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Thread: Solution for the Growtopia economy ?

  1. #25
    Master Sorcerer Liquify's Avatar
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    the economy is already extremely screwed and everything is rising cause epic inflation
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  2. #26
    Master Sorcerer TeachMeHow's Avatar
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    Quote Originally Posted by Astigmatisme View Post
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  3. #27
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    Default More thoughts and suggestions....

    So the reduction of gems from farmables are a bit provocative, I can see that. But I also suggest increasing gem drop from non farmable stuff.

    The mentioned IOTM which is required in order to run a BFG, works as a “in game money maker” (read gems). It is fueled by farmables and gem hungry smashers. U could take it out of BFGs and people could do it themselves, but it doesn’t solve the problem. We are to profit focused and farmables are driving more and more gems into the game.
    In a well functioning economy, the more money people have/earn, price of items rise accordingly. In Growtopia this isn’t the case for any other items than some of the the lucky based and some extremely hard to get items. Example: With more gems and wls in the game, more surgery’s where done(cause they can afford it), so the Bobs price has declined (supply and demand). After a while and more surgery, Bobs will no longer be rare and people will stop doing surgery, since there ain’t a grand price in it. This could also be applied to other aspects of the game.

    The “central bank” somewhat in this case, is Ubisoft. Ubisoft sells gems to finance running and supporting the game. Their packs are built up around a fixed amount of gems for a fixed price. This hasn’t moved in a while, except for the road to glory pack, which is a one time purchase(luckily). With gems flooding the game over time, since it’s already being produced in the game, these packs are getting more and more irrelevant. Making the packs include more gems, will only fuel the problem. Real life economy has proven this. It has gone so far, that Ubisofts latest offer is buying commercials for gems! (Yes I know u get a small thing as well).

    Every players “problem” these days is server capacity and lag. Who do you think should take the cost of upgrading servers?

    Most people who ridicules these treads, are owners of the mentioned IOTM. They only see the sky as the limit. Well then, tell me what that ITOM is worth, when the game is no longer running?

    Other suggestions over the same theme would be to reduce seed drop, making no item over a certain rarity farmable? Another would be to make all items in store, except locks, purchasable only by real money? This would reduce overall pressure to the economy and secure a future for the game(not the best solution though). Or, what about a weekly Growtopia held lottery, where u can buy tickets for gems? Buy as many tickets as u want, Growtopia rewards ONE lucky winner with an awesome item (Expensive wings or something). If few players participate, the rewards reflect that. I rather see more fancy wings and stuff, than endless stacks of 200 dls og Bgls.

  4. #28
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    Quote Originally Posted by Mr. Nobody View Post
    Suggesting change in gem drop isn’t unreasonable but OP is suggesting of changing rarity 41+ farmables to 0 gems, which is unreasonable.
    Sometimes an idea is great but if presented incorrectly, it will look like it isn’t.

    On the other hand some post gave a better idea such as halving the gem drop, which is more reasonable than making it 0.
    Suggesting a change in gem drop to half VS a change in gem drop to an outright fat 0 is just a huge difference. I dont think the players who responded sarcastically or outright rejected OP were in the wrong, because reducing the gem drop of any item above rarity 41+ farmables to 0 gems is a huge change that will just cause problems, it's not only about the economy but about what someone said about the implementation and also players' willingness to continue playing the game.

    Quote Originally Posted by Larsyx View Post
    So the reduction of gems from farmables are a bit provocative, I can see that. But I also suggest increasing gem drop from non farmable stuff.

    The mentioned IOTM which is required in order to run a BFG, works as a “in game money maker” (read gems). It is fueled by farmables and gem hungry smashers. U could take it out of BFGs and people could do it themselves, but it doesn’t solve the problem. We are to profit focused and farmables are driving more and more gems into the game.
    In a well functioning economy, the more money people have/earn, price of items rise accordingly. In Growtopia this isn’t the case for any other items than some of the the lucky based and some extremely hard to get items. Example: With more gems and wls in the game, more surgery’s where done(cause they can afford it), so the Bobs price has declined (supply and demand). After a while and more surgery, Bobs will no longer be rare and people will stop doing surgery, since there ain’t a grand price in it. This could also be applied to other aspects of the game.

    The “central bank” somewhat in this case, is Ubisoft. Ubisoft sells gems to finance running and supporting the game. Their packs are built up around a fixed amount of gems for a fixed price. This hasn’t moved in a while, except for the road to glory pack, which is a one time purchase(luckily). With gems flooding the game over time, since it’s already being produced in the game, these packs are getting more and more irrelevant. Making the packs include more gems, will only fuel the problem. Real life economy has proven this. It has gone so far, that Ubisofts latest offer is buying commercials for gems! (Yes I know u get a small thing as well).

    Every players “problem” these days is server capacity and lag. Who do you think should take the cost of upgrading servers?

    Most people who ridicules these treads, are owners of the mentioned IOTM. They only see the sky as the limit. Well then, tell me what that ITOM is worth, when the game is no longer running?

    Other suggestions over the same theme would be to reduce seed drop, making no item over a certain rarity farmable? Another would be to make all items in store, except locks, purchasable only by real money? This would reduce overall pressure to the economy and secure a future for the game(not the best solution though). Or, what about a weekly Growtopia held lottery, where u can buy tickets for gems? Buy as many tickets as u want, Growtopia rewards ONE lucky winner with an awesome item (Expensive wings or something). If few players participate, the rewards reflect that. I rather see more fancy wings and stuff, than endless stacks of 200 dls og Bgls.
    The reduction of gems of farmables 41+ to 0 is just madness. Non IOTM owners and IOTM owners will both agree with it. Some players may argue that u can farm an item below the rarity of 41+. I agree, and becuz of that, as items below the rarity 41+ grow for a shorter period of time, one can farm regularly, and the amount of gems proportionate to the time used to attain it would be similar (i have not done calculations though)

    Increasing the gem drop from non farmable stuff is also equally useless. The value of gems wont change, and it will even depreciate more. Even if u increase the gem drop from non farmables, the community wont farm them regularly unless u boost it to a high amt, which in turns make the value of gems drop nevertheless.

    Regarding Bobs, I will not correlate the gems people have to the decrease in price of it. It does play a factor though. But Bobs come from surgery, and after the Angel of Mercy wings update, surgery were more regularly practiced as people aimed for those rare items, increasing the number of bobs in the game. Sure, the reason why people could practice surgery for the wings/title was becuz of them being rich. But, the reason pushing them to use their money to do surgery would be the update itself.

    Making all items in store purchasable by money except for locks is definitely not an okay idea. Tackles will just fly sky high, ATMs too etc. Any holiday pack related items such as summer surprise will also fly sky high. However, tackles may stabilise at a fixed price. It's also not effective to do this becuz ppl would just spend gems on locks, and the end conclusion is still gems to locks albeit at a lower rate. For the RNG ticket thing, it can be a form of "gem hole" but I doubt many will participate becuz of the fact that the chances of winning are abysmally small if many participates. Reducing seed drop for farmables make it essentially non farmable in a sense, unless u reduce it but make it still slightly farmable.
    Making no item over a certain rarity farmable is a better idea than reducing farmables above 41 gems to 0.

    Both IOTM owners and non-owners will definitely not be happy with the fact that farmables above rarity 41+ would drop 0 gems. How many players in growtopia possesses peppers/chandeliers/sorcerer/lgrids as their source of income? If this change was implemented, then all these players would just outright quit. Imagine if your entire assets which is that 2k lgrid farm being worthless overnight. That's just sad. The fact that the farmables below the rarity of 41 drop way less gems, you need to break more to get the same amt of gems. Unless the game reduces the prices of in-store items, which is just going to rock the economy again, ppl would just give up on farming. Furthermore, autofarmers will still dominate the gem economy, and BFG owners will still benefit. No matter the case, there's just no point if u drop it to 0 directly.

  5. #29
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    Quote Originally Posted by KrazyBoi View Post
    Suggesting a change in gem drop to half VS a change in gem drop to an outright fat 0 is just a huge difference. I dont think the players who responded sarcastically or outright rejected OP were in the wrong, because reducing the gem drop of any item above rarity 41+ farmables to 0 gems is a huge change that will just cause problems, it's not only about the economy but about what someone said about the implementation and also players' willingness to continue playing the game.


    The reduction of gems of farmables 41+ to 0 is just madness. Non IOTM owners and IOTM owners will both agree with it. Some players may argue that u can farm an item below the rarity of 41+. I agree, and becuz of that, as items below the rarity 41+ grow for a shorter period of time, one can farm regularly, and the amount of gems proportionate to the time used to attain it would be similar (i have not done calculations though)

    Increasing the gem drop from non farmable stuff is also equally useless. The value of gems wont change, and it will even depreciate more. Even if u increase the gem drop from non farmables, the community wont farm them regularly unless u boost it to a high amt, which in turns make the value of gems drop nevertheless.

    Regarding Bobs, I will not correlate the gems people have to the decrease in price of it. It does play a factor though. But Bobs come from surgery, and after the Angel of Mercy wings update, surgery were more regularly practiced as people aimed for those rare items, increasing the number of bobs in the game. Sure, the reason why people could practice surgery for the wings/title was becuz of them being rich. But, the reason pushing them to use their money to do surgery would be the update itself.

    Making all items in store purchasable by money except for locks is definitely not an okay idea. Tackles will just fly sky high, ATMs too etc. Any holiday pack related items such as summer surprise will also fly sky high. However, tackles may stabilise at a fixed price. It's also not effective to do this becuz ppl would just spend gems on locks, and the end conclusion is still gems to locks albeit at a lower rate. For the RNG ticket thing, it can be a form of "gem hole" but I doubt many will participate becuz of the fact that the chances of winning are abysmally small if many participates. Reducing seed drop for farmables make it essentially non farmable in a sense, unless u reduce it but make it still slightly farmable.
    Making no item over a certain rarity farmable is a better idea than reducing farmables above 41 gems to 0.

    Both IOTM owners and non-owners will definitely not be happy with the fact that farmables above rarity 41+ would drop 0 gems. How many players in growtopia possesses peppers/chandeliers/sorcerer/lgrids as their source of income? If this change was implemented, then all these players would just outright quit. Imagine if your entire assets which is that 2k lgrid farm being worthless overnight. That's just sad. The fact that the farmables below the rarity of 41 drop way less gems, you need to break more to get the same amt of gems. Unless the game reduces the prices of in-store items, which is just going to rock the economy again, ppl would just give up on farming. Furthermore, autofarmers will still dominate the gem economy, and BFG owners will still benefit. No matter the case, there's just no point if u drop it to 0 directly.
    Just a small note on that little people will participate in the raffle, buying valentine packs is already a big raffle where the chances are abyssmal small (Pretty sure if you would do all chances * price of item you will get like 0.3 wls for every wl spent, even with GHC being 90 DLs) I think the raffle might work, if the prices are looking good and some might be used for new legendary quests.
    LURD

  6. #30
    Master Sorcerer Creatorss's Avatar
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    Default Just read this and it's the only solution /troll

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  7. #31
    Master Sorcerer JimIzPro's Avatar
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    But seriously though, making the gem drop of most farmables to 49+ to 0-1 is just absurd. Not at least half? Or 75%? I can't think of a reason of how that "specific" suggestion would help the economy at all. I would consider it not being a joke if it was at least 50% or something else, but that's just like a 98-100% drop.

    - - - Updated - - -

    Quote Originally Posted by Mr. Nobody View Post
    Sometimes an idea is great but if presented incorrectly, it will look like it isn’t.
    Exactly. I don't even know if people think the pros and cons of what they are suggesting. They are just suggesting on what they think is good and just post it right away or tell Growtopia. I don't even believe that most suggestions in regards of stabilizing the economy, eliminating casinos, spammers, and autofarmers would work.

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  8. #32
    Master Sorcerer Creatorss's Avatar
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    Quote Originally Posted by JimIzPro View Post
    But seriously though, making the gem drop of most farmables to 49+ to 0-1 is just absurd. Not at least half? Or 75%? I can't think of a reason of how that "specific" suggestion would help the economy at all. I would consider it not being a joke if it was at least 50% or something else, but that's just like a 98-100% drop.

    - - - Updated - - -



    Exactly. I don't even know if people think the pros and cons of what they are suggesting. They are just suggesting on what they think is good and just post it right away or tell Growtopia. I don't even believe that most suggestions in regards of stabilizing the economy, eliminating casinos, spammers, and autofarmers would work.
    agreed 1st priority is to stop the casino game somehow.

    but the thing is if they make stuff in shop cost more it would make it slowly balance too since it's super easy earning gems.
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  9. #33
    Master Sorcerer JimIzPro's Avatar
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    Quote Originally Posted by Creatorss View Post
    agreed 1st priority is to stop the casino game somehow.

    but the thing is if they make stuff in shop cost more it would make it slowly balance too since it's super easy earning gems.
    in case you misunderstood, i was talking about solutions regarding what i listed won't work in my opinion

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