rich, I'm talking about 100dls?).
    3 a day?! Are you joking? You could easily get 3 a day with 10dls, back in the day it was 10 a day for the rich people that had the monopole of the famous worlds that's why they sold accounts with Focus eyes and golden pickaxe, also people mostly built bad worlds for tokens like scam prize world that are still alive till now, also if you live something you simply do it because you love it you shouldn't expect something in return, people that stopped building because of the change were just looking for " profit" or " fame".

    3 easy tokens with Daily quest, Daily goals, roles.
    The 4th is by completing all the daily bonuses, you could get more by doing 100 surgeries or startopia a day that's how much rich people can get. Not 3

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